Session 1: Reunion Interrupted
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- Rider of Rohan
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Re: Session 1: Reunion Interrupted
Tova examines the rug, and lifts it up, to see if anything is hidden below...
Re: Session 1: Reunion Interrupted
Chantry
When the room with the globe appears vacant, Vinwrick bypasses it and listens at the door to the next room down the hallway. He hears nothing.
Tova and Gulnur fill the vacancy in the initial room first; followed by Floki who escorts Rumple into the corner.
Just inside the door, Tova stoops to examine the rug, lifting up the corner and peering beneath it. The raised run reveals nothing other than the solid wood plank flooring.
Gulnur crosses the room and, without touching the gleaming globe himself, carefully uses the red drape on the altar to wrap the shiny object. However, as soon as the drape is cinched around the top and the globe swaddled and lifted --
-- a tinkling sound, like someone walking over shards of broken glass, is heard coming from the windowed area.
The robed figure in the stained glass window appears to animate, and steps away from the window, seemingly separating itself from the actual window pane!
The thin, nearly two-dimmensional form faces Gulnar, raising one of its hand threateningly.
The persistent trinkling glass sound accompanies every movement of this glass animation.
---
Actions and Initiative?
---
Date: 2 Martius 490
Time: 11:54
Daily Forecast
Scout
When the room with the globe appears vacant, Vinwrick bypasses it and listens at the door to the next room down the hallway. He hears nothing.
Tova and Gulnur fill the vacancy in the initial room first; followed by Floki who escorts Rumple into the corner.
Just inside the door, Tova stoops to examine the rug, lifting up the corner and peering beneath it. The raised run reveals nothing other than the solid wood plank flooring.
Gulnur crosses the room and, without touching the gleaming globe himself, carefully uses the red drape on the altar to wrap the shiny object. However, as soon as the drape is cinched around the top and the globe swaddled and lifted --
-- a tinkling sound, like someone walking over shards of broken glass, is heard coming from the windowed area.
The robed figure in the stained glass window appears to animate, and steps away from the window, seemingly separating itself from the actual window pane!
The thin, nearly two-dimmensional form faces Gulnar, raising one of its hand threateningly.
The persistent trinkling glass sound accompanies every movement of this glass animation.
---
Actions and Initiative?
---
Date: 2 Martius 490
Time: 11:54
Daily Forecast
- Sunrise: 7:59
- Sunset: 19:23
- Temperature: 72°
- High: 72°
- Low: 67°
- Conditions
- Wind: Light Breeze
- Precipitation: None
- Humidity: Low
- Visibility: Cloudy
- None
- None
- None
- ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes | Inspiration: No
- Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes | Inspiration: No
- Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No | Inspiration: No
- ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes | Inspiration: No
Scout
- Vinwrick
- Floki
Gulnur
Tova
Vinwrick
- Floki | Gulnur
Tova | Vinwrick
- Watch: Armored
- Sleep: No medium or heavy armor unless specifically declared.
- First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
- None.
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- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7437
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 1: Reunion Interrupted
Vinwrick Greenbottle
Hearing the sound of breaking glass coming from the other room, Vinwrick heads back that way. Guys, quit break- He stops mid-word as he sees...someone? Something?
Hearing the sound of breaking glass coming from the other room, Vinwrick heads back that way. Guys, quit break- He stops mid-word as he sees...someone? Something?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Session 1: Reunion Interrupted
I will NPC Floki, but still waiting on actions from Gulnur and Tova.
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- Rider of Rohan
- Posts: 8417
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Session 1: Reunion Interrupted
Tova raises his eyebrows at the sight of the unexpected magic! He calls to it, "We mean no harm! Uncover the globe!"
Re: Session 1: Reunion Interrupted
Gulnar unwraps the globe as Tova suggests. Blasted arcane magic, he mumbles to himself.
Re: Session 1: Reunion Interrupted
Initiative
Round 1
"We mean no harm!" Tova calls out. "Uncover the globe!" he continues, raising a bushy eyebrow at the sight of the unexpected magic! Gulnur releases the red drape, unwrapping the globe as Tova urging, while mumbling to himself something about arcane magic.
Floki, already wounded, pins himself to the corner, keeping Rumple held firmly in front of him.
The animated sheet of stained glass seems unphased by the attempt to uncover the globe, and lashes out with a pair of powerful, slashing strikes! Gulnur immediately feels a sharp pain as a gash is opened in his left bicep (-8), then his world goes black after the animated creature issues a second painful slash in an exposed area (-3).
Hearing the sound of breaking glass coming from the other room, Vinwrick heads back that way. "Guys, quit break --" The halfling stops at the doorway, mid-word, as he spots...someone? Something?
The ranger watches as the monk falls at the foot of the altar... and the glass golem turns to face Tova.
---
Sorry, ybn1197! Just a reminder, per my 'Death Saving Throws' house rule, all death saving throws will be made and tracked privately.
Everyone else (which is now just Scott and ravenn4544
), Action?
---
Date: 2 Martius 490
Time: 11:56
Daily Forecast
Known Conditions: None
Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10-8 = 2-3 = 0 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
Marching Order
Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Initiative: Tova [1d20+1] = 15+1 = 16, Gulnur [1d20+3] = 12+3 = 15, Floki [1d20+1] = 12+1 = 13
Initiative: Glass Attacker [1d20] = 14
Round 1: Glass vs Gulnur (15): [1d20+4] = 17+4 = 21, [1d20+4] = 15+4 = 19 -- hit, hit
Round 1: Glass Damage vs Gulnur: [1d6+2] = 6+2 = 8, [1d6+2] = 1+2 = 3 -- (-11)
16: Tova (15+1)
15: Gulnur (12+3)
14: Glass Golem (14+0)
13: Floki (12+1)
10: Vinwrick (6+4)
15: Gulnur (12+3)
14: Glass Golem (14+0)
13: Floki (12+1)
10: Vinwrick (6+4)
Round 1
"We mean no harm!" Tova calls out. "Uncover the globe!" he continues, raising a bushy eyebrow at the sight of the unexpected magic! Gulnur releases the red drape, unwrapping the globe as Tova urging, while mumbling to himself something about arcane magic.
Floki, already wounded, pins himself to the corner, keeping Rumple held firmly in front of him.
The animated sheet of stained glass seems unphased by the attempt to uncover the globe, and lashes out with a pair of powerful, slashing strikes! Gulnur immediately feels a sharp pain as a gash is opened in his left bicep (-8), then his world goes black after the animated creature issues a second painful slash in an exposed area (-3).
Hearing the sound of breaking glass coming from the other room, Vinwrick heads back that way. "Guys, quit break --" The halfling stops at the doorway, mid-word, as he spots...someone? Something?
The ranger watches as the monk falls at the foot of the altar... and the glass golem turns to face Tova.
---
Sorry, ybn1197! Just a reminder, per my 'Death Saving Throws' house rule, all death saving throws will be made and tracked privately.
Everyone else (which is now just Scott and ravenn4544

---
Date: 2 Martius 490
Time: 11:56
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
Sunset: 19:23
High: 72°
Low: 67°
Light Sources: NoneLow: 67°
Known Conditions: None
Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10-8 = 2-3 = 0 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
Marching Order
Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Initiative: Tova [1d20+1] = 15+1 = 16, Gulnur [1d20+3] = 12+3 = 15, Floki [1d20+1] = 12+1 = 13
Initiative: Glass Attacker [1d20] = 14
Round 1: Glass vs Gulnur (15): [1d20+4] = 17+4 = 21, [1d20+4] = 15+4 = 19 -- hit, hit
Round 1: Glass Damage vs Gulnur: [1d6+2] = 6+2 = 8, [1d6+2] = 1+2 = 3 -- (-11)
-- Games --
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- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7437
- Joined: Thu Oct 02, 2014 3:13 am
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Re: Session 1: Reunion Interrupted
Vinwrick Greenbottle
Seeing Gulnur on the ground, Vinwrick doesn't need to know what the creature is, he has seen enough to know it is a danger. Moving to the glass...being?...he stabs it with a blade in each hand.
Seeing Gulnur on the ground, Vinwrick doesn't need to know what the creature is, he has seen enough to know it is a danger. Moving to the glass...being?...he stabs it with a blade in each hand.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
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- Rider of Rohan
- Posts: 8417
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Session 1: Reunion Interrupted
Tova has but his inherent spells left to defend himself!
Sacred Flame [1d8] = 6
As Needed [1d20] = 18
Sacred Flame [1d8] = 6
As Needed [1d20] = 18
Re: Session 1: Reunion Interrupted
Death Saves
Initiative
Round 2
Absent any spells of leveled power, Tova summons forth a flame-like radience which comes crashing down upon the creature of glass. The flame stike completely engulfs the odd, nearly two-dimensional form, but seems to have no effect.
Gulnur continues to lie unmoving at the foot of the altar.
The glass golem advances towards Tova, slashing at the dwarf with a pair of sharp-edged hands, but finds the well-armored holy man too difficult to inflict harm upon.
From his position of relative cover, behind Rumple, Floki hurls a fist-sized sphere of thunder, believing it to be an effective type of force against the fragile foe. The orb connects, sending shards of colorful stained glass flying in all directions, reducing the creature to roughly half its normal structure.
Seeing Gulnur on the ground, Vinwrick moves to the glass adversary and stabs it with a blade in each hand, send more and more shards of colorful glass splintering off from the main form of the creature!
What remains of the original form of the glass golem lumbers unbalanced, but does remain upright -- and raises a jagged hand at Tova threateningly!
---
Actions?
---
Date: 2 Martius 490
Time: 11:57
Daily Forecast
Known Conditions: None
Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10-8 = 2-3 = 0 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
Marching Order
Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 2: Glass Golem vs Sacred Flame: [1d20] = 5 -- failed
Round 2: Glass vs Tova (17): [1d20+4] = 9+4 = 13, [1d20+4] = 6+4 = 10 miss, miss
Round 2: Floki vs Glass: [1d20+6] = 9+6 = 15, [3d8] = 14 -- hit
Gulnur
1st: Round 2
Initiative
16: Tova (15+1)
15: Gulnur (12+3)
14: Glass Golem (14+0)
13: Floki (12+1)
10: Vinwrick (6+4)
15: Gulnur (12+3)
14: Glass Golem (14+0)
13: Floki (12+1)
10: Vinwrick (6+4)
Round 2
Absent any spells of leveled power, Tova summons forth a flame-like radience which comes crashing down upon the creature of glass. The flame stike completely engulfs the odd, nearly two-dimensional form, but seems to have no effect.
Gulnur continues to lie unmoving at the foot of the altar.
The glass golem advances towards Tova, slashing at the dwarf with a pair of sharp-edged hands, but finds the well-armored holy man too difficult to inflict harm upon.
From his position of relative cover, behind Rumple, Floki hurls a fist-sized sphere of thunder, believing it to be an effective type of force against the fragile foe. The orb connects, sending shards of colorful stained glass flying in all directions, reducing the creature to roughly half its normal structure.
Seeing Gulnur on the ground, Vinwrick moves to the glass adversary and stabs it with a blade in each hand, send more and more shards of colorful glass splintering off from the main form of the creature!
What remains of the original form of the glass golem lumbers unbalanced, but does remain upright -- and raises a jagged hand at Tova threateningly!
---
Actions?
---
Date: 2 Martius 490
Time: 11:57
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
Sunset: 19:23
High: 72°
Low: 67°
Light Sources: NoneLow: 67°
Known Conditions: None
Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10-8 = 2-3 = 0 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
Marching Order
Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Round 2: Glass Golem vs Sacred Flame: [1d20] = 5 -- failed
Round 2: Glass vs Tova (17): [1d20+4] = 9+4 = 13, [1d20+4] = 6+4 = 10 miss, miss
Round 2: Floki vs Glass: [1d20+6] = 9+6 = 15, [3d8] = 14 -- hit
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- Rider of Rohan
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Re: Session 1: Reunion Interrupted
Tova steps back - disappointed his magic doesn't seem to have an effect - so switches to his hammer to try and shatter thing before it can do serious harm.
Warhammer Attack [1d20+4] = 17+4 = 21
Warhammer Damage [1d8+2] = 8+2 = 10
Warhammer Attack [1d20+4] = 17+4 = 21
Warhammer Damage [1d8+2] = 8+2 = 10
Re: Session 1: Reunion Interrupted
Just waiting on an action for Vinwrick.
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- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7437
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 1: Reunion Interrupted
Vinwrick Greenbottle
The ranger continues chopping at the glass creature with his swords.
The ranger continues chopping at the glass creature with his swords.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Session 1: Reunion Interrupted
Death Saves
Initiative
Round 3
Frustrated by the lack of success his radiant spell had, Tova switches to his warhammer and crushes the glass golem! Splintered shards of sharp glass are sent flying in all directions and the blunt attack, which proves to be quite effective against the strange attacker, essentially obliterates the stained glass form.
Floki and Vinwrick, both laboring from injuries, express relief that the conflict is over.
Nearby, Gulnur continues to lie unmoving at the foot of the altar as blood begins to pool beneath his wounds.
"Not bad," Rumple says, offering a rare compliment.
---
Actions?
---
Date: 2 Martius 490
Time: 11:58
Daily Forecast
Known Conditions: None
Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10-8 = 2-3 = 0 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
Marching Order
Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Thankfully these didn't happen!
Gulnur
1st: Round 2
2nd: Round 3
2nd: Round 3
Initiative
16: Tova (15+1)
15: Gulnur (12+3)
14: Glass Golem (14+0)
13: Floki (12+1)
10: Vinwrick (6+4)
15: Gulnur (12+3)
14: Glass Golem (14+0)
13: Floki (12+1)
10: Vinwrick (6+4)
Round 3
Frustrated by the lack of success his radiant spell had, Tova switches to his warhammer and crushes the glass golem! Splintered shards of sharp glass are sent flying in all directions and the blunt attack, which proves to be quite effective against the strange attacker, essentially obliterates the stained glass form.
Floki and Vinwrick, both laboring from injuries, express relief that the conflict is over.
Nearby, Gulnur continues to lie unmoving at the foot of the altar as blood begins to pool beneath his wounds.
"Not bad," Rumple says, offering a rare compliment.
---
Actions?
---
Date: 2 Martius 490
Time: 11:58
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
Sunset: 19:23
High: 72°
Low: 67°
Light Sources: NoneLow: 67°
Known Conditions: None
Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10-8 = 2-3 = 0 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
Marching Order
Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
Thankfully these didn't happen!
-- Games --
- DM: In Development
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7437
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 1: Reunion Interrupted
Vinwrick Greenbottle
Tova! Can you do anything to help Gulnur? asks Vinwrick, seeing the monk lying in a pool of his own blood.
Tova! Can you do anything to help Gulnur? asks Vinwrick, seeing the monk lying in a pool of his own blood.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
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- Rider of Rohan
- Posts: 8417
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Session 1: Reunion Interrupted
Tova will attend Gulnur as best he can. With but the most basic prayers available, he will try and stabilize him. "I will need to rest and recover to aid him further"
cast spare the dying
cast spare the dying
Re: Session 1: Reunion Interrupted
End
The labored, shallow breaths of Gulnur stabilize as Tova casts 'Spare the Dying' on their bloodied companion.
The group, at least temporarily, is afforded a rare chance to catch their collective breaths and debate their next course of action. Rumple suggests the garbage room -- where the axe beaks were earlier dispatched -- as a place to hide. "Everyone avoids that area," he admits.
---
Actions?
---
Date: 2 Martius 490
Time: 11:59
Daily Forecast
Known Conditions: None
Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10-8 = 2-3 = 0 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
Marching Order
Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
The labored, shallow breaths of Gulnur stabilize as Tova casts 'Spare the Dying' on their bloodied companion.
The group, at least temporarily, is afforded a rare chance to catch their collective breaths and debate their next course of action. Rumple suggests the garbage room -- where the axe beaks were earlier dispatched -- as a place to hide. "Everyone avoids that area," he admits.
---
Actions?
---
Date: 2 Martius 490
Time: 11:59
Daily Forecast
Sunrise: 7:59
Sunset: 19:23
Temperature: 72°
Sunset: 19:23
High: 72°
Low: 67°
Light Sources: NoneLow: 67°
Known Conditions: None
Spells in Effect: None
Character Details
ybn1197 as Gulnur | Male | Lawful Good | Mountain Dwarf | Monk (1) | HD: 1 (1d8) | HP: 10-8 = 2-3 = 0 | AC: 15 | SP: 25' | Initiative: +3 | Darkvision: Yes
Hadarai as Floki | Male | Neutral Good | Moutain Dwarf | Sorcerer (1) | HD: 1 (1d6) | HP: 8-6 = 2 | AC: 11 | SP: 25' | Initiative: +1 | Darkvision: Yes
Scott308 as Vinwrick | Male | Lawful Good | Stout Halfling | Ranger (1) | HD: 1 (1d10) | HP: 12-10 = 2+7 = 9-4 = 5 | AC: 15 | SP: 25' | Initiative: +4 | Darkvision: No
ravenn4544 as Tova | Male | Lawful Neutral | Mountain Dwarf | Cleric (1) | HD: 1 (1d8) | HP: 11 | AC: 17 | SP: 15' | Initiative: +1 | Darkvision: Yes
Marching Order
Scout: Vinwrick
5-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki
Gulnur
Tova
Vinwrick
10-Foot (Note: Actual order to be established; initial order has characters listed in alphabetical order.)
Floki | Gulnur
Tova | Vinwrick
Watch Schedule
Watch: Armored
Sleep: No medium or heavy armor unless specifically declared.
First Shift (Three Hours: 21:00-24:00)
T.B.D.
Second Shift (Three Hours: 01:00-03:00)
T.B.D.
Third Shift (Three Hours: 03:00-06:00)
T.B.D.
Rolls
None.
-- Games --
- DM: In Development
- Scott308
- Guy Who Gamed With The Famous People
- Posts: 7437
- Joined: Thu Oct 02, 2014 3:13 am
- Location: Oregon, WI
Re: Session 1: Reunion Interrupted
Vinwrick Greenbottle
Sounds like a good idea to me.
Vinwrick will try to carry Gulnur if someone is willing to help.
Sounds like a good idea to me.
Vinwrick will try to carry Gulnur if someone is willing to help.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.
https://www.extra-life.org/participant/Scott Peterson
https://www.extra-life.org/participant/Scott Peterson
Re: Session 1: Reunion Interrupted
"Thank you Tova. And thank you Vinwrick. A short rest and I will be right as rain again. Just you wait." Gulnar says as he limps along with Vinwrick's assistance.
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- Rider of Rohan
- Posts: 8417
- Joined: Fri May 25, 2012 10:06 am
- Location: Pennsylvania
Re: Session 1: Reunion Interrupted
Tova scans the group and it's battered state. "Indeed, perhaps a rest is called for. We can defend this small room I think. I fear driving forward now would do more harm then good."