Memorial Garden Cemetery:
Crypt Siege:
4.02pm:
Illumination:
inside: dimmed lanterns and minor sunlight through stained glass window.
outside: bright sunlight.
The assault of the Crypt by the Temple Orcs and Undead rabble erupts. Characters make (or fail to make) critical actions which could sway the combat to their advantage.
Memorial Gardens: random allotment 1-3 vs cemetery intruders [1d6]=2 Gardens delight: random cemetery option: [1d8]=8
Yew uproots on random [1d20]=9 [4d6]=14
Spells and Prayers. Arcane magists and devout believers each call upon the Names or Runes of power that they put their faith and trust in. Chief among the Orc troop and the guiding hand behind the Undead throng, the Witch-doctor invokes his
Prayer, a spell to bless his own and to curse his enemies. Perhaps he ought to have known better since the Memorial Garden is already perceived to be an accursed place and calling upon
Gruumsh for deliverance only seems to provoke the spirit of the deity that was once worshipped in these Temple courts. By random fate or divine providence ... the tree that
Pallas shelters within suddenly uproots itself and topples headlong to crash upon the prostrate priest as he kneels in worship. The tree trunk hits him like a hammer to a nail only he gets bent crookedly and squished as the timber falls rather than neatly pinned into the earth. Witchdoctor
-14hp, deceased.
The guards accompanying him quake and are suddenly beset as three dwarven warriors launch themselves among them. One, the Phantasm driven onwards by
Mortar, another is
Olleg who surges forward from the crypt, triggering his
Ring of Spell Storing: Jump to leap high over the Undead and land plumb in the midst of the guards.
Olleg: shield bash [1d20]=12 melee [1d20+1]=8+1=9 [1d8+1]=5+1=6Elwita: broadsword melee [1d20+1]=1+1=2 [2d4+1]=3+1=4Orc guard: Polearms: vs Elwita [1d20]=12 [1d10]=1 [1d20]=2 [1d10]=4 vs Olleg [1d20]=19 [1d10]=7 [1d20]=6 [1d10]=6
The last is
Elwita who braves running around the slower moving Undead to try and secure the cemetery exit for the group. None of the characters actually make successful attacks but the fearful Orcs, fighting as a coordinated and well drilled unit, pair up on the three dwarves and wounding
Olleg -6hp . The Phantasm takes another wound, reacting accordingly, but still visually rages and snarls and the guards have no reason to disbelieve it to be anything other than a real berserker. To the extent that one guard believes his own life cut short as a phantasmal blade seemingly hacks through his defences and stabs him in the chest. His heart attacked and pounding only a single dramatic beat before bursting inside his chest.
-5hp, deceased.
Dwarven berserker phantasm: (striking equal to Mortar in melee) [1d20]=17 [1d8]=5
Edel invokes his
Sleep spell, inducing the crossbowmen and the Orc Sgt on the west and north wall to all fall prone on the wall, wilting to collapse in exhausted heaps.
-7 Orcs
Sleep spell effectiveness: [4d4]=7 Colour Spray effectiveness: [1d6]=2
A lurid fan of mesmerising colours streak from the bushes. The unseen source
Mortar invoking his
Colour Spray to dazzle two of the remains crossbow men.
-2 Orcs.
Orcs: light crossbow bolts [1d20-4]=19-4=15 [1d6+1]=2+1=3 [1d20-4]=3-4=-1 [1d6+1]=6+1=7 [1d20-4]=3-4=-1 [1d6+1]=5+1=6
The three teaming crossbowmen try to take a beam upon the start of the rainbow magic, loosing bolts. Even factoring in a further bonus from any thin trunk the gnome shelters in, one shaft finds a lucky hit and
Mortar takes a wound,
-3hp.
Galadria & Vennar try to boldly rebuke the Undead. The two resurrected Ogres pay no attention and close in to the Crypt, the Orc guard Undead, steadfast to serve in death as in life. Only the Undead Esther heeds the rebuke and the zombie slave flees panicking into the cemetery undergrowth.
Brick tries to stall the undead from breaching the Crypt threshold, his huge bulk and raised shield though only a momentary bar to the Undead.
I will take your actions as trying to fend the Undead off and this round the Ogres oppose you on a strength vs strength basis rather than roll melee attacks and resolve it as you keep them at bay but a single round.
More smoke rises to fill the Crypt atmosphere causing everyone inside bar
Galadria to take a
-1 to hit penalty due to the increasingly difficult breathing conditions.
Olleg: 15/33hp
Brick: 18/18hp
Mortar: 4/10hp
Vennar: 17/19hp.
Galadria 16/17hp
Durrant: 7/7hp
Edel: 11/11hp (14/14hp with Pallas the Owl:
3/3hp)
Elwita: 12/54hp.
Jacupo: 7/15hp
Rogger: 10/10hp.
Spells available:
Mortar: DM & RM, any 1/4 x 1st, 0/3 x 2nd
Durrant: DM & RM, any 1/4 x 1st, 1/3 x 2nd
Edel: DM & RM, any 3/4 x 1st, 1/3 x 2nd
Galadria: DE cantrip, any 4/4 x 1st, 0/2 x 2nd lvl
Vennar: DE cantrip, any 3/4 x 1st, 1/3 x 2nd lvl
Jacupo: DE cantrip, any 2/4 x 1st lvl, 1/2 x 2nd
Rogger: DE cantrip, any 1/2 x 1st.
Then mayhem and brutal close quarters combat ensues as Undead rabble enter the Crypt to melee with the beleaguered defenders.
next actions everyone please