Barrowmaze: 1st ed D&D mega-dungeon

I can promise terror, glory, and riches...or a quick and brutal death.
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gurusql
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#101 Post by gurusql »

Sorry to hear, wishing you only the best.
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#102 Post by GreyWolfVT »

Sorry to hear about that Kris, wishing you only the best.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#103 Post by BaltoBruiser »

Kris,

Glad to have you back! Looking forward to cracking on with Barrowmaze and other adventures!

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Re: Barrowmaze: 1st ed D&D mega-dungeon

#104 Post by Scott308 »

Sorry to hear about all that. Best of luck going forward!
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#105 Post by ravenn4544 »

All the best going forward. You can't make this stuff up! :(
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#106 Post by rredmond »

Good to have you back, please let us know if there's anything you need! (On board or off :) )
This is a game about killing things and taking their stuff so you can become more powerful in order to kill bigger things and take even better stuff.
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#107 Post by subaltari »

Welcome back Kris. I'd be happy to help out by buying some of your merch, I believe a UK men's 10 is US 11, but sadly I'm halfway between. :)
I do hope and trust that things will come back around for you & yours.

As we say in OD&D, Fight On!
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#108 Post by Straither »

Happy to have the game restarting. Hope the troubles are over and the new season of challenges and epic roleplay and exploration can continue

Thanks for the bonus xp. Hope to level up once back in civilization, got close to being after-battle ghoul-nibbles a few times.

Every scar tells a story!
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#109 Post by mike808 »

I've enjoyed reading this thread! Hope to see more here. Kris, you have a good sense of humor--the only way to get through the ups and downs.
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#110 Post by Spearmint »

I've enjoyed reading this thread! Hope to see more here. Kris, you have a good sense of humor--the only way to get through the ups and downs.
Thank you mike808 for the comments and private message. I hope your read through of the Barrowmaze pdf you own does not give up too many spoilers.

Actually there have been two or three other GM's who ran various incarnations of a Barrowmaze game on the forum, so it has been widely played before and thus I did note a lot of changes to set encounters and in the 'open world' setting we run with rather than a linear dungeon crawl, there is lots to explore and do outside of the labyrinth itself.

After three years playing we have perhaps explored less than a quarter of the 1st level (no spoilers Mike, IYKYN), so any climatic 'endgame' with big bad bosses and underworld death gods are a little while off yet ...

... subject to current players actions of course and those currently oppressed, possessed or outright in damnable covenant with such evil entities do willingly/inadvertently/negligently herald such days forward.

The Barrowmaze (or rather the GM!) is going through a mini-reboot and consolidating a few expeditions in order to reset new plot lines, player ambitions and regroup after expected player withdrawal following my summer absence.

So get those 4d6's rolling once you are ready to join in.
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#111 Post by Straither »

... and those currently oppressed, possessed or outright in damnable covenant with such evil entities do willingly / inadvertently / negligently herald such days forward ...
and these little character traits are what makes the game so fun to roleplay.
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Re: Barrowmaze: 1st ed D&D mega-dungeon

#112 Post by subaltari »

Straither wrote: Tue Oct 29, 2024 12:29 pm
Spearmint wrote: ...and those currently oppressed, possessed or outright in damnable covenant with such evil entities...
and these little character traits are what makes the game so fun to roleplay.
That's also one reason the game is always recruiting: it needs a constant supply of fresh meat genuine heroes to out-balance the corrupted ones, and fight the real baddies!
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