Action Thread 10

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tkrexx
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Re: Action Thread 10

#101 Post by tkrexx »

Son of Thunder will get that end-of-round attack.

To hit: [1d20+2] = 18+2 = 20, damage with WS spear, large: [1d8+3] = 5+3 = 8

Ooorah!

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Re: Action Thread 10

#102 Post by Nuke66 »

Al'Zur responds "Out of oil, but sure, light it up."

The elf stays well away from melee, and answers, "Sure, 'iffin you can get here."

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Re: Action Thread 10

#103 Post by saalaria »

Varkos sees his attacks are getting through so stays toe-to-root with the tree:

Longsword [1d20+3] = 2+3 = 5 Dam [1d8+5] = 5+5 = 10

Longsword [1d20+3] = 19+3 = 22 Dam [1d8+5] = 1+5 = 6

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rredmond
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Re: Action Thread 10

#104 Post by rredmond »

I have a couple PMs out, I hope to resolve this today or tomorrow morning.
Thanks!
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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tkrexx
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Re: Action Thread 10

#105 Post by tkrexx »

Flush from a tremendous strike, the Ranger seems to ignore his pain and blood loss in a flurry of aggressive abandon!

To hit: [1d20+2] = 16+2 = 18, damage with WS spear, large: [1d8+3] = 8+3 = 11

To hit: [1d20+2] = 10+2 = 12, damage with WS spear, large: [1d8+3] = 3+3 = 6

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Re: Action Thread 10

#106 Post by rredmond »

.

Day 2 – 7:22 a
Round 7

Son of Thunder chips off a good chunk of tree bark on the tree ahead of him attacking with his spear, as the tree lights up, to end up Round 6.

Zafalia offers a light or some healing as she continuously moves away from the tree coming at her.

Al’Zur accepts the offer of a light… but Zafalia is a bit far away for that.

Meanwhile Varkos misses with his first swipe of the sword.
But Son of Thunder lands a hard stab with his spear, actually knocking the tree back a few steps. As pieces of bark fly in every direction the tree, engulfed in flames, falls to the ground (causing the druidess to dodge out of its way) and the parts of the tree that hit the stream sizzle and steam rises in the room.

Son of Thunder moves toward the tree following Zafalia, which also moves toward him. But during this time the tree in front of Varkos flails its branches toward him, one branch is able to get through his defenses causing 4HPs of damage.

Angered by being bloodied by a tree, Varkos fights back striking home with his sword and seeing a satisfying chunk of sappy bark fly.

The ranger also is able to jump into the water, meeting the tree there, and gets an attack in chipping away at that tree. But now that tree is in position to attack the ranger next round. As the flames die down to the south of Varkos that tree moves up to attack as well.

Someone please roll initiative. Everyone attacks on initiative for upcoming Round 7. The tree in front of Al’Zur is fully engulfed in flames.
Please make your corresponding rolls with your action calls thanks all!



HPs: Varkos - 8/22; Ilhalevar - 8/8; Al'Zur- 1/7; SoT - 10/25; Wulfgard - 10/12; Zafalia - 11/11; Odo - 17/17; Rake - 6/6
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield; Odo: short sword; Rake: long sword
MO (10’): Odo; Zafalia; Rake; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 60 minutes (SoT) OUT, 40' radius; lamp 20 minutes (Wulfgard) 20’ radius; Torch, 60 minutes Zafalia, 40’ radius OUT.
--------Spells: Ilhalevar: 1-2/2; Al'Zur: 1-1/1; Wulfgard: 1-3/4, 2-2/2; Zafalia: 1-4/4, 2-3/3


.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: Action Thread 10

#107 Post by Zhym »

Wulfgard will try to make his way around to Al'Zur or Varkos (in that order of preference) to cure light wounds.

Cure Light Wounds: [1d8] = 4

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Re: Action Thread 10

#108 Post by Alethan »

Illhalevar hums a little ditty in her head as she watches the others fight trees...

"I'm a lumberjack and I'm OK... Sleep all night and I la dee da..."
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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Re: Action Thread 10

#109 Post by tkrexx »


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Re: Action Thread 10

#110 Post by Zhym »

His path to Al'Zur and Varkos blocked, Wulfgard will smack a tree with his mace.

Mace (THAC0 20): [1d20] = 20, Damage: [1d4+1] = 3+1 = 4

There's still one on fire in front of him I think, but Wulfgard doesn't have a way to light it except by ruining his lantern.

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Re: Action Thread 10

#111 Post by Argennian »

Seeing that the evilly-inspired tree that was following her turned to attack Son of Thunder, Zafalia will move quickly towards the southern wall and then over to where Varkos is fighting the other two trees at the eastern passageway exit.

The little halfling druid will look to pass by the southernmost evilly-influenced tree and get to Al'Zur to cast a cure light wounds spell. "Healing is finally here, friend!"

Cure Light Wounds spell [1d8] = 4


OOC: marking off CLW spell!
Yosef Travathas: High Elf Fighter4/Magic-User3 (rredmond's Pacesetter Games "Legacy of the Unknown" OSRIC Playtest)
Brok Sterling: Human Assassin3 (ToniXX's Incursion into Newiron OSRIC Playtest)
Tanik Tremwoodak: Dwarf Cleric3 (Dave's 1e Skype Game)

DM: home-brew OSRIC "A New Hope to the West" campaign

Fireball... good!!

"What's it gonna take?"
"Everything."
tkrexx as Emm the Avenging Druid wrote:I shall burn you, and I shall sink your petty warship with fire and lightning, and the ocean shall swallow it and all aboard, and no one will remember any of you!

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Re: Action Thread 10

#112 Post by saalaria »

Varkos stands his ground and continues to chop at the tree:

Longsword [1d20+3] = 11+3 = 14 Dam [1d8+5] = 4+5 = 9

"Al - can you watch behind us?!


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rredmond
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Re: Action Thread 10

#114 Post by rredmond »

.

Day 2 – 7:23 a
Round 8

Many apologies to you all. My 3yo’s surgery went okay, the recovery was rough. Then there was a merger at work, then there was me banning my own IP in the midst of getting rid of 15 spam posts… gotta remember that just because Alethan makes it seem like duck soup, doesn’t mean it is! Anyway, my apologies again, I’m not going to say that there won’t be some issues with Christmas coming, but I’ll certainly be better than I have. Unless there's any objections, I'm going to have Odo and Rake wander off. That'll leave us with six characters which should be good. Thanks everyone.

Illhalevar sings a tree chopping song as she keeps watch.

The ranger stabs again with his spear, furious at the bad miss he gets.
Wulgard on the other hand went wading in with mace landing a solid thwack and denting the bark nicely, but the creature still attacks!
Varkos fells the tree in front of him with another blow from his sword. This is exactly the distraction that the druidess needed to get past the tree to Al’Zur and to cure the elf.

Though offered another target, the tree in front of Son of Thunder and Wulfgard continues to attack the ranger. But all of its branches are unable to connect at all.

While the tree in front of Varkos misses so badly he doesn’t even have to dodge the branches!

.

Someone please roll initiative. For upcoming Round 9 specialists attack first and last in the round, everyone else attacks on initiative. The flames on all the trees is starting to die down, it’s smoky and darker, but there’s enough light with the moss and the embers to see.
Please make your corresponding rolls with your action calls thanks all!



HPs: Varkos - 8/22; Ilhalevar - 8/8; Al'Zur- 5/7; SoT - 10/25; Wulfgard - 10/12; Zafalia - 11/11
WIH: Varkos: long sword; Ilhalevar: quarterstaff; Al'Zur: long sword; SoT: Spear, shield; Wulfgard: staff; Zafalia: spear, shield;
MO (10’): Zafalia; Varkos; Ilhalevar; Al'Zur; SoT; Wulfgard
Consumables: Hooded lantern (Zafalia) - 4 hours left (off), 30' radius; Torch, 48 minutes OUT, 40' radius; Torch, 60 minutes (SoT) OUT, 40' radius; lamp 20 minutes (Wulfgard) 20’ radius; Torch, 60 minutes Zafalia, 40’ radius OUT.
--------Spells: Ilhalevar: 1-2/2; Al'Zur: 1-1/1; Wulfgard: 1-3/4, 2-2/2; Zafalia: 1-4/4, 2-3/3


.
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
Alethan: I'm good with NOT pressing our luck this time.
mjulius: That's how I know I'm home.
Pulpatoon: The whole point of PbP is to take the scheduling pressure off the game. We're just chatty because we're so eager!
Scott308: ...everyone should be reminded of just how wonderful the people they play games with here can be in real life.
Leitz: Quality and quantity wise, I think US is the best I've seen.
Paladin: I can promise terror, glory, and riches...or a quick and brutal death.
Inferno: Come on! That's was Vicar's Head, a completely different doomed village!
Rex: I can move to the wait list to let someone else into the game.

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Re: Action Thread 10

#115 Post by Alethan »

Ilhalevar keeps a VIGILANT watch this time...

OOC: Welcome back, Ron. I'll let one of the combatants make the init roll.
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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Re: Action Thread 10

#116 Post by tkrexx »

Init: [1d6] = 2

I'll let one of the combatants make the init roll.
WHY did you not roll??

The Ranger continues his attacks

To hit: [1d20+2] = 2+2 = 4, damage with WS spear, large: [1d8+3] = 7+3 = 10

To hit: [1d20+2] = 1+2 = 3, damage with WS spear, large: [1d8+3] = 8+3 = 11


And continues to miss.

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Re: Action Thread 10

#117 Post by Alethan »

tkrexx wrote:Init: [1d6] = 2

I'll let one of the combatants make the init roll.
WHY did you not roll??
*shrug* didn't seem right since I'm not at all involved in the combat...
Dragon foot. Bamboo pole. Little mouse. Tiny boy.

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Re: Action Thread 10

#118 Post by saalaria »


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Re: Action Thread 10

#119 Post by Zhym »

Wulfgard takes another ineffective swing with his mace.

Mace (THAC0 20): [1d20] = 8, Damage: [1d4+1] = 1+1 = 2

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Re: Action Thread 10

#120 Post by Nuke66 »

Al'Zur continues to hang back, allowing the warriors to do the hacking.

"Thanks Zafalia, I needed that."

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