Memorial Garden: Crypt Siege.
4.01pm:
Illumination:
inside: dimmed lanterns and minor sunlight through stained glass window.
outside: bright sunlight.
The group decide on some delaying tactics.
Mortar turns invisible and exits the Crypt once the doors are going open. Ducking under any bolts triggered his way, he shelters for extra cover in the thick shrubbery to his immediate left and invokes the image of an armoured dwarven berserker, horn helmed and polished mail charging forth in a blaze of glory.
improved phantasmal force.
Mortar mimics the hero saluting his foes, taunting guards, staggering when it apparently receives the impact of impaling bolts.
Orc crossbowmen: [1d20]=19 [1d6+1]=6+1=7 [1d20]=14 [1d6+1]=2+1=3 [1d20]=10 [1d6+1]=5+1=6 [1d20]=19 [1d6+1]=4+1=5
The holographic is very believable, soaking up the damage, and becoming the focus of those Watchmen on the walls who track the steps of the phantasm around the right side of the Crypt.
Inside the Crypt:
"We need clear those archers away. If only we can climb upon the battlements, we could sweep them off the ramparts" laments
Elwita. She readies her broadsword, eager to get into the bloodletting.
"Let the clerics deal with the Undead horde. Warriors need charge the Witchdoctor and guards." suggests
Jacupo.
The smoke inside the Crypt rises, leaking through gaps under the coffer.
Edel and
Galadria can try to block the billows with dampened linens. Breathing in the smoke has no effect upon
Galadria since she bears the
Necklace of Adaption. You have only a few rounds before the smoke becomes unbearable.
Memorial Gardens: random allotment 1-3 vs cemetery intruders [1d6]=6
The Undead Horde shuffle forward, just feet away from the Crypt and indeed within whisper range let alone a loud rebuke of any cleric Turn attempts.
Rogger invokes a
Bless spell, calling upon
Boash to favour the team's morale and martial prowess.
Durrant waves and arcane
Shield to protect him from the expected barrage of missiles.
Olleg: 21/33hp
Brick: 18/18hp
Mortar: 7/10hp
Vennar: 17/19hp.
Galadria 16/17hp
Durrant: 7/7hp
Edel: 11/11hp (14/14hp with Pallas the Owl:
3/3hp)
Elwita: 12/54hp.
Jacupo: 7/15hp
Rogger: 10/10hp.
Spells available:
Mortar: DM & RM, any 2/4 x 1st, 0/3 x 2nd
Durrant: DM & RM, any 1/4 x 1st, 1/3 x 2nd
Edel: DM & RM, any 4/4 x 1st, 1/3 x 2nd
Galadria: DE cantrip, any 4/4 x 1st, 0/2 x 2nd lvl
Vennar: DE cantrip, any 3/4 x 1st, 1/3 x 2nd lvl
Jacupo: DE cantrip, any 2/4 x 1st lvl, 1/2 x 2nd
Rogger: DE cantrip, any 1/2 x 1st.
Next Actions everyone , definite actions please as 'readying an action' or 'waiting' will give initiative to your opponents.