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Re: Off Duty 2 (OOC)

Posted: Mon Mar 11, 2019 1:59 am
by Scott308
Just as I expected, my dice hated me and refused to cooperate. Playing 1st edition AD&D, I rolled a bunch of 3s and 5s. The next game, playing Polaris- a roll under system where a one is always a success and a 20 is a critical fail- I rolled 17s and 19s. Don't tell me dice aren't sentient. Those little bastards knew exactly what they were doing! :x

Re: Off Duty 2 (OOC)

Posted: Mon Mar 11, 2019 2:11 am
by Bluehorse
Oh no! Well, in similar news, I just started my 8yo on basics of dice. We both started at 20hp, and told him roll 15+ to hit, 20 is double damage so 2, roll a 1 and loss a turn. I beat him, but only by 1 point. We had a ball and now the 5yo wants in on it. Figured I could work in small variables over time and he could come into the game ready to go in x number of months.

Re: Off Duty 2 (OOC)

Posted: Mon Mar 11, 2019 2:34 am
by Scott308
Nice.

Re: Off Duty 2 (OOC)

Posted: Tue Mar 12, 2019 1:08 am
by Taaz
Not to make assumptions, obv you know him better but honestly kids pick up the rules to games pretty well in my experience. Its often hard to GM for them cuz they just think of things i cant, but as long as you carefully explain it ive had friends who couldn't find a sitter have their kids sit in my games.

Re: Off Duty 2 (OOC)

Posted: Thu Mar 14, 2019 11:41 pm
by Bluehorse
If you see this post where I have been updating inventory for Roy's repairs, you can see how quickly repair parts can disappear. They will be important, so you will need to keep stocked up. I am still working on an idea of how to set an actual dollar value to parts, but I like the idea of keeping the cost skill based for ease of reference. I am, as always, open to thoughts on this.

Re: Off Duty 2 (OOC)

Posted: Fri Mar 15, 2019 3:20 am
by Scott308
I'll be in the Chicago area for a conference this weekend, so I don't know how often I'll be able to check in here.

Re: Off Duty 2 (OOC)

Posted: Fri Mar 15, 2019 11:16 pm
by Taaz
Have a fun trip scott.

I dont know how you feel but i always liked the d20 modern wealth system. I know some people hate it but i thought it was a pretty good abstraction of wealth mechanic.

Re: Off Duty 2 (OOC)

Posted: Fri Mar 15, 2019 11:19 pm
by Bluehorse
Taaz wrote:Have a fun trip scott.

I dont know how you feel but i always liked the d20 modern wealth system. I know some people hate it but i thought it was a pretty good abstraction of wealth mechanic.
So more like rolling to see what each expense is for restocking?

Re: Off Duty 2 (OOC)

Posted: Fri Mar 15, 2019 11:23 pm
by Taaz
Yeah, id honestly need to reread it to freshen up but i rememer it did a good job tracking like "weekly ammo" or whatever without needing to go ok 1000 bullets and they are x price so blank out of blank. But uou know a thought just occured to me if you wanted to go real, how abour a dmgoogle doc spreadsheet with like a budget speadsheet?

Re: Off Duty 2 (OOC)

Posted: Fri Mar 15, 2019 11:28 pm
by Bluehorse
Taaz wrote:Yeah, id honestly need to reread it to freshen up but i rememer it did a good job tracking like "weekly ammo" or whatever without needing to go ok 1000 bullets and they are x price so blank out of blank. But uou know a thought just occured to me if you wanted to go real, how abour a dmgoogle doc spreadsheet with like a budget speadsheet?
LOL! You mean a budget like I have been asking yall for since before the coffee house? ;)

Re: Off Duty 2 (OOC)

Posted: Fri Mar 15, 2019 11:35 pm
by Taaz
Well i dont wanna just leap in and overstep anyone, i mean if no one else wants to or i can. Lol just dont want to over step

Re: Off Duty 2 (OOC)

Posted: Fri Mar 15, 2019 11:37 pm
by Bluehorse
All good man :) but it is something you guys need to think of since it will I influence a lot very soon.

Re: Off Duty 2 (OOC)

Posted: Sat Mar 16, 2019 12:22 pm
by GreyWolfVT
personally I'm a newbie here so overstep away I'm cool with it. :)

Re: Off Duty 2 (OOC)

Posted: Sat Mar 16, 2019 3:14 pm
by Rex
Go ahead and overstep, fine with me.

Re: Off Duty 2 (OOC)

Posted: Tue Mar 19, 2019 12:36 am
by Bluehorse
GreyWolfVT wrote:Roy ... "I fixed em. Now whats all this then about game and more players? We playing call of duty or dungeons and dragons?"
LOL! So awesome!

Re: Off Duty 2 (OOC)

Posted: Tue Mar 19, 2019 10:12 am
by GreyWolfVT
I'm trying to play him a bit like he was in the IT Crowd that was after all my character concept ;)

Re: Off Duty 2 (OOC)

Posted: Tue Mar 19, 2019 6:40 pm
by Bluehorse
Okay. So do you guys want to play out trading notes or move this along? Both have advantages and disadvantages

Re: Off Duty 2 (OOC)

Posted: Tue Mar 19, 2019 10:51 pm
by Taaz
Im ok with either if there is a prefrance

Re: Off Duty 2 (OOC)

Posted: Wed Mar 20, 2019 12:14 am
by GreyWolfVT
doesn't matter to me.

Re: Off Duty 2 (OOC)

Posted: Wed Mar 20, 2019 4:36 am
by Rex
doesn't matter to me