Scroll 1 - The Master Craftsman's Tea Vessel

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Marullus
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#601 Post by Marullus »

Not such a bad idea to finish leveling here in the old thread so the new one starts adventuring. :)
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#602 Post by jemmus »

OK, lets do that and keep the new thread tidy and fresh.

Jinsei is going with kenjutsu and ninjutsu. We know that the Kumo clan is kind of sub-par for edged weapons bugei. So Jinsei knows that his kenjutsu teacher is higher level than he is, but that's about it. After we know Fuma's and Minoru's areas of training, we'll know if Jinsei gets the solo training with a teacher bonus also.
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#603 Post by jemmus »

Jinsei’s training
First of all, Jinsei needs to level up to 2 on the Excel sheet. (Development tab, H5 cell). And roll for 1d6 hit point additions.

On to his three weeks of training. Jinsei wants to train in swordsmanship and stealth. He can study one skill per week, so you’ll need to allocate the three weeks of training between the two skills.

Kenjutsu (swordsmanship) – Starting score 47, BCS 10. But I believe there’s an error in the spreadsheet. Kenjutsu isn’t a bonus skill for ninja, so level shouldn’t be added. BCS is always rounded down, so 47 divided by 5 ends at 9.
-Jinsei’s Learning Rate: 2 points/week
-Teacher (Suzume-sensei (“Sparrow”)), who is an expert at many things, but claims no fanatical devotion to the Way of the Sword as would a bushi) is higher level: Yes, so +1/week
-Teacher is Level 6: No. No bonus.
-Teacher is a Master (100 score in the bugei): No.
-The skill is a bonus skill for the character: No
-Private instruction: Maybe, depending on what Fuma studies. If private, teacher’s score (59) minus student’s score (47) = 1.2 Divide by 10 = +1.2/week. Round to +1.

4 points/week if private instruction, otherwise 3/week.

Ninjutsu (stealth) – Starting score 47, BCS 10 (9 + Level 1, for now before leveling to 2).
Jinsei’s Learning Rate: 2 points/week
-Teacher (Kuri-sensei (“Needle”)) is higher level: Yes. +1/week
-Teacher is Level 6: Yes. +1/week
-Teacher is a Master (100 score in the bugei): Yes. +1/week
-The skill is a bonus skill for the character: Yes. +1/week
-Private instruction: No.

6 points/week

Marullus added a caveat about updating a char Exel sheet, which I admittedly didn’t quite understand. viewtopic.php?p=741901#p741901 Could you expound a little, bro?

We’re about done with training and ready to get on the road!
ffilz, your 2nd Level char, when you’re ready. They’ll be a member of the Kumo clan, of course. Depending on the class and set of skills, they’ll get training bonuses to apply.
Rex, we need Fuma’s choices of his three weeks of study in The Village. The clan is good at karumijutsu (climbing and jumping) and most other ninja things. Stealth, acting (disguise), concocting of poison, administration of such, etc. And fishing.
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#604 Post by Grognardsw »

jemmus wrote: Mon Apr 21, 2025 1:23 am Jinsei’s training


I put level 2 on the sheet before, so I’m not sure why it didn’t stick. I put it in again and added the HP, however I think I overwrote the formula in the HP box because I didn’t know where to add the +1 for the formula to compute it. It’s all befuddling :lol:

Jinsei level 2 HP [1d6]=1

Jinsei will do two weeks of Stealth and one of Swordsmanship. So does that mean I add 12 Stealth to the 47, and 4 points (private) to Kenjutsu of 47 (I didn’t follow your error computations).

Thanks.
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#605 Post by Rex »

Can Fuma train in Silent Kill?
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#606 Post by ffilz »

Sigh, I really need to find the energy to work up a new character...
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#607 Post by jemmus »

Grognardsw wrote: Mon Apr 21, 2025 2:53 am
jemmus wrote: Mon Apr 21, 2025 1:23 am Jinsei’s training


I put level 2 on the sheet before, so I’m not sure why it didn’t stick. I put it in again and added the HP, however I think I overwrote the formula in the HP box because I didn’t know where to add the +1 for the formula to compute it. It’s all befuddling :lol:

Jinsei level 2 HP [1d6]=1

Jinsei will do two weeks of Stealth and one of Swordsmanship. So does that mean I add 12 Stealth to the 47, and 4 points (private) to Kenjutsu of 47 (I didn’t follow your error computations).

Thanks.

Yes, add 12 for Stealth. If no other PC trains in swordsmanship, add 4 there. But if someone else trains in that, you'll lose the private instruction bonus. So you'd add 3 instead.
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PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#608 Post by jemmus »

Rex wrote: Mon Apr 21, 2025 9:41 am Can Fuma train in Silent Kill?
Yes, he has that skill and a teacher is available in the village.
Fuma's Learning Rate: 2 points/week
-Teacher (Gosenkugi ("Spike")-sensei) is higher level: Yes, so +1/week
-Teacher is Level 6: No. No bonus.
-Teacher is a Master (100 score in the bugei): No.
-The skill is a bonus skill for the character: Yes. +1/week
-Private instruction: No. No bonus.

4 points/week
Last edited by jemmus on Mon Apr 21, 2025 11:49 pm, edited 1 time in total.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#609 Post by jemmus »

ffilz wrote: Mon Apr 21, 2025 8:57 pm Sigh, I really need to find the energy to work up a new character...
You could of course maybe take Taisho, level him to Level 2, and give him three weeks training. And maybe make him a little... faster. :)
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PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#610 Post by Marullus »

jemmus wrote: Mon Apr 21, 2025 1:23 am Marullus added a caveat about updating a char Exel sheet, which I admittedly didn’t quite understand. viewtopic.php?p=741901#p741901 Could you expound a little, bro?
Column B calculates your initial skill by combining your attribute scores.
We're past character creation, so those are now fixed. Copy / Paste Special / Values replaces all the formulas with the final number.

When you raise skills, you get to also raise attributes. Training physical skills like stealth and ken-jutsu gets you 1 attribute point per 10 skill points (so you're likely to get 2). You can add them to the physical attribute of your choice.
...if you haven't stripped the formulas from Column B, then raising the attributes will change your initial value and also raise your skills.
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#611 Post by ffilz »

jemmus wrote: Mon Apr 21, 2025 11:48 pm
ffilz wrote: Mon Apr 21, 2025 8:57 pm Sigh, I really need to find the energy to work up a new character...
You could of course maybe take Taisho, level him to Level 2, and give him three weeks training. And maybe make him a little... faster. :)
Well, Taisho is already level 2, and he's had some training... What if I take the 5 extra attribute points I was granted for making Minoru and just add 5 to Taisho's Speed? That would improve his base move from 3 to 5 and that would be that...

I'd be happy with that. Taisho's background was interesting and that is the primary random part of chargen.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#612 Post by jemmus »

We can do that. Taisho's not a part of the ninja clan, so we'd have to figure out how he joined the group. Could be interesting for the story.
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#613 Post by ffilz »

jemmus wrote: Tue Apr 22, 2025 7:42 pm We can do that. Taisho's not a part of the ninja clan, so we'd have to figure out how he joined the group. Could be interesting for the story.
I forget where the clan house is and where I was originally envisioning the shrine Taisho's family maintains. No reason we can't relocate him to the territory around the ninja clan. So maybe not actually a ninja, but a trusted local?
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#614 Post by jemmus »

The clan is in the mountains east of the city of Kofu, which is where Taisho, Burusu, and Akemi have been hanging out. You left from there for the big military battle and the pilgrimage to the Kanto in the East. So it would make sense that Tiasho would run into the clan members around Kofu. I'll work on it.

Taisho's shrine is maybe in Shinano, the province to the north? Or nearby Hida, the setting of the Land of Mists module?
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Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#615 Post by ffilz »

jemmus wrote: Tue Apr 22, 2025 9:00 pm The clan is in the mountains east of the city of Kofu, which is where Taisho, Burusu, and Akemi have been hanging out. You left from there for the big military battle and the pilgrimage to the Kanto in the East. So it would make sense that Tiasho would run into the clan members around Kofu. I'll work on it.

Taisho's shrine is maybe in Shinano, the province to the north? Or nearby Hida, the setting of the Land of Mists module?
Oh, I think it was in Shinano.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#616 Post by Marullus »

It's in the character sheets thread.
ffilz wrote: Thu Apr 22, 2021 2:12 am Taisho

https://drive.google.com/file/d/1eGfG32 ... sp=sharing

Taisho is from a village near Uyeda where his parents have an herbalist shop. As a 2nd son he would not inherit the business so he joined the local Shinto shrine. The shrine being small, he still lived at home. He has undertaken a pilgrimage to Fuji-san.
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#617 Post by jemmus »

Grognardsw wrote: Mon Apr 21, 2025 2:53 am
jemmus wrote: Mon Apr 21, 2025 1:23 am Jinsei’s training


I put level 2 on the sheet before, so I’m not sure why it didn’t stick. I put it in again and added the HP, however I think I overwrote the formula in the HP box because I didn’t know where to add the +1 for the formula to compute it. It’s all befuddling :lol:

Jinsei level 2 HP [1d6]=1

Jinsei will do two weeks of Stealth and one of Swordsmanship. So does that mean I add 12 Stealth to the 47, and 4 points (private) to Kenjutsu of 47 (I didn’t follow your error computations).

Thanks.

Let's see if I can figure this out. I think you want to make all of the changes on the Development Sheet. For Concealed Movement (Ninjutsu), you'd put 12 in the Growth column next to the skill. (It won't change anything elsewhere on the sheet. It's just a cell to keep track of changes.) Then in column C, change the 47 to 59.

There's one thing I didn't mention. When your BCS goes up 1 point, you get to add a point to an attribute. Your BCS will go up 1 point in ninjutsu. Because it's a combat-oriented skill you can add 1 point to a physical attribute (Strength, Deftness, Speed or Health). Column D is for recording Earned Attributes. So 1 goes beside the attribute you want to increase, then you add 1 to the attribute score in Column E.

You can do the same for swordsmanship (kenjutsu), but adding 4. The BCS doesn't go up for this skill, so you don't add to an attribute score for this one.

Finally, don't forget to roll 1d6 for additional HP. Add the number to H10 for your new HP total.
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PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#618 Post by Grognardsw »

jemmus wrote: Wed Apr 23, 2025 12:06 am
Let's see if I can figure this out… For Concealed Movement (Ninjutsu), you'd put 12 in the Growth column next to the skill….

When your BCS goes up 1 point, you get to add a point to an attribute. Your BCS will go up 1 point in ninjutsu.

…don't forget to roll 1d6 for additional HP. Add the number to H10 for your new HP total.
Thanks I’ve updated per your instruction. I’ve been using the Development sheet all along, forgetting there is a different sheet tab. I think I overwrote more formulas, wrecking Marullus’ fine worksheet.

I adjusted Ninjitsu to 12, but do I add another point for BCS going up 1 point, thereby making Ninjitsu a 13?

I had already rolled HP in post #604, for a whopping 1 HP. But my HP was 12, for a total of 13. I’m not sure where your 10 base came from.
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#619 Post by jemmus »

The sheet still looks OK. It calculated the BCSs for you. You don't have to change the values in the BCS cells.

Marullus, I think there's an error in the sheet for ninja characters. Jinsei's getting +2 to BCS for kenjutsu for his level, but it's not a bonus skill for ninja. Would deleting the $H$5 from the formula fix that. (The BCS for ninjutsu looks right).
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: Scroll 1 - The Master Craftsman's Tea Vessel

#620 Post by Marullus »

Yep, that will do it. :)
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