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Re: Action Thread 16
Posted: Fri Apr 19, 2013 3:56 am
by Argennian
Yosef nods to Van, glad to have him back and watching the rear so he can keep a concerned eye on Till's manipulations. He holds the lantern as high as he can to afford the best light he can from where he stands at the entrance. He looks at Bruard's ancient and omnipotent magical helm longingly...
dmw71 wrote:Maybe it's a miniaturized Excalibur? The sword in the mud. Anyone?
OOC: "Let the boy try!" 
Re: Action Thread 16
Posted: Fri Apr 19, 2013 1:19 pm
by Alethan
Noting the high elf's gaze, Till says,"the magic of the helm only works for a limited time, Yosef. We need to clear each room, first, so Bruard can safely scan them quickly in turn."
Re: Action Thread 16
Posted: Mon Apr 22, 2013 5:35 pm
by ToniXX
Alethan wrote:Noting the high elf's gaze, Till says,"the magic of the helm only works for a limited time, Yosef. We need to clear each room, first, so Bruard can safely scan them quickly in turn."
Bruard nods then says
Good point, little friend. I say we don't touch this dagger until I use the helm's magic. The dagger itself may be a trap of some kind.
Re: Action Thread 16
Posted: Mon Apr 22, 2013 6:53 pm
by rredmond
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Day 19 – 10:35 a
.
Till carefully steps into the room. There are tracks that lead up to the room, but the place is a mess, stuff is strewn everywhere. It's hard to see if there are rat tracks in the room, or if they just throw stuff in there. But Till quite easily finds a broken polearm, gets in close to the mud, but doesn't have to enter it as the dagger is only 2 or so feet away from the edge of the mud patch. With the polearm you are able to push it a bit. It moves like something stuck in the mud, or a lever,
but nothing seems to happen except that now it's slanted sticking in the center of the mud instead of straight up.
Till is about 5 or 6 feet into the room. Everyone else is still outside.
HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
Re: Action Thread 16
Posted: Mon Apr 22, 2013 8:05 pm
by Alethan
Till glances back at the rest of the party.
"It... it acted like a lever when I pushed it. Maybe it did something somewhere else? Should we check out the next few rooms and make sure they're clear before Bruard here uses his helm?"
Re: Action Thread 16
Posted: Mon Apr 22, 2013 9:00 pm
by dmw71
Alethan wrote:"Should we check out the next few rooms and make sure they're clear before Bruard here uses his helm?"
"Is probably a good idea," Jeloon agrees.
"Though, me not sure how much me able to help spot change in different room now... but, maybe? And better safe than sorry."
Re: Action Thread 16
Posted: Mon Apr 22, 2013 9:34 pm
by Alethan
Till moves the party back out into the hallway and to the next room...
(Map again, pls?
)
Re: Action Thread 16
Posted: Fri Apr 26, 2013 5:41 pm
by rredmond
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Day 19 – 10:37 a
We'll keep pushing on. I'll NPC Greg and Mitch for now
.
You move out of the room and further down the hallway to the next room. You now stand outside the "Empty" room.

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[/b]
HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
Re: Action Thread 16
Posted: Fri Apr 26, 2013 8:04 pm
by Alethan
We've already scanned the empty room initially, but Till steps into the room warily, just to look around and make sure it is still empty before moving everyone along to the next room...
He will only take a few steps in before stopping to see the room more clearly with the lantern casting proper light.
Re: Action Thread 16
Posted: Fri Apr 26, 2013 8:35 pm
by rredmond
Alethan wrote:We've already scanned the empty room initially, but Till steps into the room warily, just to look around and make sure it is still empty before moving everyone along to the next room...
He will only take a few steps in before stopping to see the room more clearly with the lantern casting proper light.
With the light it's less scary, but still seems pretty empty.
Re: Action Thread 16
Posted: Fri Apr 26, 2013 8:57 pm
by Alethan
"Alright, nothing here, it appears. Let's check the next room down."
Till does so...
Re: Action Thread 16
Posted: Sat Apr 27, 2013 12:54 am
by dmw71
Jeloon will continue to watch Till's back.
Re: Action Thread 16
Posted: Sat Apr 27, 2013 5:53 am
by Argennian
Yosef will continue to hold his position in the marching order by Bruard, holding the lantern high to give the most light. He shares his time with looks over Jeloon and Bruard's shoulder to see what Till is into and keeping an eye on Van and the party's rearguard. He sheathes his longsword to be able to have a hand free if he needs to cast a spell.
rredmond wrote:.
We'll keep pushing on. I'll NPC Greg and Mitch for now
.
OOC: didn't realize you were waiting on me, Ron! Sorry about that, Yosef was just holding the lantern and keeping an eye out while Till was making the general reconnoiters! 
Re: Action Thread 16
Posted: Sat Apr 27, 2013 11:39 am
by rredmond
nah Mitch, it's all good. I thought work had been kicking your tuckus lately. 
Re: Action Thread 16
Posted: Mon Apr 29, 2013 10:21 pm
by ToniXX
Argennian wrote:
rredmond wrote:.
We'll keep pushing on. I'll NPC Greg and Mitch for now
.
OOC: didn't realize you were waiting on me, Ron! Sorry about that, Yosef was just holding the lantern and keeping an eye out while Till was making the general reconnoiters! 
I was in the same position. Didn't realize I was holding anything up. I had no input so I didn't post.
Re: Action Thread 16
Posted: Tue Apr 30, 2013 2:41 pm
by Argennian
rredmond wrote:nah Mitch, it's all good. I thought work had been kicking your tuckus lately. 
OOC: alas, this is true. Yet again.
(My company bought a wireless company and we have put a ton of customers on what we call an EoFW (Ethernet over Fixed Wireless) product. It's done via antennas and is a "line of sight" technology. Corporate was suddenly told a few weeks ago that the base station feeding all our Hayward and Fremont customers is being decommissioned by the first of next month. Oh wait, that's tomorrow!
)
Re: Action Thread 16
Posted: Thu May 02, 2013 1:05 pm
by rredmond
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Day 19 – 10:40 a
.
You move out of that room and further down the hallway to the next room. Till takes a good peek inside the Dining stuff room. Like the others, there are no apparent exits. Piles of eating utensils cover the floor of this room. Plates and mugs are also included. There are hundreds of pieces, but all of them, as far as you can see are damaged and valueless. You can't see floor in this room, there's a couple of inches of smashed and broken stuff covering the floor as far as you can see.

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[/b]
HPs: Jeloon - 23/29; Till - 36/36; Yosef - 8/10; Bruard - 16/19
WIH: Till: short sword (15' radius light); Jeloon: Longsword (20' radius light), shield; Yosef: bow and arrow; Bruard: Mace, shield; Van: +1 ogre spear, shield; Eyman: +1 Battle Axe, shield
MO: 1- Jeloon; 2- Till; 3- Bruard & Eyman; 4- Ancor, Rosin, DAMs; 54 - Yosef ; 5 - Van
Consumables: Lantern - (Yosef) continual light 60' radius; Torch, 58 minutes (off), 40' radius; Torch, 60 minutes (off), 40' radius.
--------Spells: Yosef: 1-2/2, 2-1/1; Bruard: 1-5/5, 2-3/4
.
Re: Action Thread 16
Posted: Thu May 02, 2013 2:12 pm
by dmw71
rredmond wrote:There are hundreds of pieces, but all of them, as far as you can see are damaged and valueless. You can't see floor in this room, there's a couple of inches of smashed and broken stuff covering the floor as far as you can see.
"Me could go stomp around in there," Jeloon offers.
"Could be fun... " she shrugs,
"but would be noisy."
Re: Action Thread 16
Posted: Thu May 02, 2013 3:08 pm
by Alethan
"Why not?" Till replies, "They already know we're here..."
Re: Action Thread 16
Posted: Thu May 02, 2013 3:17 pm
by dmw71
Alethan wrote:"Why not?" Till replies, "They already know we're here..."
Jeloon flashes a wide, toothy smile. She peers into the room, looking to pick her entry point.
"You come get me if me fall in pit, no?" she jokes before parading straight into the middle of the room; stomping as she goes.