Barrow Mounds: Under the Vulture's Shadow.

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Quonundrum
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Re: Barrow Mounds: Under the Vulture's Shadow.

#101 Post by Quonundrum »

Moriartus

Although he was relieved that the smoking distraction bought Fydmar and Rickford the time to free Dougal from underneath the boulder, every crushing step of a rotting foot upon his burning cigars was a bitter sip of tea. Using the element of surprise to full advantage, he casts a Shield spell in anticipation of close quarters combat.

Spell Recovery (17): [4d6+1]=14+1=15
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Karaunios
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Re: Barrow Mounds: Under the Vulture's Shadow.

#102 Post by Karaunios »

Dougal

Dougal stands up as fast as he can once Fidmar and Rickford help him up. "Thank ye, folks. I thooght I was daun faer!" He gets his bow ready after limping for some seconds.

"I daun't see ony othar solution than daen' thes!"

Short Bow - To hit: [1d20+1]=1+1=2; Dmg S/M/L: [1d6]=5

Short Bow - To hit: [1d20+1]=14+1=15; Dmg S/M/L: [1d6]=2

Of course, dice roller, of course. Do you know what I was thinking before rolling the first attack? "Please don't let it be a 1" :lol:
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Re: Barrow Mounds: Under the Vulture's Shadow.

#103 Post by scottjen »

Fydmar
Takes aim with his X-bow and fires at the nearest fiend.
X-bow attack [1d20+2]=18+2=20
Got you ya dead bastard, he mutters (likely only Dougal hears)
He will place another bolt and ready another shot if possible. If not he will drop the X-bow & ready his short swords.
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Re: Barrow Mounds: Under the Vulture's Shadow.

#104 Post by scottjen »

Fydmar
Sorry, I had to look up the X-bow damage.
X-bow damage [2d4]=5
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Re: Barrow Mounds: Under the Vulture's Shadow.

#105 Post by gurusql »

Cadeweed

Cadeweed does not want his brains to be eaten by the zombies, that is what they do right? He will make sure he knows his escape route off the hill and then will fire a bullet at the lead zombie coming at him and Two-Birds. "Let us kill, I mean stop that one!", says Cadeweed as he lands a bullet right where he was aiming.

Attack with Sling[1d20+2]=18+2=20, Damage with Sling Bullet S/M [1d4+1]=2+1=3 L [1d6+1]=2+1=3
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Re: Barrow Mounds: Under the Vulture's Shadow.

#106 Post by Paladin »

Marcel Gerard Desrosiers

Upon seeing the zombies closing in, Gerard will raise his holy symbol toward them and pray for the power to turn them away.

[1d20]=10
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Re: Barrow Mounds: Under the Vulture's Shadow.

#107 Post by Spearmint »

Barrow Mounds, southwest of Helix, Duchy of Aerik.

19.05pm. Windy, light rain.
Light: Visibility poor, restricted to 60'ft radius. Lantern (Rickford) Lantern (Duval).
Effects: none.


The party take the initiative to go on the offensive. Spells are invoked, missiles loosed, divine curses uttered. Dougal tests for range with his first, the second hits a zombie in the shoulder. It turns in shock only to be impaled further by a shaft from Fydmar which sends it tumbling down the incline. To their left at the barrow entrance, Duval replicates the ranger with a test flight before hitting one of the walking dead. Rickford advances upon the lurching figure and cleaves his head from shoulders. To their left (at a 3' o'clock position) Marcel calls upon his deity for favour but in this wilderness, his prayer goes unanswered. Moriartus draws an unseen interposing shield to buttress his defences.

Cadeweed crowns a zombie with a headshot stone. Before many of the zombies can respond, Two-Birds invokes the power of Silvanus and scatters half the horde to the four winds as they suffer the retribution of a holy word.

The remaining zombies though are alerted to your presence. Temporarily reduced in number, the battle swings in your favour. Surprise over they advance up the incline. Their relative jerkiness and shuffling plus the advantage of higher ground gives you the initiative.

actions please.
so imagine a clock for positions. At 12 are TB & Cade. No zombies.

At 3. Marcel & Mori vs 3 zombies.

At 6. Rick & Duval vs 3 zombies.

At 9 Doug & Fyd vs 2 zombies.

For archery and two arrows rate of fire. I use one on your initiative and one after the opponent's. If they miss you in melee, you can step away to loose the second arrow. If they hit in melee, no missile attacks are permitted as you are engaged in hand to hand combat.

Folks can move one quadrant and still attack.
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Re: Barrow Mounds: Under the Vulture's Shadow.

#108 Post by Karaunios »

Dougal

"Good shot, Fydmaer! Let's bring the others daun!"

Dougal will step backwards if any zombie starts getting to close and there's room behind him for it, and if it's possible at all. If there's no other way of fighting the zombies without breaking the formation, he'll engage in melee with his sword next round.

Short Bow - To hit: [1d20+1]=7+1=8; Dmg S/M/L: [1d6]=3

Short Bow - To hit: [1d20+1]=3+1=4; Dmg S/M/L: [1d6]=5

:)
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Re: Barrow Mounds: Under the Vulture's Shadow.

#109 Post by gurusql »

Cadeweed

Cadeweed sees an opening with the great job by Two-Birds. He puts away his sling and draws his blade and quickly and quietly heads down the hill in the forementioned 12 o'clock direction. At first glance it appears that he is running away from the conflict, but with all of the torches you can see that Cadeweed heads toward the three o'clock direction with the desire the scramble the rear zombies brains which our young hobbit thinks must still be a soft spot for the zombie.

I am assuming that this round he is setting himself up for what he hopes will be a surprise attack next round. :shock: :o
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Re: Barrow Mounds: Under the Vulture's Shadow.

#110 Post by Quonundrum »

Moriartus

Moriartus invokes a Magic Missile spell and launches a bolt of pure magical energy at a zombie.

Magic Missile: [1d4+1]=2+1=3

Spell Recovery (17): [4d6+1]=12+1=13
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Re: Barrow Mounds: Under the Vulture's Shadow.

#111 Post by scottjen »

Fydmar
Fires another shot at the approaching zombie.
X-bow attack [1d20+2]=16+2=18
X-bow damage [2d4]=6
Re-die ya bastard
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Re: Barrow Mounds: Under the Vulture's Shadow.

#112 Post by gurusql »

Cadeweed

With some clarification from our GM, Cadeweed will attempt to scramble Zombie Brain his round.

It appears that steps on a few fallen leaves in the mist and is not at quiet as he hoped, but still is able to land a blow from the rear (+2 to hit not included)

Move Silently (30%) [1d100]=73
Attack with Short Sword[1d20]=19, Damage with Short Sword S/M [1d6]=2 L [1d8]=5
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Re: Barrow Mounds: Under the Vulture's Shadow.

#114 Post by Karaunios »

:lol:
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Re: Barrow Mounds: Under the Vulture's Shadow.

#115 Post by Spearmint »

Barrow Mounds, southwest of Helix, Duchy of Aerik.

19.05pm. Windy, light rain.
Light: Visibility poor, restricted to 60'ft radius. Lantern (Rickford) Lantern (Duval). Torches at base of barrow.
Effects: Moriartus - Shield spell
Health: Dougal -4hp


Cadeweed sneaks off to gain an advantage but his surprise, despite the mist and bracken to hide in goes awry. Just before the zombie is able to turn and claw him, the halfling stabs it in the spine. It further quakes as an arcane missile homes in unerringly to strike it again. Resilient in death as well as life, the zombie clings to the remnants of mortality. Moriartus and Marcel both look death in the face. It grimaces and gnashes at them, reaching for their throats, pulsating jugulars inviting a feast for the ever famished grave escapees. The mage and the rogue are both clawed, Cadeweed grabbed by the vengeful zombie which lifts him off his feet and bites him savagely -6hp. Moriartus finds even the finest of invocations cannot put someone beyond the reach of death. The zombie grabs him and squeezes the breathe out of him. -4hp. both fall comatose at 0 hp.

Two-Birds coshs the zombie assailing the halfling. It finally gives up the ghost and rolls down the incline carrying the halfling in a deathly embrace.

The hirelings combine to down a zombie before they too are overwhelmed. The chainmail of Rickford not enough to save him from being torn open. -6hp. Duval winces from a slash to his back. -2hp

Fydmar shafts a zombie but the ranger gets a jittery aim. Their opponents are relentless and close to attack. Dougal, clawed as well as crushed, -2hp
You attacks faltering and causing minimal damage gives the zombies a window of opportunity to eviscerate the party.

next actions please.
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Re: Barrow Mounds: Under the Vulture's Shadow.

#116 Post by Paladin »

Marcel Gerard Desrosiers

Gerard pales at the sight of his companion falling and his own attack flying wide, but he sets his shoulders and growls an invocation as he smashes down with his morning star to defend the fallen Moriartus. "Unholy beast!" He snarls. "Man down!"

[1d20]=14, [2d4]=3

Come on, dice roller...help me out. Ever since it changed a while back, my rolls are reliably crap.
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Re: Barrow Mounds: Under the Vulture's Shadow.

#117 Post by gurusql »

Cadeweed

Cadeweed lays on the ground. Not trying to be flip, but letting you know I have read and you should not be waiting on me :D
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Re: Barrow Mounds: Under the Vulture's Shadow.

#118 Post by scottjen »

Fydmar
With a grim look on his face as he hears the bad news from the others, he switches to dual shortswords. We may need to beat a hasty retreat, he says slashing at the zombie in front of him.
Short sword attack [1d20]=13 damage [1d6]=2
Short sword offhand[1d20-2]=17-2=15 damage [1d6]=3

Is there a clear avenue of retreat from his position?
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Re: Barrow Mounds: Under the Vulture's Shadow.

#119 Post by Karaunios »

Dougal

Dougal will hack at another of the zombies in front of him and Fydmar, trying to make and opening, which probably will be achieved with their combined effort, in order to let his comrades know as soon as it's ready. And flee.

Broad Sword - To hit: [1d20]=17; Dmg S/M: [2d4+1]=5+1=6, L [1d6+2]=2+2=4

Oh, no, Cadeweed. That sucks!
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Re: Barrow Mounds: Under the Vulture's Shadow.

#120 Post by Spearmint »

Barrow Mounds, southwest of Helix, Duchy of Aerik.

19.06pm. Windy, light rain.
Light: Visibility poor, restricted to 60'ft radius. Lantern (Rickford) Lantern (Duval). Torches at base of barrow.
Effects: Moriartus - Shield spell
Health: Dougal -6hp Rickford -6hp Duval -2hp
Moriartus 0hp
Cadeweed 0hp


Marcel remember at a cleric of Ygg, you have a domain blessing of +1 damage vs undead.

The fight to the death with the undying vs the nearly dead continues. Two-Birds attacks the zombie that has downed Moriartus. He strikes do not do any damage but gives the creature something else to focus in rather than feasting. The hirelings hack and slash, a critical wound by Duval ending the life of one zombie. The second is injured but not fatally.

Marcel, Fydmar, & Dougal all injure their opponents.

The deadly war of attrition carries on with the zombies straining to claw and tear at these meat feasts of fresh blood.

Marcel -6hp, Two-Birds -3hp.
With one zombie slain, other zombies injured and critically the party acting on initiative, you have an advantage to win the battle this round.

actions again please

Fydmar, you asked about retreat. Practically there is nowhere to retreat to. You can climb the barrow structure, see the pic but the zombies once alerted to your presence would chase you relentlessly.
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