Y2156.11.18 - AUNT ELLIE'S HOUSE

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Re: Y2156.11.21 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#101 Post by Thumper »

Mick-
”Sure, I’d love to take stroll in these woods, er, jungle Juliette. But I better hurry to catch up with the fellas at the Boneyard.

Sure Tut. Will do!”
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Re: Y2156.11.22 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#102 Post by gurusql »

Hol

If Hol has a chance before heading out to the boneyard he will share his aunt's wishes with Juliette , unofficially he will consider the small "homestead" claim her land, but officially they should discuss what she wants given the multiple complexities and that Hol wants to take her wishes into account.
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Re: Y2156.11.22 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#103 Post by atpollard »

gurusql wrote: Thu Oct 17, 2024 5:46 am Hol

If Hol has a chance before heading out to the boneyard he will share his aunt's wishes with Juliette , unofficially he will consider the small "homestead" claim her land, but officially they should discuss what she wants given the multiple complexities and that Hol wants to take her wishes into account.
Done.
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Y2156.11.22 morning- Boneyard near Ellie’s Compound

#104 Post by atpollard »

Y2156.11.22 morning- Boneyard near Ellie’s Compound
Reaching the Boneyard, DJ, Hol, Joe and Tut all split up to cover more ground (Mick was coming a little later on his Bike).

Everyone concentrated on the dual task of locating a Power Plant and finding something to sell. As Hol and Tut had reported earlier, the Power Plants were well picked over compared to the rest of the ships. Whoever had abandoned them still had a use for the Power plant parts and salvaged most of what was worth salvaging from them. However, they clearly had less interest in the Starships themselves.

Tut’s prospecting ‘nose’ gave him an advantage and he was first to locate ‘paydirt’. Tucked away in dozens of staterooms, both crew and passenger, were an assortment of Basic Electronic Parts worth about Cr 10,000 per tonne new and about Cr 2500 credits per tonne to any repair shop. They would be quick and easy to collect and quick and easy to sell. Tut estimated that there were about 2 tonnes to be gathered from all the staterooms.

DJ went looking for electronics and Joe used his JoT skill to hunt for something out of the ordinary. Both stumbled upon Freighters whose Cargo Holds were not as empty as one would have expected. Both men located holds filled with barrels. Upon careful examination of the labels, you were both grateful for Advanced Material Technology … The barrels contained a variety of Strong ‘concentrated’ Acids typically used in Industrial processes. At first you had some doubt about whether an old Chemical cargo was still viable, but a little research revealed that there was no reason the acids could not store indefinitely as long as their containers did not fail. Counting barrels, DJ located 6 tonnes and Joe located 5 tonnes each tonne worth Cr 15,000 [FMV] … more in an industrial center like Montsoliel.

Mick laid traps from before sunrise to early morning with Juliette, then arrived at the Boneyard by mid-morning to join a different sort of hunt. Mick had learned a trick or two on his Yacht caring for wealthy charters and put his Steward skill to use on a couple of old Liners. Rather than focusing on where things should be, Mick asked himself where HE would have stashed things so that he had a spare when he needed one. Poking around revealed an equally ‘well prepared’ or ‘dishonest’ (depending on your perspective) secret stash of Advanced Electronics Parts worth about Cr 100,000 per tonne new and about Cr 25,000 credits per tonne to any repair shop. Mick estimated a ship of this size had about 6 tonnes of parts to be gathered from hundreds of small stashes and Stateroom installations.

Hol was the last to return, after noon … looking confused. On the one hand, he had also located an old Cargo of drums, but his were labeled “Danger Caustic” [making them Alkalai rather than Acids]. Just as nasty, but different. There was about 2 tonnes of the stuff, and Tut’s Comp said the FMV was around Cr 3000 per tonne. What had Hol’s attention was he THOUGHT he might have found a Power Plant. His Engineering wasn’t strong enough to be sure, but he thought it was a match.

Afternoon or not, EVERYONE dropped everything and headed out to see Hol’s Power Plant. The whole Engineering section of the ship was blackened and partially disassembled … apparently a MD had exploded and tore away the hull, or a shot had tore away the hull and destroyed the MD. After so long it was impossible to tell which came first. Crawling past the twisted metal of the MD, you could finally access the Power Plant.

It was a Type A and it was intact. Nobody had bothered to crawl inside the wreck to strip it. The Power Plant was 4 Displacement Tonnes, worth MCr 2 in salvage value alone and weighed 160 metric tonnes. It was currently trapped behind 35 metric tonnes of scrap MD.

You were going to need some HEAVY LIFT capability to recover and transport this back to the ship. They exist … in Montsoliel. The trick is getting one without raising too many questions about WHY and filing a flight plan that leads the Government straight to here.
Boneyard Search:
DJ = roll [10] +2(elec) =12 … Strong Acids (6 tons x Cr 15k FMV)
Hol= roll [12] +1(pilot) =13 … Caustic Alkali (2 tons x Cr 3k FMV) + special
Joe = roll [6] +2(JoT) = 8 … Strong Acids (5 tons x Cr 15k FMV)
Mick= roll [5] +1(Steward) = 6 … Adv Elec Parts (6 tons x Cr 100k/25k salvage)
Tut= roll [7] +2(comp) +1(prospect) = 10 … Basic Elec Parts (2 tons x Cr 10k/2.5k salvage)
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Re: Y2156.11.22 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#105 Post by Thumper »

Mick-
"Well, mates! Looks like you found the jackpot! Nicely done. Just running a few numbers in me head, but I think we have around 320-330cr worth of salvage, discovered staches, and abandoned cargo...plus or minus. I bet I can fetch a better price than that.

But you Hol...you grabbed the crock by the tail! Nicely done! Will this thing fit and work in Hol's ship? Anybody know?

I still proposed we purchase ourselves a few repair robots next time we're in the city. Do we have a quorum on that? Perhaps I can work in a barter to avoid some taxes!


Both at the end of the day and at first light the next morning, Mick (asking Juliette along) will go check the traps and familiarize himself with tracks of the local creatures. See two and four legged creatures are about.
Last edited by Thumper on Fri Oct 18, 2024 1:59 pm, edited 1 time in total.
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Re: Y2156.11.22 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#106 Post by ateno »

"Well we did pretty good for the first full day as a group, first rounds on Hol tonight!

We should plan to take all that we found back to the homestead in the next couple of day and plan what to take in for sale.

I'm good with robots.


Tut thinks a bit.

GM: Could I call any of my co-workers that might need a small job to come in with their prospecting ship and help with our problem for say some
cargo or salable parts?"


"I need to think a bit, I might know someone who could use a job."

Tut assists on loading the acids for the first trip back.

"Tomorrow is two trip, with the electronic parts last, only want to load on once, I assume thats the first item for sale?"

Tut
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Re: Y2156.11.22 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#107 Post by shaidar »

DJ

DJ looks pleased "Not bad at all. While we get this stuff hauled and sold, we can think about the power plant. I think robots are good, depending on the price, but we ought to think about buying our own transport. Everytime we rent we leave a trail we are doing something. Mick is right that we need to barter as much as we can. If we could find a second hand vehicle to trade for some of these parts, I'm sure we could fix it up between us."
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Re: Y2156.11.22 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#108 Post by Thumper »

Mick
"Good thinking DJ. I wish we could lease or own our own air transport as well. But that's pricey.

Are we agreed then that we or some of us go to Brulatfort tomorrow with this stuff and try to barter for bots and wheels? Didn't some of you run into the trucker network before I met up with y'all?"
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Re: Y2156.11.22 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#109 Post by shaidar »

DJ

"A grav vehicle would be great, but you're right, it's probably out of our price range. The 200k from Joe's parts is in cash, which is handy. I know Brom and the truckers a little."
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Re: Y2156.11.22 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#110 Post by Eris »

Thumper wrote: Sat Oct 19, 2024 2:23 am Mick
"Good thinking DJ. I wish we could lease or own our own air transport as well. But that's pricey.

Are we agreed then that we or some of us go to Brulatfort tomorrow with this stuff and try to barter for bots and wheels? Didn't some of you run into the trucker network before I met up with y'all?"
While everyone is together Joe will do the following, explaining what he's doing as he does it...

Joe sits down with his computer and starts looking at parts for sale to determine where the market is highest for the various things we've salvaged. He doesn't think Brulatfort is the biggest manufacturing center on Beau and it is certainly not the best market for space/star ship parts.

If he finds that prices are significantly higher at Montsoleil for the star and space ship components (as they should be seeing as that is the location of the star port) then The Company should establish its presence there, get the parts to a warehouse in Montsoleil and start selling to the Repair Yard...as well as directly to ships and boats needing replacements and upgrades.

As for the barrels of acid and base, and other cargos, those need to be sold to manufacturers. Brulafort has some manufacturing, there is a Factory in Brulafort, but is it the manufacturing hub on Beau or is that elsewhere...Ville d'Espoir, maybe? Even so, if Brulafort can absorb the goods, they might generate us a higher profit. Brulafort's factory might offer higher prices, being at the end of a supply chain as well as us not having to transport our goods as far.

"I'm a better Pilot than I am a Trader, but I do have some experience with trading and I know where you sell is sometimes as important as what you sell when it comes to profits." says Joe, "We don't want to have to transport our goods long distances if we can sell them for good prices back in Brulafort, but for the ship parts I think the ship yards in Montsoleil and access to ships needing replacement parts might be the place to sell."

Joe chuckles and adds, "Unless we want to open a small ship yard here in Brulafort ourselves focused on the repair of space ships? Nah, probably too many up front costs for us to pull off."

"But you know?" Joe rubs his chin and adds, "We are basically doing the work of a ship yard ourselves trying to bring Hol's ship up to spec aren't we? If we were doing this as a small business we could openly bring in skilled workers and equipment to make this go faster and pay for the labor and equipment by doing the same for others who might not want to use the official Ship Yard at Montsoleil for whatever reason....hum?"

"Let's look up the rules and regulations on Beau about setting up a repair yard for transportation vehicles and see if that would cover ships and just how much paperwork and administrative chuff we'd have to work through to do that." Joe will start looking up that information on his computer, "Never hurts to take a look at what might be possible."
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Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Y2156.11.23 Boneyard near Ellie’s Compound

#111 Post by atpollard »

Y2156.11.22 evening - Boneyard near Ellie’s Compound
The group began to gather the salvaged “Cargo” for transport, filling the 8 tonne cargo Truck in about 2 hours. Another hour to drive the heavily loaded truck back to Ellie’s ship on the dirt trail, followed by an hour to unload the cargo safely into the Cargo Hold of the ship [serving as a local warehouse].

The sun was low in the sky, so there was no time for a second trip today.

Y2156.11.23 Boneyard near Ellie’s Compound
In the morning, it was an early start to a long day. An hour drive to the BONEYARD, two hours gathering and loading the truck, an hour drive back and an hour to unload into the cargo hold. Then another hour drive back, an hour to gather and load the truck, an hour drive back to the Ship and an hour to store the last of the cargo in the Hold/Warehouse. At the end of the 9 hour day of heavy labor, everyone was exhausted (having moved 21 tonnes of goods in 2 days - ship to truck to warehouse). However, your cargo was safe and secure.
40 dTon Cargo Hold:
600 kg of COCKPIT/BRIDGE parts (qual 11) @ Cr 82,500 … enough to achieve (qual 6) w/ labor
1000 kg of MD parts (qual 8) @ Cr 175,000 … enough to achieve (qual 6) w/ labor
2000 kg of STATEROOM parts (qual 8) @ Cr 125,000 … enough to achieve (qual 6) w/ labor

MD parts (qual 8) 1 tonne @ Cr 175,000
STATEROOM parts (qual 8) 3 tonnes @ Cr 62,500
Advanced Electronics (used) = 6 tonnes @ Cr 25,000
Strong Acid = 11 tonnes @ Cr 15,000
Strong Alkali = 2 tonnes @ Cr 3000
Basic Electronics (used) = 2 tonnes @ Cr 2,500

Still at BONEYARD:
Type A PP: 4 dTons; 160 tonnes; MCr 2 (salvage value)
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Re: Y2156.11.23 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#112 Post by ateno »

"Well if you make a decision, we can use tomorrow morning to relax a bit while the traps are checked and head back after lunch, will that give you enough time to do your thing DJ?"

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Re: Y2156.11.23 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#113 Post by shaidar »

DJ

DJ looks confused "Thing? Are we talking about getting a vehicle again?"

How long is the trip to The Colony?
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Re: Y2156.11.23 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#114 Post by ateno »

shaidar wrote: Mon Oct 21, 2024 11:29 am DJ

DJ looks confused "Thing? Are we talking about getting a vehicle again?"

How long is the trip to The Colony?
"Huh, no just trying to plan the out and back. I got a stack of payout from the government, I might be able to help with a vehicle. but I was just doing logistics. WE don't want to leave animals in the traps while we
head back to town], right? About 5 hours."


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Re: Y2156.11.23 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#115 Post by Thumper »

Mick-
”Better that I pull the snares tonight. I’ll cook up whatever I find overnight for a delicious breakfast. Then we can head out in the morning. I hate the thought of leaving any critters I snared overnight.

How ‘bout we have some dinner and relax an hour. Then I’ll ask Julliette if she wants to go out with me. No, not like “that” going out Hol. I ain’t gonna steal your girl, so don’t get you knickers in a twist. Might do you space jockeys some good to follow along out in the bush, too.

Whoever stays back, please keep a cold brew waiting for me.
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Re: Y2156.11.23 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#116 Post by Eris »

Thumper wrote: Mon Oct 21, 2024 2:06 pm Mick-
”Better that I pull the snares tonight. I’ll cook up whatever I find overnight for a delicious breakfast. Then we can head out in the morning. I hate the thought of leaving any critters I snared overnight.

How ‘bout we have some dinner and relax an hour. Then I’ll ask Julliette if she wants to go out with me. No, not like “that” going out Hol. I ain’t gonna steal your girl, so don’t get you knickers in a twist. Might do you space jockeys some good to follow along out in the bush, too.

Whoever stays back, please keep a cold brew waiting for me.
Joe shrugs and says, "Sure, I'll tag along. Shotgun and pistol?"
Character Stats
In the Marches, Referee
Candles Against The Night, Jimi Woo; 38; 7B9BA9; Pilot-3, Comm-1, Broker-2, Admin-1, Streetwise-2, Steward-1, Computer-1, Vacc-1, Pistol-2, Cutlass-1; 60,000 lbC; AutoPistol, Cutlass, VaccSuit, HandComp.
Winedark Game: Merchant 1st Officer Antony "Andy" Sokolov, 787AA8, 46, 7 terms; Admin-1, Bribery-2, Electronics-1, Engineering-2, Navigation-4, Pilot-1, Revolver-1, Shotgun-1;Benefits: 8,000/yr, Cr50,000, Low Passage, Low Passage, Revolver, Shotgun
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Re: Y2156.11.23 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#117 Post by Thumper »

Mick-
"That should be fine, Joe"
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Y2156.11.23 evening at Ellie’s Compound

#118 Post by atpollard »

Y2156.11.23 evening at Ellie’s Compound
After a quick supper you head out to collect the snared game. Mick’s traps yielded a 6 kg Hunter with beautiful fur and sharp claws, a 1 kg Carrion-Eater that was very aggressive and had a nasty set of teeth, a 50 kg horned grazer that was exhausted from struggling to run away, and a beautiful flightless bird of about 1 kg. The GRAZER and BIRD would be good eating [25 kg meat yield] and the HUNTER and CARRION-EATER had good furs. The GRAZER also had an extremely thick hide that would make a durable heavy leather if properly tanned.
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Re: Y2156.11.23 Brulatfort (Chester, DJ, Hol, Joe, Mick & Tut)

#119 Post by gurusql »

Hol

Hol will volunteer to drive the truck back. It is not flying but it is the next best thing.
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Re: Y2156.11.23 evening at Ellie’s Compound

#120 Post by Thumper »

atpollard wrote: Tue Oct 22, 2024 12:44 am Y2156.11.23 evening at Ellie’s Compound
After a quick supper you head out to collect the snared game. Mick’s traps yielded a 6 kg Hunter with beautiful fur and sharp claws, a 1 kg Carrion-Eater that was very aggressive and had a nasty set of teeth, a 50 kg horned grazer that was exhausted from struggling to run away, and a beautiful flightless bird of about 1 kg. The GRAZER and BIRD would be good eating [25 kg meat yield] and the HUNTER and CARRION-EATER had good furs. The GRAZER also had an extremely thick hide that would make a durable heavy leather if properly tanned.
Mick will spend the rest of the night skinning the predators, dressing out the meat, and scavenging for tanning producing wood to begin a tanning bath for the hides. He'll work with Julliette to put some meat strips over the coals to slow grill and the bird meat into a stew along with foraged roots and spicing greens for a hearty breakfast. The bulk of the meat, he'll store in the galley of the ship if it's working. He'll tell Juliette that she can have the hides if she finished the tanning, and she can help herself to the meat.

Just before dark, he'll look for a Boabab tree... the kind that the space between the upper branches emit a small pocket of clean air. He'll settle in there for the night. His trusty trophy hunting rifle suspended from a sling and his scatter gun slung up there too.

Before dawn, gather a few strips of saved predator meat, stoke the fire, and put it on a spit. When others awake, he'll waste no opportunity to tell others the same joke over and over again: "Ya can eat it....but tastes like shit."
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