shaidar wrote: ↑Wed Apr 16, 2025 4:50 pm Stobart
Spotting the red priest Stobart swears under his breath, realising he has nothing that can reach the priest.
He puts Meinhardt down and uses his last spell to heal the wizard, praying that it's enough to wake him:
CLW: [1d8]=1
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Hey! One action per round, please! You think I wouldn't notice?

One Short Of A Baker's Dozen
Coming Back To Life
Early Afternoon, Warm Clear
Outside
Renna rushes back outside to tie a rope off for Stobart, who is currently praying for healing over the unconscious Meinhardt on the ledge below. She does not notice the red robed Priest standing on the ledge above hers, who is currently focused on the distant Skeletons chasing Bugs. Unfortunately, the healing isn't enough to get the Mage back on his feet.
Sprinting towards the Bugbears, the little gnome doesn't even notice that the Skeletons suddenly stop following him after turning around to head towards the others again, leaving him suddenly face to....ummmm......knee with a pair of massive monsters that tower over the much smaller Gnome. "You forget something, tiny?"
Ithrandir pokes his head outside the cave for a moment to see 4 Skeletons headed directly for Stobart on the ledge below.
Actions?
square = unconscious
Inside
Much the the chagrin of Keya, seeing the horrific cat in full view for the first time causes Magdal to quickly succumb to its debilitating visage, suddenly standing there frozen in fear. (you can roll me a D3 for that duration in lieu of your next action) He rushes over to grab the dagger from her as the Mummy Cat finally rips the rest of the cloak away, freeing itself enough to become a threat again.
The Cat doesnt even try to escape the fight, leaping up at the Ranger as it hisses wildly, unable to penetrate his armor. (I cant roll to hit anything lately.) Keya gets the dagger in place just in time to make a perfect slice at the undead creature, ripping a wide gash in the side of the former animal as dried stuffing and noxious dust escape from the things former innards. (double damage from the nat 20) Much to his horror, the injury does nothing to stop the ferociousness of this enemy, who spins around quickly for another attack.
Daliedhur takes another swing at the Skeleton trying to kill him, but his mace goes flying across the room instead without injuring the undead further. He calls for Gyb to help the unconscious Tammuz instead of helping him out of this dangerous mess, and the cautious Monk is happy to oblige. He grabs the legs of the fallen Flind and starts dragging him from the lovely room of death.
While this is happening, the Skeleton smacks at Daliedhur again, but is unable to get past his impressive defenses. The elf still hears the moaning from one table where Rida remains unmoving for the moment, the tubes and wires still sticking into his head and face in many places. Hearing the hissing Cat outside the room, the green cloud of gas floating near the ceiling starts moving towards the door as well.
Actions? Meinhardt (MU1) AC:10 -3/5 Sleep, MM, Unconscious
Crobeus (P1) AC:3 4/10
Stobart (C2) AC:5 8/20 CLW/CLW/CLW
Gyb the Meager (M2) AC:9 8/11 Torch
Bugs Donato G (T3) AC:3 24/24
Pimlan (F1/T1) H-L AC:6 -2/9 Unconscious/Tiny:8
Renna (MU1/C1) Elf AC:4 3/9 En/CLW/CLW/CLW
Loyn Shortbeard D (F2) AC:5 -2/23 Unconscious
Keya Redd H-E (C1/R1) AC:5 7/12 D CLW Torch
Magdal (R1) AC:7 11/16 Paralyzed:
Ithrandir (F1/MU1) AC:5 1/7
Daliedhur (F1/MU1) AC:3 6/13 D (Cinder AC:6 4/4)
Tammuz Unconscious