Re: OOC IX
Posted: Mon Nov 10, 2014 7:31 am
Thurgan only needs just under 100 xp to level up now.
Play by Post RGPs and a nifty dice roller
https://www.unseenservant.us/forum/
Umm, how much did this change things if we've been keeping track, and added in goblin loot + treasure sale already?thirdkingdom wrote: No, the flat award did not take treasure into account. In addition to my math error, I did forget to add in the treasure from the goblin camps. Total treasure award is 12,500 for the items, plus 1960 for the loot, for a total of 14,460.00:
556 XP per henchdude
2,225 per PC
Again, without applying any XP modifier.
Revised disbursement:thirdkingdom wrote:XP time:
12500 total XP. There are a total of six PCs, each receiving 4 shares of treasure, plus two henchmen, each receiving one share of treasure, for a total of 28 shares. Bruno and Severi each receive 446 XP, before modifications. Each PC receives 1786 XP, prior to modifications.
The difference between the two is 439, to which you add any XP modifiers. This is separate from the 300 XP for crest and 1000 XP for wargaming.thirdkingdom wrote:No, the flat award did not take treasure into account. In addition to my math error, I did forget to add in the treasure from the goblin camps. Total treasure award is 12,500 for the items, plus 1960 for the loot, for a total of 14,460.00:
556 XP per henchdude
2,225 per PC
Again, without applying any XP modifier.
I think we're all glad to hear this, Koren. Do what you can, and don't let however much that is weigh you down.Koren n'Rhys wrote:Alrighty then, thanks for the patience everyone. Like I said, I AM enjoying the game, but do feel like I'm not posting as often as I should be, and I feel bad about that. As long as you all don't see it as an issue, then I'm still in, and looking forward to carrying on.
No, see, I've been keeping track of treasure as it comes in, because I'm diligent like that. What's thrown my drivetrain out of alignment is the switch from 28 shares to 26, and so I need to know how much that has changed the award from the sale of the magic items only (because that's the only place where we had that error, I think.)Atlictoatl wrote: Total cash share for PCs from all of this stuff is 2225 gp (includes magic item sale and looting wargaming chests).
If you see my post above, I think it should be 1923 for PCs from just the magic items.Wyzard wrote:No, see, I've been keeping track of treasure as it comes in, because I'm diligent like that. What's thrown my drivetrain out of alignment is the switch from 28 shares to 26, and so I need to know how much that has changed the award from the sale of the magic items only (because that's the only place where we had that error, I think.)Atlictoatl wrote: Total cash share for PCs from all of this stuff is 2225 gp (includes magic item sale and looting wargaming chests).
If you're only talking about the 12500 from ring and statue, then the correction is +137 gp/XP. Do note, however, that we hadn't received an XP award for the 1960 gp in treasure until the corrected total was issued by TK.Wyzard wrote:No, see, I've been keeping track of treasure as it comes in, because I'm diligent like that. What's thrown my drivetrain out of alignment is the switch from 28 shares to 26, and so I need to know how much that has changed the award from the sale of the magic items only (because that's the only place where we had that error, I think.)
I don't know if you rpgnetters have been following Blacky the Blackball's (author of Dark Dungeons) Mystara Let's Read, but he pointed out something about Continual Light as written that I never noticed before:Wyzard wrote:
However, I think this is one example of the vast preponderance of folks simply ignoring RAW and making it so one can create lanterns and stuff.This spell creates ambient light through-out the area, not a light source in the centre of the area. There are no shadows in the area covered by this spell, and covering the object that the spell is centred on will not block out the light.
You mean a vast preponderance of folks who use the DD ruleset? Because that description differs from the 1e and OSRIC rules.thirdkingdom wrote:I don't know if you rpgnetters have been following Blacky the Blackball's (author of Dark Dungeons) Mystara Let's Read, but he pointed out something about Continual Light as written that I never noticed before:Wyzard wrote:
Quoted from Dark Dungeons spell description:
However, I think this is one example of the vast preponderance of folks simply ignoring RAW and making it so one can create lanterns and stuff.This spell creates ambient light through-out the area, not a light source in the centre of the area. There are no shadows in the area covered by this spell, and covering the object that the spell is centred on will not block out the light.
I don't have it handy, but I think it is in the Rules Cyclopedia. B/X is vague, stating that it creates a "globe of light, 60' in diameter", and not stating that it has a single source, although it does mention it can be cast in a creature's eyes.Alethan wrote:You mean a vast preponderance of folks who use the DD ruleset? Because that description differs from the 1e and OSRIC rules.thirdkingdom wrote:I don't know if you rpgnetters have been following Blacky the Blackball's (author of Dark Dungeons) Mystara Let's Read, but he pointed out something about Continual Light as written that I never noticed before:Wyzard wrote:
Quoted from Dark Dungeons spell description:
However, I think this is one example of the vast preponderance of folks simply ignoring RAW and making it so one can create lanterns and stuff.This spell creates ambient light through-out the area, not a light source in the centre of the area. There are no shadows in the area covered by this spell, and covering the object that the spell is centred on will not block out the light.
I've actually house-ruled it that Continual Light does have a single point of emanation.Wyzard wrote:I was actually aware of that specific oddity of the dark dungeons rules.![]()
But human characters almost never are willing to totally douse their lights and be stuck in the dark anyway, so I figure it might still be worth it.
I'll look through the various rules I have later this evening. At this point, I'm just curious to see what it was originally and where it met with divergence...Continuous Light (reversible, duration: permanent, range: 120ft) Causes an object or volume of space to shine as brightly as sunlight, illuminating a 30ft radius. Monsters affected by sunlight are dazzled, but otherwise unharmed. Continual light is permanent unless dispelled.
As much as this spell DOESN'T seem to be abused or even used in several of the games I'm currently in (much to my chagrin, in one particular instance), I can see where it's abuse could cause a rule writer to make such a distinction.Wyzard wrote:I think this is one of those areas where Blacky has let an eccentricity of his own games creep into the rules. DD has never, to my mind, been a perfect clone of any species of D&D.
I can't find the bit in the thread, but it looks like the RC does have CL illuminating the entire radius, and not from a single source. But whatever. I'll post IC soon.Wyzard wrote:I think this is one of those areas where Blacky has let an eccentricity of his own games creep into the rules. DD has never, to my mind, been a perfect clone of any species of D&D.