Mission 4: John Henry Tooling Warehouse: Old Griff

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Bluehorse
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#101 Post by Bluehorse »

Urson wrote:Joker
Joker gets to his feet, a look of concentration on his face. He looks at the others. Two!Two.. ghost!
He begins working on his PKE meter and EMP- he believes there are two different entities present, and wants to get the data to prove it. I'm sure its a smarts roll, but I don't know how hard...
I always award my players with free brains roll when they figure it out themselves :)

2 ghost, confirmed on PKE and EMP. Competiting frequencies that are spiking and suppressing each other.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#102 Post by Urson »

Joker
Joker takes a deep, slow breath. There are two ghosts- there, and there. He points. I think one attacks us, and the other is... trying to defend.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#103 Post by Scott308 »

Lionel "Freight Train" Williams

A little help here, please! Lionel calls out embarrasedly, having struggled in an attempt to get back up on his own.
Lionel gave his phone to Mac when we got to the warehouse.
Scott308 wrote:Lionel "Freight Train" Williams

You lost your phone, Mac? OK, how about you, me, and Joker head that way, he says, gesturing back toward Frank Jr.'s office. Etta and Roy can head over there, pointing toward the Front Floor, and we can work toward that back corner. I've got a proton pack and a trap, make sure someone else has a trap, too. When someone finds Old Griff, let the other group know. Mac, you can use this, please don't lose it. He hands Mac his phone. Sound good?
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#104 Post by GreyWolfVT »

Roy lets Etta use her mom voice to try and calm Frank Sr down. "Woah there Frank calm down we're here to handle the problem. Rest easy we're on the job and we take our job seriously. Appears you have two ghosts here."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
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DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#105 Post by Rex »

Mac

Mac moves over and helps Lionel up. Trying to keep an eye out for the ghost(s).
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#106 Post by Bluehorse »

John Henry Tooling Warehouse
Old Griff
Aug. 11. 2018, 12:42am
Hot & Muggy


Etta and Roy are surprised to see an old man with mad eyes rushing out the closet with a vacuum strapped to his back. Seems someone wants to play ghostbuster! Etta is having none of it when she sees the old man clearly intending to do it himself. Her voice seems to come from nowhere and crack into his senses as he comes to a full stop and looks at her like a kid with his hand in the cookie jar for the moment. What? apparently, no one has spoken to him in that way for a very long time, and he seems uncertain how to react to it. When Roy speaks he looks at him and blinks a little. Ghost? Right! Griff! Griff is out there!
And you are all destroying my father's warehouse! It's the Harpers! They are all back and you are with them aren't you! Take that!
he switches on the vacuum and presses it to Roy's nose!

Easy moves to get out of the way. He's slow.


Lionel, Mac, & Joker get themselves together. Mac helps Lionel to his feet with little effort and Joker easily confirms his hypothesis while reading his PKE display. The two frequencies clash for a short burst and both fade out to practically nothing again, but you can see that they are building up for another clash. Looking back over the readings since they got here and the information shared by Etta and Joker's phones, it is clear that this is a constant pattern that should be predictable. Both frequencies need an increment of time to charge before they can manifest again and act in a quick burst. The ghost should be charged again right about..... now!

Lionel, as he is getting up has a clear view of the Boiler room door since the broken shelf from this morning has been removed, though a row of pallets with equipment sits on the floor where it was previously. They only come to about waist high but look too heavy to move. He sees a whispy blue image there that briefly looks like a tired man in a hardhat holding a hammer and waving you forward before it whiffs away again inside the room.

Mac sees a similar green whisp form and move along the back wall to the northeast corner of the warehouse where it disappears behind the shelving there.

Joker notices the movement on the PKE now that he knows what he is looking for... both frequencies spiked, manifested and moved, fading away again. So basically 1 move per turn. they are slow but deliberate actions, from a meta sense.


Actions?

Carried Inventory
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Net Brownie Point Pool
Roy O'Dowd: 55/70
Lionel 'Freight Train' Williams: 72/85
Dr. Vanette Conklin: 22/28 (*)
David "Mac" McAuslan 66/79
Dzjokar "Joker" Jelal 21/22

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#107 Post by Pulpatoon »

Etta plucks Frank Sr. by the ear and pulls him away from Roy. "Knock that foolishness off, right this very instant! I know you heard me say your son hired us. Now tell us about these Harpers, right now, so we can save your warehouse."
Grapple: [4d6] = 16 Ghost: [1d6] = 1
Maternal Authority: [6d6] = 14 Ghost: [1d6] = 3
Now that the ghost die has found me, it wants to stay!
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#109 Post by Urson »

Joker
Joker tinkers with his PKE, tuning it to follow the green entity.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#110 Post by GreyWolfVT »

Roy tries to step aside "What is your plan sir to suck out my boogers? Are you going to vacuum the ghosts up? I hate to tell you it doesn't work like that." Roy tries to explain to the man some logic in the matter.

Cool: [3d6] = 13 G:[1d6] = 5
Brains (10) [3d6] = 13 G: [1d6] = 1
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#111 Post by Bluehorse »

GreyWolfVT wrote:Roy tries to step aside "What is your plan sir to suck out my boogers? Are you going to vacuum the ghosts up? I hate to tell you it doesn't work like that." Roy tries to explain to the man some logic in the matter.

Cool: [3d6] = 13 G:[1d6] = 5
Brains (10) [3d6] = 13 G: [1d6] = 1
okay, I am going to rule that etta's roll canceled the moves roll I asked from you, but I need to know exactly what you are trying to do with those two rolls you made so I know what to do with them
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#112 Post by Scott308 »

Lionel "Freight Train" Williams

A blue ghost with a hard hat on just waved us into the boiler room. I think he wants us to follow him. With the hard hat, I think that's probably Griff.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#113 Post by Rex »

Mac

"A green ghost just headed behind some racks in the NE corner."
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#114 Post by GreyWolfVT »

Bluehorse wrote:
GreyWolfVT wrote:Roy tries to step aside "What is your plan sir to suck out my boogers? Are you going to vacuum the ghosts up? I hate to tell you it doesn't work like that." Roy tries to explain to the man some logic in the matter.

Cool: [3d6] = 13 G:[1d6] = 5
Brains (10) [3d6] = 13 G: [1d6] = 1
okay, I am going to rule that etta's roll canceled the moves roll I asked from you, but I need to know exactly what you are trying to do with those two rolls you made so I know what to do with them
Stepping out of Franks way and talking as specified in my post?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#115 Post by Bluehorse »

GreyWolfVT wrote:
Bluehorse wrote:
GreyWolfVT wrote:Roy tries to step aside "What is your plan sir to suck out my boogers? Are you going to vacuum the ghosts up? I hate to tell you it doesn't work like that." Roy tries to explain to the man some logic in the matter.

Cool: [3d6] = 13 G:[1d6] = 5
Brains (10) [3d6] = 13 G: [1d6] = 1
okay, I am going to rule that etta's roll canceled the moves roll I asked from you, but I need to know exactly what you are trying to do with those two rolls you made so I know what to do with them
Stepping out of Franks way and talking as specified in my post?
okay, I see what your saying now. Just making sure I understand before I do anything else.;)
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#116 Post by Bluehorse »

John Henry Tooling Warehouse
Old Griff
Aug. 11. 2018, 12:45am
Hot & Muggy


Etta and Roy have their hands full with the wiry senior citizen. Etta gets the jump on him and gets him into a chair but not before the old man turns the vacuum on her. He manages to whether by accident or design, puts the end of the hose right on her mouth and it quickly attaches itself. Wow! These old vacuums really suck! ;) Gonna be hard to talk for a bit with those swollen lips once you get the seal broken. Taking away Matronly Authority for 30mins of game time. Still honoring the last roll and saying you get it out before getting personal with the household appliance.
Knock that foolishness off, right this very instant! I know you heard me say your son hired us. Now tell us about these Harpers, right now, so we can save your warehouse.
Old Frank, Sr.
FrankSr.jpg
FrankSr.jpg (167.68 KiB) Viewed 1156 times
Old Man Frank He looks up at the woman his mind still a little shocked at the tone he hasn't heard directed his way in more than a few decades. The Harper Brothers! Those thugs that pressured us for money! They do it to everyone! My father could never know! I kept them away! I did what I had to do! No one was going to steal from my father or our workers! No one! I'm not giving in to a bunch of leg breakers!

to Roy. He turns around just about the time he finishes talking and the vacuum is moves aside catching poor Etta by the mouth, the old man seems oblivious to it. He honesty doesn't seem to be exactly in touch with the present moment. Hired? You're hired?
What's my son doing hiring people?! Did Griff bring you in? Good! We can go get them now! Hear that? They are here! We have to go!
And with that the old man almost falls up to his feet out of the chair and is out of the office door, dragging Etta by the lips as he goes!

Lionel, Mac, & Joker are starting to put 2 and 2 together on a few things.

Joker quickly is able to work out the settings on his PKE meter and easily tracks the two ghost and where they are going as well as more or less what they are doing energy wise. The information instantly saves and shares to the other phones. Both ghost are now also color-coded as green and blue. Both entities are stationary now... Blue is in the Boiler Room and Green is in the far northeast corner. Both seem to be building up energy.

Lionel can see the blue entity reforming in the boiler area.

Mac no longer has eyes on Green but saw where he went.

Now that all phones are synced to the new information on joker's PKE, they are all giving alerts about the building levels of energy. Blue is building in Ectoplasmic Energy while Green is building in Telekinetic Energy.

It is at this time that Frank, Sr. comes walking into the same area, Etta in tow by the lips with a vacuum and Roy likely trailing after. Assuming there isn't something else you are wanting to do at which time I can redact this and amend in the next post.

Frank, Sr. Harper! ever hear a man so old that even their voice was somehow in Black and White? You do now. Harper! I am here! Come and get what's coming to you, you low down river rat!

Actions?

Carried Inventory
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Net Brownie Point Pool
Roy O'Dowd: 55/70
Lionel 'Freight Train' Williams: 72/85
Dr. Vanette Conklin: 22/28 (*)
David "Mac" McAuslan 66/79
Dzjokar "Joker" Jelal 21/22

* - +1d6 on any one roll. (Xmas)

GM Note: Mac Lost his phone @ the Cavanaugh Mound
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#117 Post by Pulpatoon »

Oh, that was a hell of a ghost die!

Etta's immediate concern is with removing herself from the vacuum's embrace.

2 BP: [2d6] = 3 Muscle: [1d6] = 3 Ghost: [1d6] = 4
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#118 Post by Bluehorse »

Pulpatoon wrote:Oh, that was a hell of a ghost die!

Etta's immediate concern is with removing herself from the vacuum's embrace.

2 BP: [2d6] = 3 Muscle: [1d6] = 3 Ghost: [1d6] = 4
Well you got 10! So I think we get to say that you got out of the lip suction literally by the skin of your teeth ;)
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#119 Post by Rex »

Mac

Mac will try to move towards where the green ghost was heading so he maybe can get a shot at containing it.
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Re: Mission 4: John Henry Tooling Warehouse: Old Griff

#120 Post by Pulpatoon »

Etta glares witheringly at Frank, Sr. before taking stock of the situation. "Roy, one ob us has bo stay wib buh olb coot. How aboub you go join buh obbers? I'll bake Olb Frang back bo his offish."

Once again taking Old Frank by the ear, she marches him back to his office, where she closes the door and plops him down in his chair. Once she has him settled, she tries to massage some feeling and articulation back into her mouth. "Mister Frank, you are not putting yourself on my good side. So let's both just settle down and start over again. I'm Doctor Vanette Conklin, representing Ghostbusters, International. Your son has contracted with us to deal with your ghost problem, just as I'm sure he's contracted with an exterminator, a janitorial service, and, I don't know, consultants, probably?

"For us to serve your business well—and save lives and property—we need to know as much about what is proving to be an increasingly volatile situation as possible. That means you need to tell me what you know. Tell me about Old Griff and the Harpers. Tell me about what you did to protect your business."


Ear Tug: Grapple: [4d6] = 16 Ghost: [1d6] = 6
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