OOC IX

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MonsterMash
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Re: OOC IX

#101 Post by MonsterMash »

Thurgan only needs just under 100 xp to level up now.
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Wyzard
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Re: OOC IX

#102 Post by Wyzard »

thirdkingdom wrote: No, the flat award did not take treasure into account. In addition to my math error, I did forget to add in the treasure from the goblin camps. Total treasure award is 12,500 for the items, plus 1960 for the loot, for a total of 14,460.00:
556 XP per henchdude
2,225 per PC

Again, without applying any XP modifier.
Umm, how much did this change things if we've been keeping track, and added in goblin loot + treasure sale already?
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Re: OOC IX

#103 Post by Koren n'Rhys »

Alrighty then, thanks for the patience everyone. Like I said, I AM enjoying the game, but do feel like I'm not posting as often as I should be, and I feel bad about that. As long as you all don't see it as an issue, then I'm still in, and looking forward to carrying on.
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Re: OOC IX

#104 Post by Koren n'Rhys »

Ok, back to business then.

Quint will gladly take the Ring of Protection. I've added that to his character sheet and updated his AC. Also updated XP - no level increase yet. I still need to update his treasure totals.

Also, no problem sharing his spellbook (or the recovered spell book) with Severi. I'll look at his to see if there is anything Quint could use too. Definitely want to maximize our spell arsenals.

EDIT:
XP: Ok, so I already had the 1000 XP for the combat, and added the 2225 for treasure. Forgot about the 300 for the crest, so I've added that too.
Treasure: Based on the older post, I'd already given Quint's full 280 GP share of the 1960 GP goblin treasure away to his conscripts or family survivors. So, I still have a share of the 12500 from the items to deal with - that's 1923?

I guess he'll bump that to an even 2000 and donate it to the Mage Guild to help establish them in the city proper.
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Re: OOC IX

#105 Post by Atlictoatl »

Previous disbursement:
thirdkingdom wrote:XP time:

12500 total XP. There are a total of six PCs, each receiving 4 shares of treasure, plus two henchmen, each receiving one share of treasure, for a total of 28 shares. Bruno and Severi each receive 446 XP, before modifications. Each PC receives 1786 XP, prior to modifications.
Revised disbursement:
thirdkingdom wrote:No, the flat award did not take treasure into account. In addition to my math error, I did forget to add in the treasure from the goblin camps. Total treasure award is 12,500 for the items, plus 1960 for the loot, for a total of 14,460.00:
556 XP per henchdude
2,225 per PC

Again, without applying any XP modifier.
The difference between the two is 439, to which you add any XP modifiers. This is separate from the 300 XP for crest and 1000 XP for wargaming.

Total cash share for PCs from all of this stuff is 2225 gp (includes magic item sale and looting wargaming chests).
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Re: OOC IX

#106 Post by Atlictoatl »

Koren n'Rhys wrote:Alrighty then, thanks for the patience everyone. Like I said, I AM enjoying the game, but do feel like I'm not posting as often as I should be, and I feel bad about that. As long as you all don't see it as an issue, then I'm still in, and looking forward to carrying on.
I think we're all glad to hear this, Koren. Do what you can, and don't let however much that is weigh you down.
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Re: OOC IX

#107 Post by Wyzard »

Atlictoatl wrote: Total cash share for PCs from all of this stuff is 2225 gp (includes magic item sale and looting wargaming chests).
No, see, I've been keeping track of treasure as it comes in, because I'm diligent like that. What's thrown my drivetrain out of alignment is the switch from 28 shares to 26, and so I need to know how much that has changed the award from the sale of the magic items only (because that's the only place where we had that error, I think.)
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Re: OOC IX

#108 Post by phil285 »

For info -- I'm away on work business through the middle of the week. I'm hoping that I'll have decent Internet access in the evenings, but I won't know for sure until I'm there. Puppet Vanco if needed, please.
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Re: OOC IX

#109 Post by Koren n'Rhys »

Wyzard wrote:
Atlictoatl wrote: Total cash share for PCs from all of this stuff is 2225 gp (includes magic item sale and looting wargaming chests).
No, see, I've been keeping track of treasure as it comes in, because I'm diligent like that. What's thrown my drivetrain out of alignment is the switch from 28 shares to 26, and so I need to know how much that has changed the award from the sale of the magic items only (because that's the only place where we had that error, I think.)
If you see my post above, I think it should be 1923 for PCs from just the magic items.
12,500/26 = 480.77 (1/4 NPC share) * 4 = 1923.08 (Full PC Share)

Except we already figured 280 for PC shares from the war spoils and 2225-280=1945. Hmm.
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Re: OOC IX

#110 Post by Atlictoatl »

Wyzard wrote:No, see, I've been keeping track of treasure as it comes in, because I'm diligent like that. What's thrown my drivetrain out of alignment is the switch from 28 shares to 26, and so I need to know how much that has changed the award from the sale of the magic items only (because that's the only place where we had that error, I think.)
If you're only talking about the 12500 from ring and statue, then the correction is +137 gp/XP. Do note, however, that we hadn't received an XP award for the 1960 gp in treasure until the corrected total was issued by TK.
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Re: OOC IX

#111 Post by Atlictoatl »

TK, if I didn't already thank you for sharing your Weather Generator, then thank you! I'm still working my way through it; it's quite detailed. I'm very glad to have it.
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Re: OOC IX

#112 Post by thirdkingdom »

Wyzard wrote:
Also, I don't know if we've made Continual Light amulets for the human PCs, yet. Severi's never learned the spell, but it's a good thing to have for any character without infravision.
I don't know if you rpgnetters have been following Blacky the Blackball's (author of Dark Dungeons) Mystara Let's Read, but he pointed out something about Continual Light as written that I never noticed before:

Quoted from Dark Dungeons spell description:
This spell creates ambient light through-out the area, not a light source in the centre of the area. There are no shadows in the area covered by this spell, and covering the object that the spell is centred on will not block out the light.
However, I think this is one example of the vast preponderance of folks simply ignoring RAW and making it so one can create lanterns and stuff.
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Re: OOC IX

#113 Post by Alethan »

thirdkingdom wrote:
Wyzard wrote:
Also, I don't know if we've made Continual Light amulets for the human PCs, yet. Severi's never learned the spell, but it's a good thing to have for any character without infravision.
I don't know if you rpgnetters have been following Blacky the Blackball's (author of Dark Dungeons) Mystara Let's Read, but he pointed out something about Continual Light as written that I never noticed before:

Quoted from Dark Dungeons spell description:
This spell creates ambient light through-out the area, not a light source in the centre of the area. There are no shadows in the area covered by this spell, and covering the object that the spell is centred on will not block out the light.
However, I think this is one example of the vast preponderance of folks simply ignoring RAW and making it so one can create lanterns and stuff.
You mean a vast preponderance of folks who use the DD ruleset? Because that description differs from the 1e and OSRIC rules.
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Re: OOC IX

#114 Post by Wyzard »

I was actually aware of that specific oddity of the dark dungeons rules. :D

But human characters almost never are willing to totally douse their lights and be stuck in the dark anyway, so I figure it might still be worth it.
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Re: OOC IX

#115 Post by thirdkingdom »

Alethan wrote:
thirdkingdom wrote:
Wyzard wrote:
Also, I don't know if we've made Continual Light amulets for the human PCs, yet. Severi's never learned the spell, but it's a good thing to have for any character without infravision.
I don't know if you rpgnetters have been following Blacky the Blackball's (author of Dark Dungeons) Mystara Let's Read, but he pointed out something about Continual Light as written that I never noticed before:

Quoted from Dark Dungeons spell description:
This spell creates ambient light through-out the area, not a light source in the centre of the area. There are no shadows in the area covered by this spell, and covering the object that the spell is centred on will not block out the light.
However, I think this is one example of the vast preponderance of folks simply ignoring RAW and making it so one can create lanterns and stuff.
You mean a vast preponderance of folks who use the DD ruleset? Because that description differs from the 1e and OSRIC rules.
I don't have it handy, but I think it is in the Rules Cyclopedia. B/X is vague, stating that it creates a "globe of light, 60' in diameter", and not stating that it has a single source, although it does mention it can be cast in a creature's eyes.
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Re: OOC IX

#116 Post by thirdkingdom »

Wyzard wrote:I was actually aware of that specific oddity of the dark dungeons rules. :D

But human characters almost never are willing to totally douse their lights and be stuck in the dark anyway, so I figure it might still be worth it.
I've actually house-ruled it that Continual Light does have a single point of emanation.
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Re: OOC IX

#117 Post by Alethan »

1e says that except for being permanent, it is in all other ways like the Light spell. The Light spell says it can be cast directly onto an object.

OSRIC follows this wording.

I don't have my OD&D rules directly in front of me, but the Delving Deeper rules, which are a rewrite of the OD&D rules says this:
Continuous Light (reversible, duration: permanent, range: 120ft) Causes an object or volume of space to shine as brightly as sunlight, illuminating a 30ft radius. Monsters affected by sunlight are dazzled, but otherwise unharmed. Continual light is permanent unless dispelled.
I'll look through the various rules I have later this evening. At this point, I'm just curious to see what it was originally and where it met with divergence...
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Re: OOC IX

#118 Post by Wyzard »

I think this is one of those areas where Blacky has let an eccentricity of his own games creep into the rules. DD has never, to my mind, been a perfect clone of any species of D&D.
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Re: OOC IX

#119 Post by Alethan »

Wyzard wrote:I think this is one of those areas where Blacky has let an eccentricity of his own games creep into the rules. DD has never, to my mind, been a perfect clone of any species of D&D.
As much as this spell DOESN'T seem to be abused or even used in several of the games I'm currently in (much to my chagrin, in one particular instance), I can see where it's abuse could cause a rule writer to make such a distinction.

Of course, the other way to handle it is to wait for the players to get ultra lazy and discontinue carrying torches and oil and then send them in the direction of a troll or a caster with Continual Darkness memorized.
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Re: OOC IX

#120 Post by thirdkingdom »

Wyzard wrote:I think this is one of those areas where Blacky has let an eccentricity of his own games creep into the rules. DD has never, to my mind, been a perfect clone of any species of D&D.
I can't find the bit in the thread, but it looks like the RC does have CL illuminating the entire radius, and not from a single source. But whatever. I'll post IC soon.
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