OOC
- Gorethirster
- Pathfinder
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- Joined: Wed Jul 15, 2020 2:23 am
Re: OOC
I was just thinking about asking you about that staff. I feel like it's been a year since you casually mentioned a "staff of havoc" and I've wanted to know more ever since.
- The Bindoner
- Rider of Rohan
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- Joined: Mon Feb 18, 2019 8:29 pm
Re: OOC
Bloody hell, you people have been having a great time here while I've been cooking and cleaning for my wife's relatives.
Unfortunately she's invited them to stay longer, so https://www.youtube.com/watch?v=lvTyL_Sbyn8
I'll read in when I get a chance (Tuesday?)


Unfortunately she's invited them to stay longer, so https://www.youtube.com/watch?v=lvTyL_Sbyn8
I'll read in when I get a chance (Tuesday?)
Re: OOC
Race ya in using “Now that I am here, soon you will not be here.” IC in a place where it makes contextual sense.
By way listing our inventory of wheelbarrows, we have the following drones:
Repair Robot (Max): has access code clones to open Aslan hanger doors. Intended to insert tranq into the Pouncer’s air supply.
2 industrial janitor robots (Thing 1 and Thing 2): Tiv is attempting to get access code clones for one of them to permit our reinforcements door access. Can be used to carry weapons concealed within the various bins.
Security grav disk (Rover): loaded with 2 snub pistols and HEAP ammo.
Thunder Cat: controlled by Remington. (Does it have compartments for concealed weapons?)
On order from a Blackrock merchant is a small flying utility drone that can be outfitted with a suicide shaped charge on a stick.
The rotten kitties should be quite accustomed to the 4 robots coming and going in their hangar by now.
I’m wondering if we could get the repair robot into the hangar ahead of time and place concealed tranq grenades in strategic locations that can be remotely detonated, as needed. Perhaps some near the Pouncer’s airlocks and cargo ramp to trigger whenever they open after remote arming.
By way listing our inventory of wheelbarrows, we have the following drones:
Repair Robot (Max): has access code clones to open Aslan hanger doors. Intended to insert tranq into the Pouncer’s air supply.
2 industrial janitor robots (Thing 1 and Thing 2): Tiv is attempting to get access code clones for one of them to permit our reinforcements door access. Can be used to carry weapons concealed within the various bins.
Security grav disk (Rover): loaded with 2 snub pistols and HEAP ammo.
Thunder Cat: controlled by Remington. (Does it have compartments for concealed weapons?)
On order from a Blackrock merchant is a small flying utility drone that can be outfitted with a suicide shaped charge on a stick.
The rotten kitties should be quite accustomed to the 4 robots coming and going in their hangar by now.
I’m wondering if we could get the repair robot into the hangar ahead of time and place concealed tranq grenades in strategic locations that can be remotely detonated, as needed. Perhaps some near the Pouncer’s airlocks and cargo ramp to trigger whenever they open after remote arming.
Last edited by Thumper on Tue Aug 29, 2023 2:23 am, edited 4 times in total.
- Gorethirster
- Pathfinder
- Posts: 345
- Joined: Wed Jul 15, 2020 2:23 am
Re: OOC
I think the Thundercat had an internal volume of some amount (25 liters maybe? I feel like I remember that, but couldn't tell you where from).
Re: OOC
I'm envisioning a playbook that reads like this:
1) Three robots enter the Aslan hangar early (access code granted by the repair robot):
A) Security disk (Rover) enters the hangar and discreetly rests atop some hangar equipment near an open portal of the Pouncer awaiting action. Its Sindalian programming should be advanced enough to take the complex directions of resting until the Oghman crew is under attack then scoot onto the Pouncer shooting or tranq grenading...prioritizing the most heavily armored Aslan.
B) The repair bot (Max) enters the Aslan hangar and positions itself to "work" on the hangar equipment providing external power and air to the ship. Once the fighting starts, it injects tranq into the air supply for the ship. This one being a complex Sindalian repair robot should be able to handle complex instructions too. Once the shooting starts it injects, then proceeds to the ship to drop activated tranq grenades near any Pouncer doors to catch anybody leaving the ship.
C) Simple programming: the cleaning robot (Thing 1) (loaded with masks, weapons and grenades) makes it's circuits inside the hangar. When Tiv spills drink and food on the floor, it scurries over to clean it putting our weapons in proximity for the fight. (Raven has to decide what to load in the robot's bays).
2) The crew enters leading shackled slaves (some of which are Roberta and members of our warband) and a grav sled loaded with drinks and snacks for the slave show. Conduct niceties and take refreshments.
3A) Once one or two Aslans consume "spiced" food, Remington does or Raven says something to provoke a fight. Once the Aslan's make their first attack, the fight is on!
3B) Tiv drops Her Words with his stun carbine while any unengaged clansmen go for weapons and mix it up with the nearest Aslan threat.
3C) Edited Repair Bot (Max) injects tranq into the Pouncer’s air supply. It’s next (simultaneous action if possible) is to disconnect Pouncer’s electrical umbilical to the station, driving it into emergency backup mode. Following that, Max will kill any connections from the Pouncer to outside comms/transmitters (3x minor actions?) then enter the ship to see what it can do to open doors or keep one open.
Security bot (Rover) makes beeline for any open Pouncer’s door ready to fire its Snub HEAP pistols and or release its tranq grenades…attempts to jam itself into any iris doors it needs to keep a open entrance and kill or tranq occupants, as required. Edited
4A) Kill the Combat Armored kitty: Remington lets loose from the bowels of the Thundercat the suicide "flying insect" and remote controls it into the Combat Armored Aslan warrior. Then he follows up with controlling Thundercat into melee. Tiv- PDL (from side carriage of Thundercat in case Aslan's' limit lethal weapons entry in the hangar). Raven- PGMP or blade?. Kar- Gauss rifle from the janiotor robot? Leon and Sigborn- what can you bring to bear on the hardened target? (Tiv is willing to place his Gauss Rifle in Thundercat or Thing 1 for someone else's use...he's only ok at using it anyway (Slug Rifle 0...but because it's advanced tech...he just has to own one!)
4B) The reinforcements enter the hangar's exterior blast door leading to the station with weapons loaded in Thing 2 until out of sight from the station common areas (tunnel leading to the Aslan hangar area). Their mission is to clean out the industrial space and dormitories on the hangar outer perimeter unless Raven orders them inside the hangar bay.)
4C) The warband takes on other Aslan while the PCs kill the Combat Armored kitty.
5) Secure the hangar and any live Aslan...keep any alive we can
6) Tiv hacks a ship entrance (unless Rover or Max successfully held a door) and we secure the Pouncer.
7) Arnwulf (from the bridge of the Serpent and using the high capacity data line to the Aslan hangar) calls audible tactical moves from the time the PCs enter the Aslan hangar.
8) We use the hangar console to cancel later appointments with on-station Oghmen (mostly Aesgir at this point). (Tiv will convince other Aesgirr ship captains/raid leaders to not keep their appointments...we really only have to worry about not Aesgir Clan ship).
9) We appease the local authorities, keep others away from the Aslan hangar, Tiv recruits a few Aesgir to help him crew the Pouncer, and they figure out what to do with Her Words' husband (Don't we have a pocket nuke available?). Aslan carcasses can be hauled into space and dumped into a star or gas giant somewhere. Hangar clean up and repair (we have two janitor robots and a repair robot to do the job).
10) We close out our business on the rock, throw a big Ogman style feast/party and head out to raid with the Tyrian's and Sal
Thoughts?
1) Three robots enter the Aslan hangar early (access code granted by the repair robot):
A) Security disk (Rover) enters the hangar and discreetly rests atop some hangar equipment near an open portal of the Pouncer awaiting action. Its Sindalian programming should be advanced enough to take the complex directions of resting until the Oghman crew is under attack then scoot onto the Pouncer shooting or tranq grenading...prioritizing the most heavily armored Aslan.
B) The repair bot (Max) enters the Aslan hangar and positions itself to "work" on the hangar equipment providing external power and air to the ship. Once the fighting starts, it injects tranq into the air supply for the ship. This one being a complex Sindalian repair robot should be able to handle complex instructions too. Once the shooting starts it injects, then proceeds to the ship to drop activated tranq grenades near any Pouncer doors to catch anybody leaving the ship.
C) Simple programming: the cleaning robot (Thing 1) (loaded with masks, weapons and grenades) makes it's circuits inside the hangar. When Tiv spills drink and food on the floor, it scurries over to clean it putting our weapons in proximity for the fight. (Raven has to decide what to load in the robot's bays).
2) The crew enters leading shackled slaves (some of which are Roberta and members of our warband) and a grav sled loaded with drinks and snacks for the slave show. Conduct niceties and take refreshments.
3A) Once one or two Aslans consume "spiced" food, Remington does or Raven says something to provoke a fight. Once the Aslan's make their first attack, the fight is on!
3B) Tiv drops Her Words with his stun carbine while any unengaged clansmen go for weapons and mix it up with the nearest Aslan threat.
3C) Edited Repair Bot (Max) injects tranq into the Pouncer’s air supply. It’s next (simultaneous action if possible) is to disconnect Pouncer’s electrical umbilical to the station, driving it into emergency backup mode. Following that, Max will kill any connections from the Pouncer to outside comms/transmitters (3x minor actions?) then enter the ship to see what it can do to open doors or keep one open.
Security bot (Rover) makes beeline for any open Pouncer’s door ready to fire its Snub HEAP pistols and or release its tranq grenades…attempts to jam itself into any iris doors it needs to keep a open entrance and kill or tranq occupants, as required. Edited
4A) Kill the Combat Armored kitty: Remington lets loose from the bowels of the Thundercat the suicide "flying insect" and remote controls it into the Combat Armored Aslan warrior. Then he follows up with controlling Thundercat into melee. Tiv- PDL (from side carriage of Thundercat in case Aslan's' limit lethal weapons entry in the hangar). Raven- PGMP or blade?. Kar- Gauss rifle from the janiotor robot? Leon and Sigborn- what can you bring to bear on the hardened target? (Tiv is willing to place his Gauss Rifle in Thundercat or Thing 1 for someone else's use...he's only ok at using it anyway (Slug Rifle 0...but because it's advanced tech...he just has to own one!)
4B) The reinforcements enter the hangar's exterior blast door leading to the station with weapons loaded in Thing 2 until out of sight from the station common areas (tunnel leading to the Aslan hangar area). Their mission is to clean out the industrial space and dormitories on the hangar outer perimeter unless Raven orders them inside the hangar bay.)
4C) The warband takes on other Aslan while the PCs kill the Combat Armored kitty.
5) Secure the hangar and any live Aslan...keep any alive we can
6) Tiv hacks a ship entrance (unless Rover or Max successfully held a door) and we secure the Pouncer.
7) Arnwulf (from the bridge of the Serpent and using the high capacity data line to the Aslan hangar) calls audible tactical moves from the time the PCs enter the Aslan hangar.
8) We use the hangar console to cancel later appointments with on-station Oghmen (mostly Aesgir at this point). (Tiv will convince other Aesgirr ship captains/raid leaders to not keep their appointments...we really only have to worry about not Aesgir Clan ship).
9) We appease the local authorities, keep others away from the Aslan hangar, Tiv recruits a few Aesgir to help him crew the Pouncer, and they figure out what to do with Her Words' husband (Don't we have a pocket nuke available?). Aslan carcasses can be hauled into space and dumped into a star or gas giant somewhere. Hangar clean up and repair (we have two janitor robots and a repair robot to do the job).
10) We close out our business on the rock, throw a big Ogman style feast/party and head out to raid with the Tyrian's and Sal
Thoughts?
Last edited by Thumper on Sun Sep 03, 2023 1:15 am, edited 8 times in total.
Re: OOC
Nicely chronologized! 
Here's the updated warband with gear shown as carried and [stored in robot] (OOC: I did do some rough calculations on how much we could take/conceal but can't show any working. FWIW since then folk are now physically carrying their stun weapons which must yield more room in our deep concealment voids).
Raven: Hand and a half sword, serial visible handguns, sawn off [ACR, Grenades]
Remington: The (minimum) Standard of Mayhem: "Industrial" Totem staff with skull, cogs and dangly chains [Two Snub SMGs]
The Assault Team led by Raven (all visibly wear sidearms / stun wpns) [bracketed] wpns in Bin on Janitor Robot).
Ragnheiðr Stunstick, Bola [ACR], Rúna [Sword], Steinn [Battle Axe, ACC, Grenades]*, Erlingr Stunstick, Bola [Battle Axe, ACC, Grenades]*, Yngvildr Stunstick, Bola [Sword, Assault Snub SMG (Aslan Trang Gas), ACC]*, Hróarr Shock Whip, Stunstick, Bola [ACR, Grenades]*
Rúna and Steinn are disguised as gladiatorial slaves.
* sawn off shotguns as sidearms.
The Support Team led by Sigmundr / Áshildr.
Sigmundr Boarding Axe, Stunstick, Bola, ACC, Þórir Auto Grenade Launcher, Dagný Sword, Shock Baton (as Armourer she carries Raven's PGMP), Gulbrandr Boarding Axe, Stunstick, Bola, ACR, Grenades, Bjartr Boarding Axe, Stunstick, Bola, ACC, Grenades, Stáli War Pick, Stunstick, Bola, ACC, Grenades. All except Dagný carry a mag for the AGL.

Here's the updated warband with gear shown as carried and [stored in robot] (OOC: I did do some rough calculations on how much we could take/conceal but can't show any working. FWIW since then folk are now physically carrying their stun weapons which must yield more room in our deep concealment voids).
Raven: Hand and a half sword, serial visible handguns, sawn off [ACR, Grenades]
Remington: The (minimum) Standard of Mayhem: "Industrial" Totem staff with skull, cogs and dangly chains [Two Snub SMGs]
The Assault Team led by Raven (all visibly wear sidearms / stun wpns) [bracketed] wpns in Bin on Janitor Robot).
Ragnheiðr Stunstick, Bola [ACR], Rúna [Sword], Steinn [Battle Axe, ACC, Grenades]*, Erlingr Stunstick, Bola [Battle Axe, ACC, Grenades]*, Yngvildr Stunstick, Bola [Sword, Assault Snub SMG (Aslan Trang Gas), ACC]*, Hróarr Shock Whip, Stunstick, Bola [ACR, Grenades]*
Rúna and Steinn are disguised as gladiatorial slaves.
* sawn off shotguns as sidearms.
The Support Team led by Sigmundr / Áshildr.
Sigmundr Boarding Axe, Stunstick, Bola, ACC, Þórir Auto Grenade Launcher, Dagný Sword, Shock Baton (as Armourer she carries Raven's PGMP), Gulbrandr Boarding Axe, Stunstick, Bola, ACR, Grenades, Bjartr Boarding Axe, Stunstick, Bola, ACC, Grenades, Stáli War Pick, Stunstick, Bola, ACC, Grenades. All except Dagný carry a mag for the AGL.
Last edited by Tiglath on Tue Aug 29, 2023 3:47 pm, edited 1 time in total.
- The Bindoner
- Rider of Rohan
- Posts: 4987
- Joined: Mon Feb 18, 2019 8:29 pm
Re: OOC
You might want to confirm/coordinate with Lady Ice and/or SS Ilsa regarding the potential (almost inevitable) engagement with His Roar Deafens Foes' escort ship before setting off to capture Her Words'.
Should have the visit laundry done by tomorrow. Just in time for the next visitors
Should have the visit laundry done by tomorrow. Just in time for the next visitors

Re: OOC
Good point. Tiv previously hired Ummimmiir and Soraia to provide location and intelligence gathering on that escort.
Tiv is primarily interested in eliminating that threat. If Lady Ice/Illsa aren’t a sure thing, we may want to send another clan Thresher Oar (which are stealthy because of emissions grid hulls) to sneak up on the escort, send a space walker out to attach the pocket nuke to it or near it. Then blow it away.
If Lady Ice and Illsa are a sure thing, then in exchange for the the specific Intel, Tiv will want the ship’s jump drive. As far as he’s concerned, whoever takes out the escort has earned the rest as salvage. He has long-term ambitions for the jump drive that will be made known IC later. Hint: he plans on getting more ships.
Tiv is primarily interested in eliminating that threat. If Lady Ice/Illsa aren’t a sure thing, we may want to send another clan Thresher Oar (which are stealthy because of emissions grid hulls) to sneak up on the escort, send a space walker out to attach the pocket nuke to it or near it. Then blow it away.
If Lady Ice and Illsa are a sure thing, then in exchange for the the specific Intel, Tiv will want the ship’s jump drive. As far as he’s concerned, whoever takes out the escort has earned the rest as salvage. He has long-term ambitions for the jump drive that will be made known IC later. Hint: he plans on getting more ships.
- The Bindoner
- Rider of Rohan
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Re: OOC
Lady Ice and SS Ilsa are pretty much a sure thing, barring some terrible faux pasThumper wrote: ↑Tue Aug 29, 2023 5:17 pm Good point. Tiv previously hired Ummimmiir and Soraia to provide location and intelligence gathering on that escort.
Tiv is primarily interested in eliminating that threat. If Lady Ice/Illsa aren’t a sure thing, we may want to send another clan Thresher Oar (which are stealthy because of emissions grid hulls) to sneak up on the escort, send a space walker out to attach the pocket nuke to it or near it. Then blow it away.
If Lady Ice and Illsa are a sure thing, then in exchange for the the specific Intel, Tiv will want the ship’s jump drive. As far as he’s concerned, whoever takes out the escort has earned the rest as salvage. He has long-term ambitions for the jump drive that will be made known IC later. Hint: he plans on getting more ships.![]()

I'll put up the response from Ummiimir regarding new robot ID codes, and a report on progress with finding the escort when I get a chance.
The suitcase nuke is not big enough to "blow away" a starship (2d6 vs 1d6 for a non-nuke), but it could damage/disable a specific component (Sensor Array, M-Drive or a weapon system, for example).
Getting it onto the hull of a ship active in space is quite the challenge. Essentially, if you can do that, you don't need to do that.
- Gorethirster
- Pathfinder
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- Joined: Wed Jul 15, 2020 2:23 am
Re: OOC
What's that? A suicidally hazardous task involving a combination of technical knowledge and 0g maneuvering ability? Is that Remington's blood pressure I hear spiking?send a space walker out to attach the pocket nuke to it or near it
(But in all seriousness, he has 0g 1 and like every tech skill you might want to weld a canister to a hull. Just maybe let someone else with the explosives skill rig up the detonator.)
- Gorethirster
- Pathfinder
- Posts: 345
- Joined: Wed Jul 15, 2020 2:23 am
Re: OOC
Nor does he know the prayers to the Oghman god of explosives, "Acme."
Re: OOC
All the planning is great!
I agree with Kar coming on the raid, medic2 and handy in a scrap. Leon should come too, bring Roberta to hit things with blunt and/or sharp things.
Leaving Arnwolf and Regina with a couple of slaves to cover the Sepent. I'd recommend leaving a 2 or 3 of the warband with the ship as a security detail. Though possibly not essential if we need all the Warband for the Caper.
For my own gear I'll be taking my cutlass and pistol at my belt with a dagger in my boot with a couple of flashbangs in my pockets.
An ACC in the "gun bot" if there is room would be good too. And of course wearing my Protec armour.
I agree with Kar coming on the raid, medic2 and handy in a scrap. Leon should come too, bring Roberta to hit things with blunt and/or sharp things.
Leaving Arnwolf and Regina with a couple of slaves to cover the Sepent. I'd recommend leaving a 2 or 3 of the warband with the ship as a security detail. Though possibly not essential if we need all the Warband for the Caper.
For my own gear I'll be taking my cutlass and pistol at my belt with a dagger in my boot with a couple of flashbangs in my pockets.
An ACC in the "gun bot" if there is room would be good too. And of course wearing my Protec armour.
Re: OOC
Done!

Although the "dismounted infantry" element of the warband are coming along the APC crew (of three) remain aboard.
- The Bindoner
- Rider of Rohan
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Re: OOC
Good memory:Gorethirster wrote: ↑Sun Aug 27, 2023 3:34 am I think the Thundercat had an internal volume of some amount (25 liters maybe? I feel like I remember that, but couldn't tell you where from).
6: Stowage/Battery bay – A new power bank from Blackrock can easily be slotted in, leaving 24 litres stowage (the original power cell took 5 litres of space). A carbine might be able to fit in the void, but rifles or bulky assault weapons would not.