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Re: OOC

Posted: Sun Jun 07, 2015 1:58 pm
by Inferno
Hi
I'm leaving on a work trip and will be back Thursday night.
I won't have regular internet access, so please NPC Azoth for me if you need to keep things moving.

Azoth won't take any of Bruno's advice that is specific to Azoth personally, like putting his hand in a bat's mouth. :D
But he might agree with Bruno's general advice for the party, like sending scouts ahead, etc.

Thanks,
Inferno

Re: OOC

Posted: Tue Jun 16, 2015 1:01 pm
by Coleridge
Guys, I will be taking a mini vacation starting Wednesday (6/17). It's unlikely I will have internet access until Saturday. Please roleplay Calto as needed to keep things moving.

Re: OOC

Posted: Sat Jun 20, 2015 3:51 pm
by OGRE MAGE
Great!
We found a bypass!

Now what do we do in there? :lol:

Re: OOC

Posted: Mon Jun 22, 2015 9:48 pm
by max_vale
I just wanted to say "BRAVO!" to Inferno for uttering one of the greatest lines I've read in a PBP game;

Quote: Azoth whispered, "All free beings in this Shrine are malevolent to our cause. If any of you have the power to rend asunder an intangible intelligence, now would be the time to reveal it. "Otherwise, if this vaporous apparition truly possesses sentience, I suggest we lure it back to the cyclonic chamber and let those wild winds tear this mist entity into etheric ribbons." End Quote

That is awesome amigo!

-Max

Re: OOC

Posted: Mon Jun 22, 2015 10:51 pm
by Inferno
Thanks man.
"Vaporous apparition" is lifted from Ghostbusters' "Free-floating full-torso vaporous apparition." :)

Re: OOC

Posted: Thu Jun 25, 2015 10:43 pm
by Grognardsw
Needless to say, but with Thrasdubal's Terrific Translator spell in effect, Tabai can fully converse with the others for about an hour, so if there's anything you had wanted to say along the way thus far, or about going forward, etc., feel free to do it while the spell lasts.

- Calto Detect Pits duration: 24 rounds.
- Siavel's Panguine Loyal Porter duration left: 6 turns (one hour)

Re: OOC

Posted: Fri Jun 26, 2015 1:27 pm
by Coleridge
Guys, I won't be able to post this weekend, i have a booth at a local game con, please role play Calto as needed to keep it moving

Re: OOC

Posted: Sat Jun 27, 2015 2:48 am
by Grognardsw
Okay, thanks. Maybe you'll break this jade wall if no one else does.

Re: OOC

Posted: Fri Jul 03, 2015 10:09 pm
by Grognardsw
Happy 4th of July all.

I forgot to share this Apocalypto movie trailer link: https://www.youtube.com/watch?v=ngWBddVNVZs

It really captures the mood and look of the campaign, particularly the Prologue: Strangers in a Strange Land chapter.

A note about the module text blocks I include. They are very specific in their descriptions but are more than flavor text. Many times they hold clues or details bearing investigation.

Re: OOC

Posted: Sun Jul 05, 2015 7:50 pm
by Inferno
Happy 4th!

I'm going to be travelling for work from Monday morning til Thursday night, and will be unable to post regularly, if at all.
Feel free to NPC my character if you need to, to keep things moving.

Thanks,
Inferno

Re: OOC

Posted: Wed Jul 08, 2015 3:03 pm
by Coleridge
Guys, I just want to apologize for not being around the last few days. My work has been a beast. I'll be a contributor again soon!

Re: OOC

Posted: Wed Jul 08, 2015 8:13 pm
by GreyWolfVT
My internet is turned off until at least next week and I can only do stuff at the library or at work. So my posting rate is going to take a dive.

Re: OOC

Posted: Wed Jul 15, 2015 2:44 am
by Inferno
Sorry but I’m going to be offline again, for 5 days. Traveling to see family.
I’ll be back Monday.
Please NPC my character if you need to keep things moving.

Azoth will keep attacking the statue with its scepter. Thanks.

Re: OOC

Posted: Wed Jul 15, 2015 10:01 am
by GreyWolfVT
internet has been back since friday so normal posting for me once more. :)

Re: OOC

Posted: Thu Jul 16, 2015 12:33 pm
by OGRE MAGE
Dogma wrote: "Slavel's suggest may have some merit, my blade seems to do little against this stone monstrosity."
I think we could backtrack around the wind room and trap the statue in one of the smaller hallways. We should be able to outrun it while it is still slowed. If we can use the marbles to trip it up, we might be able to smash it while it is trying to recover. Or just trap it somewhere maybe? Or just out run it after we lead it away from us?

Any thoughts?

Re: OOC

Posted: Thu Jul 16, 2015 4:23 pm
by Grognardsw
To help visualize that, here is the map thus far

Image

Re: OOC

Posted: Fri Jul 17, 2015 12:14 am
by GreyWolfVT
OGRE MAGE wrote:
Dogma wrote: "Slavel's suggest may have some merit, my blade seems to do little against this stone monstrosity."
I think we could backtrack around the wind room and trap the statue in one of the smaller hallways. We should be able to outrun it while it is still slowed. If we can use the marbles to trip it up, we might be able to smash it while it is trying to recover. Or just trap it somewhere maybe? Or just out run it after we lead it away from us?

Any thoughts?
That or back track and lure it to trigger one of the traps.

Re: OOC

Posted: Mon Jul 20, 2015 2:47 pm
by Coleridge
Sorry for the disappearing act fellas. Been dealing with some personal and work-related junk. I'll get back on the horse with a post this afternoon. <Or Calto will, I mean.>

Re: OOC

Posted: Tue Jul 21, 2015 3:46 am
by Grognardsw
Welcome back.

Re: OOC

Posted: Sat Aug 01, 2015 1:14 pm
by OGRE MAGE
Wow.

Inferno gets to be a stone golem now? Awesome. :lol: