The Brandin' Iron Saloon - Out of Character

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Black Wyvern
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Re: The Brandin' Iron Saloon - Out of Character

#101 Post by Black Wyvern »

It is backwards, but otherwise pretty good.

In Boot Hill, like wargames of the era, movement goes first but you get to call targets back to where you can shoot them. So you will be able to take your shots at 5.
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Re: The Brandin' Iron Saloon - Out of Character

#102 Post by Zhym »

You mean left vs. right? That doesn't actually matter, does it?

Has Clay moved yet? Is he still at range 5?
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Re: The Brandin' Iron Saloon - Out of Character

#103 Post by Black Wyvern »

Only if you want it accurate! I would think if you want a tool to help envision something you wouldn't want it backwards.

Range question answered above.
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Re: The Brandin' Iron Saloon - Out of Character

#104 Post by Zhym »

Well, then, here you go. :)
Screen Shot 2018-07-03 at 9.26.49 AM.png
Screen Shot 2018-07-03 at 9.26.49 AM.png (11.65 KiB) Viewed 498 times
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Re: The Brandin' Iron Saloon - Out of Character

#105 Post by Black Wyvern »

That is better. My OCD is satisfied.

Yeah Jube reeked havoc which started a domino effect. Plus out of 10 possible hits Clay only landed one wound with the scattergun.
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Re: The Brandin' Iron Saloon - Out of Character

#106 Post by Zhym »

BTW, how did Hezekiah end up with such a high speed number?
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Re: The Brandin' Iron Saloon - Out of Character

#107 Post by Black Wyvern »

Two one in a million shots back to back. Something must be effecting the randomizer. Are you seeing that in any other games?
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Re: The Brandin' Iron Saloon - Out of Character

#108 Post by Black Wyvern »

They aren't given full stats but he has a +25 base speed so off hand I would guess he rolled a 99 greased lightning speed and then improved bravery through experience to 91.

Buckshot Blume was Brian Blume's PC. He has, well had, a +26 base speed. I think he is given full stats somewhere I will have to look. It isn't in the 2e rulebook.
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Re: The Brandin' Iron Saloon - Out of Character

#109 Post by Zhym »

Oh, wait. This one is my fault. I thought I rolled three times, but I only rolled twice and posted the second again. I'll go fix that.
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Re: The Brandin' Iron Saloon - Out of Character

#110 Post by jason.connerley »

I’m a little confused as to where exactly Jeff is, can Stumpy see him from his position by the outhouse?
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Re: The Brandin' Iron Saloon - Out of Character

#111 Post by Black Wyvern »

Nope! Mose, Jeff and Bob are the only combatants with a clue about what is going on behind the Blacksmith's shop. With all the shots being fired it is doubtful anyone even heard the one go off back there. Mose jumped behind cover at the corner of the General Store while Jeff came around the rabbit brush. So everything is completely out of sight.
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Re: The Brandin' Iron Saloon - Out of Character

#112 Post by jason.connerley »

Cool beans, just wanted to make sure.
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Re: The Brandin' Iron Saloon - Out of Character

#113 Post by jason.connerley »

I shot at Skins, I didn't know if Stumpy knew his name or not. If Stumpy wouldn't have been able to see him please let me know and I'll change the target to Frank.
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Re: The Brandin' Iron Saloon - Out of Character

#114 Post by Black Wyvern »

My all powerful line-of-sight indicator, an envelope held up to the map on my computer screen says... You have line of sight.
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Re: The Brandin' Iron Saloon - Out of Character

#115 Post by jason.connerley »

Black Wyvern wrote:My all powerful line-of-sight indicator, an envelope held up to the map on my computer screen says... You have line of sight.
Maybe it my computer but I don’t see the individuals on the map just the buildings.
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Re: The Brandin' Iron Saloon - Out of Character

#116 Post by Black Wyvern »

Just from the descriptions of where combatants are. Stumpy is at the outhouse. Its door is facing back towards town so he is probably there. Skins is in the door of Babe's. You can draw a straight line between the doors.
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Re: The Brandin' Iron Saloon - Out of Character

#117 Post by jason.connerley »

Black Wyvern wrote:Just from the descriptions of where combatants are. Stumpy is at the outhouse. Its door is facing back towards town so he is probably there. Skins is in the door of Babe's. You can draw a straight line between the doors.
10-4, that works for me!
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Re: The Brandin' Iron Saloon - Out of Character

#118 Post by Black Wyvern »

Unfortunately Rusty you missed it by 1 point.
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Re: The Brandin' Iron Saloon - Out of Character

#119 Post by Rusty Tincanne »

Well that's a new record! :lol:

Can I roll up a new character?
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Re: The Brandin' Iron Saloon - Out of Character

#120 Post by Black Wyvern »

Please do!

Not at all a record. It would be amazing to have a gunfight of that size and not have at least one PC die. Several years ago I had a player, just as the game started, follow a mysterious horseman into a back alley, challenge him, die by lead, roll up another character, charge into the back alley and get the second one fatally shot by the same NPC. It really isn't if your character is going to die, it is how long will he last. At least they are easy to create. Though you did have the first character die with the luck save rule in effect.
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