Re: Brigand Hunt, Late Summer 668
Posted: Mon Jul 15, 2024 8:11 pm
Inspire Allies doesn't help with attacks unless you roll 12+. Its primarily a morale booster.Leitz wrote: ↑Sun Jul 14, 2024 10:12 pm Jiho held the sword back by force of will. "Wait a moment, eager one. We are not alone," he whispered. Once Si-woo shot, man and blade were free to engage.
Ji-ho: Magic blade [+?], Pussiance [+1], Inspire Allies [+?]
Jiho attack [_5d6]=(2+1+5+6+4)=18
Si-woo scores 3 hits. They injure on 4+
Ji-hoo deals 4 wounds. He hits on 2+
Wight vs Ji-ho [_5d6]=(2+1+4+4+6)=17 3 hits. It needs 3s.
Ji-ho is temporarily reduced to 4HD. He doesn't stop being Heroic though.
Ji-ho finds himself altogether too accustomed to the horrid touch of undeath. But whereas the ghast was a filthy thing whose toxins gained unnatural power, this monster is an order more terrible. Just its proximity chills the blood and the cuts and bruises it inflicts feel like being plunged into freezing water. As soon as his blood spills it hardens and turns black as if the wound has been left untreated for days.
He feels the strength quickly seeping from his limbs and knows if this fight were to go on much longer he will be no match for the thing before him. It is ironically fortunate that its reckless hate leaves it open to counter attack.
The duel is over now and all around the enemy surge forward in a desperate effort. The Dark Priest does his best to hurl his minions in harm's way and withdraw.
Ji-ho is still in effective single combat as the others close by intercept the wave of zombies.
You all may enter melee, hang back to harass more with ranged attacks or use magic