Stonjuz wrote:No, But the thought may have crossed my mind.....ragnboneshopper wrote:Huh, what? Did someone say that about Tim?

OK, will work on leveling before the sun goes down, or smething close to that...
Stonjuz wrote:No, But the thought may have crossed my mind.....ragnboneshopper wrote:Huh, what? Did someone say that about Tim?
Stonjuz wrote:Yea, level up here. But remember, if you want to take NEW skills, weapons, abilities, etc....you have to find in-game trainers.
Example: Thorar could teach Two Handed Weapon. Benson could teach Shields, Branc could teach Spellcraft ( i think), etc....
You dont have to find trainers to increase the non weapon proficiencies that you already have. You get 5 points to spend, or save....
Im sure everyone will have a bunch of questions, so.....ask away.....
Perhaps any purists in the group may not WANT to level at a point this early into a game. Now would be the time to mention that, if so.
Those both look like good options to me. The lower ac has got to come in handy right away, and the versatility to add spells is equally nice. I'd consider the little detail of when you might be able to acquire leathers. If not soon, then may not want to waste the CPs on it just yet...?Nuke66 wrote:LEVEL TWO notes:
Thinking of just adding Armored Wizard for 15 CP, but just to wear leather.....idk.
or....
Spell Abilities (15): Once a day the elf can cast faerie fire, dancing lights, and darkness as a priest or wizard of the same level. When the character reaches 4th level, he can add, levitate, detect magic, and know alignment.
tough call here....next level I can take the other.....
thoughts?