You escaped the underground water control complex, avoided the pursuit of Honfezgalapad’s Gorilla Legions and found your way to the west coast of the Gam’A Zone. There, you happened upon a group of Karub Pirates and bartered for passage to their next destination.

“We make haste for Port Vorak on the shores of the Jag Oru Coast, west across the Exica Sea. You’ll have to make you way from there.”
The three-week sea journey was occasioned by storms, ocean color blooms and sea monsters that were easily managed by the motley crew of the armed Pirate Galley. You lent assistance when necessary and gained the respect of a few crew members.

When the pirates lowered anchor at their port, you witnessed a tense standoff between the Pirate Leader and the Port Authority. It was your impression that the port personnel are subservient to the Karub Pirates. The Authority informed the Pirates that their stores were depleted, and they’d barely be able to resupply before shoving off.
Visibly unhappy, the Pirate Leader instructed his crew to take on provisions for their next journey.
Once the supplies were secured, the Karub leader bid farewell to you with an address loud enough for the port residents to hear:
“Perhaps these Land Lorbies could pay you to investigate the absence of the traders from the interior, since they lack any courage among their numbers!”
You start a new chapter in an isolated base on the shores of a strange land.
Action Details:
Actions?
Hit Points [Luck Point Recovery - 59D]:
Denslow – 42/42 [16/16]
Silvestri – 60/60 [9/14]
Kurot – 50/50 [15/15]
Max – 28/28 [12/15]
Anton – 43/43 [11/11]