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Re: [002] A Temple and a Tomb

Posted: Thu Mar 28, 2024 12:52 am
by Marullus
Naugrim calls over Wendell to examine and handle the vestments. "You may know more than me." He then checks out the objects underneath.

Re: [002] A Temple and a Tomb

Posted: Thu Mar 28, 2024 1:45 am
by axis57
Orram cautiously peaks under one of the tapestries covering an alcove to see if anything interesting is hiding behind.

Re: [002] A Temple and a Tomb

Posted: Thu Mar 28, 2024 4:31 am
by Rex
Ulfgar

"What do you have in there?"

Re: [002] A Temple and a Tomb

Posted: Thu Mar 28, 2024 9:22 am
by shaidar
Wendel moves over to join Naugrim in examining the vestments (and the other objects if needed).

Re: [002] A Temple and a Tomb

Posted: Thu Mar 28, 2024 7:19 pm
by Eris
axis57 wrote: Thu Mar 28, 2024 1:45 am Orram cautiously peaks under one of the tapestries covering an alcove to see if anything interesting is hiding behind.
Black Wolf is on one side looking behind a tapestry, so Orram tries the other. There is something in a dark corner lying on the floor between chairs. Pulling the tapestry further back and now that another torch has been lighted, Orram sees that the something is a bag. It isn't flat, so something is in it.

Re: [002] A Temple and a Tomb

Posted: Thu Mar 28, 2024 7:22 pm
by Eris
Rex wrote: Thu Mar 28, 2024 4:31 am Ulfgar

"What do you have in there?"
OOC: Rex, Black Wolf is looking into one Alcove, Orram is looking into the other and Naugrim and Wendel are looking down into the altar. I could assume that Rex means this to go to the pair at the Altar, but I'd rather not assume that. :)

Re: [002] A Temple and a Tomb

Posted: Thu Mar 28, 2024 7:25 pm
by Eris
shaidar wrote: Thu Mar 28, 2024 9:22 am Wendel moves over to join Naugrim in examining the vestments (and the other objects if needed).
Wendel recognizes the vestments as those of a Priest of Ord. They look finely made, expensive, but nothing remarkable. Do either Naugrim or Wendel take the vestments out of the Altar to better examine what lies beneath them?

Re: [002] A Temple and a Tomb

Posted: Thu Mar 28, 2024 9:29 pm
by Marullus
Naugrim asked Wendell to. ;)

Re: [002] A Temple and a Tomb

Posted: Fri Mar 29, 2024 4:47 am
by Rex
Ulfgar

Sorry for the confusion, I meant the altar.

Re: [002] A Temple and a Tomb

Posted: Fri Mar 29, 2024 4:00 pm
by shaidar
Wendel

Seeing the impressive results of the magical trap, Wendel decides to be cautious and casts detect magic in case there are more surprises:

Spellcasting lvl 1 (vs 11): [1d20+3]=9+3=12

Re: [002] A Temple and a Tomb

Posted: Fri Mar 29, 2024 7:50 pm
by Eris
shaidar wrote: Fri Mar 29, 2024 4:00 pm Wendel

Seeing the impressive results of the magical trap, Wendel decides to be cautious and casts detect magic in case there are more surprises:

Spellcasting lvl 1 (vs 11): [1d20+3]=9+3=12
There is a faint source of magic behind and below the Altar, under that trap door. There is another stronger source of magic under the Vestments inside the Altar. He can clearly see some sort of box under it, no two boxes, only one seems to be magical, though.

Re: [002] A Temple and a Tomb

Posted: Fri Mar 29, 2024 9:28 pm
by shaidar
Wendel

Holding onto his spell, Wendel recites a short prayer to Ord before carefully removing the vestments. "There is faint magic under the trap door, and on one of these boxes." he gestures to the box that is emitting a dweomer.

Re: [002] A Temple and a Tomb

Posted: Fri Mar 29, 2024 9:38 pm
by Marullus
Naugrim examines the magical box, then if it seems not obviously trapped, opens it. The Laws govern magic, whether the magic wishes it or not.
Using backgroundto roll with advantage:
Don't Be Stupid (WIS) [1d20+2]=16+2=18[1d20+2]=20+2=22
...then the same with the other one.

Re: [002] A Temple and a Tomb

Posted: Fri Mar 29, 2024 11:12 pm
by Eris
Marullus wrote: Fri Mar 29, 2024 9:38 pm Naugrim examines the magical box, then if it seems not obviously trapped, opens it. The Laws govern magic, whether the magic wishes it or not.
Using backgroundto roll with advantage:
Don't Be Stupid (WIS) [1d20+2]=16+2=18[1d20+2]=20+2=22
...then the same with the other one.
The box emitting a magical essence contains a smaller box covered with Arcane Runes. A Wizard could probably decipher them, but Naugrim cannot...except for one thing. This is some sort of Necromancy trigger. He has the idea that this is tied to whatever happened when the Priests of Shune tried to use the Altar to consecrate it to their god. It is still active and very likely dangerous.

The second box appearance is mundane. When opened you find a small bag containing two vials containing potions, a censer with a small bag of incense next to it, and a key on a silver chain. You recognize the markings on the vials, these contain potions of healing. The censer and incense would be used in rituals here at the altar. The key, well, you're going to have to find what it goes to, you suppose, but you do note that the chain would attach to a loop on a robe, so it was meant to be carried that way.

Re: [002] A Temple and a Tomb

Posted: Fri Mar 29, 2024 11:39 pm
by Marullus
Naugrim gives the potions to Willow and the key to Ulfgar. He doesn't touch the necromancy-box but asks Wendell, "What do you make of it?"

Re: [002] A Temple and a Tomb

Posted: Sat Mar 30, 2024 4:42 am
by Rex
Ulfgar

"Thanks." He tucks the key into his pouch.

Sheet updated.

Re: [002] A Temple and a Tomb

Posted: Sat Mar 30, 2024 9:01 am
by shaidar
Wendel

The wizard is fascinated by the runic box. "Hmmm, let me take a closer look."

He studies the runes on the smaller box, but is careful not to touch it.

Re: [002] A Temple and a Tomb

Posted: Sat Mar 30, 2024 8:50 pm
by Eris
shaidar wrote: Sat Mar 30, 2024 9:01 am Wendel

The wizard is fascinated by the runic box. "Hmmm, let me take a closer look."

He studies the runes on the smaller box, but is careful not to touch it.
Wendel puzzles over the runes for a minute, careful not to touch it, and gets a pretty good idea what they are. They appear to have two magical effects, both link the Altar and what seems to be a Necromantic spell inside it. The first effect hides and blocks the magic that is inside the box, and the second effect is to remove that blocking/hiding spell if the Altar is used in any way by a Chaotic creature. Seeing as the room was filled with undead and the box fairly stinks of Necromancy, Wendel can guess what the spell inside the box did...

As best he can tell the spell is still active, too. Any Chaotic creatures are in serious danger if they are anywhere near the Altar. It doesn't affect any Neutral or Lawful creatures in any way.
It occurs to Wendel, that Goblins and Hobgoblins are pretty Chaotic and maybe that's why they couldn't, wouldn't, come into this Temple and needed your party to find the Scepter they were sent to retrieve.

Re: [002] A Temple and a Tomb

Posted: Sat Mar 30, 2024 8:52 pm
by Eris
Black Wolf turns away from the Alcove he was exploring and calls to the others, "Got a door over here."

Seeing Orram looking in the other Alcove he walks over to him and says, "You find anything in here?"

Re: [002] A Temple and a Tomb

Posted: Sat Mar 30, 2024 11:30 pm
by Rex
Ulfgar

"Have you tried opening the door?"