Mission 6: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#101 Post by Bluehorse »

The Whole Team's Here!  The Frat is Back in Town!
UAFS:  The Courtyard Green
August 13, 2018 2pm
Stormy!


JokerRoy, & Mac just manage to sneak over to the sidelines and keep under the highly distracted Ghosts' radar, though Squat looked like he was a little suspicious at first, then shrugged and turned his attention to what he, as well as the other ghosts, thought was going to be a very entertaining clobbering of the remaining two players at the line of scrimmage.

Red waste no time getting the undead team of sporty specters lined up and ready to deal some damage.  Yeah!  Look we got 'em scared!  Haha!  Let's show 'em what we can do!  SET! HUT! HUT! The ball snaps and The Ghosts surge forward as Red steps back with the ball in hand laughing.

#2 just cannot move quickly enough!
 #2 Moves: [2d6] = 8 G: [1d6] = 1 Muscle: [2d6] = 6 G: [1d6] = 3

...and gets plowed down into the saturated soil of the makeshift ball field!

Ghost Rolls:
Moves H: [4d6] = 13 C: [4d6] = 19 R: [3d6] = 8 S: [3d6] = 14

:lol:  These guys still stood no chance against Lionel's roll, even with defensive advantage.  Poor Red is going to get creamed!  

Muscles H: [4d6] = 10 C: [4d6] = 9 R: [3d6] = 3 S: [1d6] = 6

:shock:   Poor #2
The Ghost wale with glee as they trample the lone lineman into the ground and turn their attention to  Lionel as he does his trademark leap over the offensive line as they come barreling by!

Ghosts: collectively:  Grrrrr...!  Huh...?! 

Red With eyes wide in disbelief:  What the...?! 

Lionel plows into Red and knocks him back a good five yards before he knows what hit him!  The ball rolls back out of his hands as the Alpha of the group tried to figure out what just happened.

Squat yells out,  Loose ball!  Loose ball!  Loose ball! as he jumps up and down trying to get the attention of the other ghost!  Some ref...

Poor Julia looks exhausted but is still jumping up and down tumbling and doing summersaults as she involuntarily cheers on the Ghost and Boos her teammates!

All the reporters are on the scene now!  GoPro Jerad has been on the scene since the beginning and Jamie was not far behind.  The three of them are actively broadcasting from what you can tell.  Bur and the reporter from the other local station have just finished setting up and are rushing to get their feed established as lightning strikes the rod on top of the Clock Tower just as it tolls ominously, signaling the end of the first quarter but of course, not the end of the final play!

Jason, having narrowly gotten through the line behind Lionel gets a slight advantage as the Ghost are distracted and confused from watching Lionel leap over them like a gazelle and is able to find a hole to push through, frustrating and surprising the offensive line even more.  Jason sees the ball and is able to scoop it up just as Lionell takes out Red!

To be Clear, Lionel is not flat-footed here, and could certainly grab up the ball or you could choose to let Jason taken it and block for him.  This is a moment when you need to decide what to do as far as who scoops up the ball.  Whoever does, Moderate Moves, because you are not being challenged.... yet.  So basically a free move.  The roll will just be to see if you can grab the slippery wet ball.  The following roll will be another Moderate Moves to race to the Endzone.  Anything other than a complete failure will be points on the board.

Sideliners:  I need to know what move you are preparing to make.


Score: 7 to 0 Ghostbusters

Actions?

Map: 
Field4.jpg
Field4.jpg (34.1 KiB) Viewed 1144 times
Inventory:  
3 to 5 Proton Packs on the sidelines.
5 Traps on the Sidelines.
  

#2 is Out Cold!
Mac -3bps to Rolls.
Lionel -3bps to Rolls.
Julia -1 for Reasons ;)


Brownie Point Pool:
Dr. Jason O'Roarke:  75/87 (**)
Lionel 'Freight Train' Williams: 69/78
Roy O'Dowd: 49/49
David "Mac" McAuslan 112/139
Dzjokar "Joker" Jelal 74/74 (***)
Julia Dunst 19/21  (****)


Effects in place:
* - +1d6 on any one roll. (Xmas)

** - Jason has -1d6 on every roll until Aug 24th as he recovers from Snake Venom.

*** - Joker's inbox and searches spammed with advertisements for cedar chips for landscaping, which means a -1d6 to the difficulty of all research rolls until the end of next month. Until Sept 11th.

**** - Julia is under control of Red and unable to act upon her own power, or so it seems.
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#102 Post by Taaz »

Get the ball! I'll run interference! Jason shouts as soon as he sees the ball loose.
Jason digs down deep and stays as close to Lionels flank just trying bully the ghosts off of Lionel
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#103 Post by Urson »

Joker

Joker picks up a trap, ready to throw it. Evet üçte he nods, not even realizing he's speaking Turkish.

Joker's first choice of target is Red.
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#104 Post by Rex »

Mac

Mac grabs a proton pack on 3 and swings to target whoever is closest to where Joker throws the trap.
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#106 Post by Scott308 »

Lionel "Freight Train" Williams

Hearing Jason call for him to pick up the ball, Lionel does just that, turning on the jets and heading for the end zone, Deon Sanders high-stepping as he does so.
Brownie Points for Moves to pick up the ball: [1d6] = 1
Moves: [3d6] = 10; Ghost Die: [1d6] = 4
That's a total of 2 BPs spent because of the penalty die. I assumed since he was trying to pick up the ball, Dodge would not apply for that roll.
Dodge: [6d6] = 17; Ghost Die: [1d6] = 2
That's one additional BP used to motor into the end zone just because I'm lazy and didn't want to mess with the macro.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#107 Post by Rex »

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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#108 Post by Urson »

Joker

Joker tosses a trap for the first target.
(plus 1 BP). [3d6] = 12 ghost [1d6] = 1

CRAAAP!
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#109 Post by GreyWolfVT »

Roy grabs a proton pack and tries to help contain the ghosts to get them to the trap.

Moves: [3d6] = 8 G:[1d6] = 2
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#110 Post by Bluehorse »

The Whole Team's Here!  The Frat is Back in Town!
UAFS:  The Courtyard Green
August 13, 2018 2:05pm
Stormy!


A flurry of activity as the lightening flashes about them and the thunder is the only thing louder than the spectators now as an otherworldly game a football reaches its pentacle at the end of the first quarter as Lionel takes full advantage of Red being flat on his back and the other ghosts being caught off guard.  Jason runs an easy interference and keeps Husky from gaining on the surprisingly surefooted Lionel.  Easy Touchdown and the Ghostbusters are up another 6 points!

JokerRoy, & Mac turn around in a flash and all take aim at Red.  Two beams shoot out and catch him just as he is getting up!

Red  YEOW! He yells as he finds himself suddenly suspended in mid-air.  He screams and struggles before pointing his finger at the sidelines.  DON'T JUST STAND THERE!!!  GET THEM!!!
 
Obediantly, the other ghosts nod and begin running to the sidelines.  You judge that you have little time. 1 turn to make a move!

The trap thrown by Joker lands half-submerged in a puddle and it crackles and pops, but does land in position and opens on target as Red is sucked in like something swirling down a dorm room toilet.  It closes and the secure light flashes, but the jolt of electricity Joker just felt in the pedal tells him something shorted out and it will likely need repairs, and they can waste no time getting Red to the containment unit before something else malfunctions inside it and lets the troublesome ghost free.

Ghost Rolls: Husky Just manages to change direction and will be coming for the group at the sidelines in 1 turn.  He is targeting Roy.

Crusty Does the same and is coming for Mac.

Slim Stumbles and then looks confused as to where to go next, and seems to be weighing his options. Will not move until the end of the next round.

Squat yells out. Going for Jason and Lionel, his referee personal officially dropped as the game seems to come to an abrupt end!.

Poor Julia looks exhausted but as Red is captured, she falls in a heap, groaning, the slime washing off of her in the heavy rain, melting the cheerleader uniform away with it leaving her in her regular clothing.  She rubs her head as she picks herself up.  I need a raise... 

All the reporters are intent on what is happening now and camera lights are shining on the field as Jamie and GoProJerad catch the footage (the first in the area) of Red being sucked into the trap!

Score: 13 to 0 Ghostbusters

Lionel's ankle penalty is resolved since he walked it off.

Actions?


Map: 
Field5.jpg
Field5.jpg (36.1 KiB) Viewed 1114 times
Inventory:  
5 Proton Packs on the sidelines.
-3 Free
-1 Mac
-1 Roy

5 Traps on the Sidelines.
-4 Free
-1 Contains Red and is damaged.
  

Lionel -3bps to Rolls
Mac -1bp to Rolls.
Jason -4bps to Rolls. 
Julia -1 for Reasons ;)


Brownie Point Pool:
Dr. Jason O'Roarke:  71/87 (**)
Lionel 'Freight Train' Williams: 66/78
Roy O'Dowd: 49/49
David "Mac" McAuslan 111/139
Dzjokar "Joker" Jelal 74/74 (***)

Effects in place:
* - +1d6 on any one roll. (Xmas)

** - Jason has -1d6 on every roll until Aug 24th as he recovers from Snake Venom.

*** - Joker's inbox and searches spammed with advertisements for cedar chips for landscaping, which means a -1d6 to the difficulty of all research rolls until the end of next month. Until Sept 11th.
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#111 Post by Scott308 »

Lionel "Freight Train" Williams

Seeing the ghosts appear to have given up on the game, Lionel sprints for the sidelines. Originally going to grab a pack, he instead tackles Husky when he realizes he is headed for Roy.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#112 Post by Taaz »

Content to stick with what works Jason takes up a position at Lionel's 4 o'clock and braces for the hit by Squat
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#113 Post by Rex »

Mac

Firing his proton pack at Crusty. "Someone get another trap!"

Moves, Fire Weapon Talent +2 Brownie Points [8d6] = 36 Ghost [1d6] = 5
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#114 Post by GreyWolfVT »

Roy tries to put his "athletics" to the test setting the proton pack down and grabbing a trap and setting it off.

Moves: [3d6] = 10 G:[1d6] = 6
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#115 Post by Urson »

Joker
Not noticing Roy's actions, Joker also tosses a trap, ready for another of the boys from Beta Theta Omicron.
[2d6] = 7 ghost [1d6] = 6
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#116 Post by Bluehorse »

The Whole Team's Here!  The Frat is Back in Town!
UAFS:  The Courtyard Green
August 13, 2018 2:06pm
Stormy!


Joker & Roy both manage to get traps in place!  That is two more on the field ready to trap a ghost!

Mac takes aim with his proton pack and gets a solid beam on  Crusty, but the big Ghost is a little too nimble and ducks out of the way as the beam flies away to nowhere!

Jason  moves to intercept Squat and just manages to take him to the ground!  Squat is immobile for 1 round 

Lionel manages to get up to  Husky, but the big ghost proves a little too quick this round and narrowly gets out of Lionel's path, but it does delay his progress towards the Busters that are firing.  I am going to credit you the Bps back since you did not get to grapple with the ghost. 

Ghost Rolls: Slim snaps out of his stupor and is just zeroing in on Lionel, intent on catching the linebacker while he is occupied and has his back to him.  Just as he is making ready to move though...

Julia 
  
Cool v 10 [3d6] = 13 G: [1d6] = 5

Moves v 10 Bps: [3d6] = 7 Roll: [1d6] = 3 G: [1d6] = 4

Julia snaps out of her own fog and takes a quick assessment of what is going on around her.  She makes a quick move towards a nearby proton pack, and looking at how the others are handling them, points the neutrino wand and lets loose a beam at the slender but mostly stationary target and NAILS HIM!  The slender ghost cries out in surprise as rather than catching someone off guard, he himself is caught off guard instead.  As for Julia, she screams in shock, not expecting so much buck from the weapon in her hands, but keeps it on target, if not shaky.  WHAT DO I DO?!  WHAT DO I DO?!

Luckily, this is the moment that Roy's trap falls nearby and opens, just in time to assist Julia by sucking in the ghost before it can break free of the tedious hold the secretary has on him!
 

All the reporters are intent on what is happening now and camera lights are shining on the field as the second ghost is being sucked into the trap!

Score: 13 to 0 Ghostbusters

Okay, so since the trap is in place this round, you already have one ready to set off in the next round.  This gives you two options:
1.  Joker and/or Roy can get streams on the next ghost(s) you want to grab next round. and get one to the 3rd trap out.  (Throwing a trap takes a turn + Roll but activating it with the foot pedal is a free action)
2.  One or both of you can throw out another trap next round, but opening one will still be a free round.
3.  I am sure there is always something I didn't consider.  If you guys come up with another bright idea :)

2 ghost down, 3 to go!

Actions?


Map: 
Field6.jpg
Field6.jpg (51.54 KiB) Viewed 1100 times
Inventory:  
5 Proton Packs on the sidelines.
-2 Free
-1 Mac
-1 Roy
-1 Julia

5 Traps Total
-2 Free
-1 Contains Red and is damaged.
-1 Contains Slim.
-1 In place and ready to trap a ghost
  

Lionel -3bps to Rolls +3 to credit back for the unused roll.
Mac -1bp to Rolls.
Jason -4bps to Rolls. 
Julia -3 to Rolls


Brownie Point Pool:
Dr. Jason O'Roarke:  67/87 (**)
Lionel 'Freight Train' Williams: 66/78
Roy O'Dowd: 49/49
David "Mac" McAuslan 110/139
Dzjokar "Joker" Jelal 74/74 (***)
Julia Dunst 15/21


Effects in place:
** - Jason has -1d6 on every roll until Aug 24th as he recovers from Snake Venom.

*** - Joker's inbox and searches spammed with advertisements for cedar chips for landscaping, which means a -1d6 to the difficulty of all research rolls until the end of next month. Until Sept 11th.
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#117 Post by Urson »

Joker

Bende bundan var! Başka bir tuzak al! Joker barks out, clearly unaware he's not speaking English. He fires at Crusty, hoping to get the shot off...

Moves plus 2 Bp : [4d6] = 8 ghost [1d6] = 6
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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#118 Post by Rex »

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Re: Jason, Joker, Mac, & Roy: The Frat is Back in Town!

#119 Post by GreyWolfVT »

Roy sets off the trap he got into place and will try to get his proton pack back to help as best he can.

Moves: [3d6] = 13 G:[1d6] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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