Sneaking into the Ruined Temple

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Re: Sneaking into the Ruined Temple

#81 Post by Straither »

Hobgoblin Hovel

The group take bits and pieces of loot; the carved dice, the scimitar, sheepskin cloaks and silken shirts. Fawkes offers to free Esther, releasing her from the collar that binds her. The slave maiden is extremely grateful for being rescued from her dire straits. It would have been far easier to just ignore her plight, sneak by upon whatever plot you have. But you risked the potential of exposure to try and set her free. The ministry of the clerics enough to calm her fears that you have any nefarious intentions for her yourself. Galadria offers to take her under her wing. The slave collar is cast away, replaced by a scarf, sheepskin cloak, blouson, ill fitting boots taken from one of the gang. Even so, better dressed now than at any other time in the city. Of her experience of slavery and things relevant to your mission, she only knows that the city has a large dungeon under the central parks barracks. It receives shipments of slaves, keeping them in chained gangs until sold on as newly collared labourers and domestic servants. There are however some more private enterprises that bypass the city market, taking lines of shackled prisoners for special reasons, people of all races; especially kidnapped for ransom, some for gladiatorial arenas in far flung places, others chosen for sacrifice or breeding purposes. She has seen wealthier merchants come and go from the a gatehouse that fronts an old place of worship. "Many well armed guards serve the gates by day. Some slaves who had tried to escape were slain and subsequently raised anew as undead to be used as thralls to patrol the walls and grounds at night." Possibly she speaks of the ruined Temple you seek.

The decision now then, what to do with her.
"What say you, Esther?"
Given a choice to accompany the group or be left to her own devices, she chooses to stay, preferring if it was offered, to go to the anchored ship. But as that choice remains off the table for now, she follows along on your vague mission 'to go somewhere and do something'.

Galadria wisdom check vs 16 [1d20]=7Esther reactions [1d100]=97

Escaping into Highport

Mortar jerks the reins on the pony, fleeing down the road, wagon wheels clattering loudly, not stopping for hell or high water. In his wake, liberally dropped coins sown as seeds upon the pavement have gathered an immediate harvest of half-starved poor and needy who scramble to gather them, blocking any pursuit of the Derelict Watchtower guards or priest of Gruumsh.

Dodging any militia patrols that might hinder his flight, the mage turns his wagon towards the inner districts. In the prison cage, the two shackled priests of Boash hold on tightly as the wagon tips and sways alarmingly as it speeds along. Eventually the distant horns alerting patrols to the escape recede to dim sounds, but dangers still exist all around. An apparently unmanned wagon hurtling along is quite a prize and it is no surprise then when a pack of urban Kobolds run across the road in front of the pony intent upon commandeering it. They wave raise hands to try and halt the pony, barking and yapping in Koboldish to try and grab at its harness, one even trying to jump up into the driver's seat while several others clamber upon the back of the cage frame to leer and taunt the two captives. A dozen of the canine humanoids try to slow the wagon down, clinging on or running alongside.

"What do we have here? ... Two lovelies to play with ... We can put them to work in the sewers ... No, we can claim the bounty for nabbing them .... flog them to the highest bidder in the market ..." they argue over what advantage they can make.

They poke hands at Jacopo & Rogger, poke fun at them, mocking any distress. Mortar yet unseen has a decision to make.

Highport: group & wagon synchronise?: vs 1-2 [1d6]=6 No. So encounter is random city group ...
Kobolds: [2d6]=12

Actions Mortar, you can try to run them over, outrun them, fend them off, some parlay or anything else.

Sneaking into Highport.

Fearful of Scarface fetching reinforcements or the city militia, the group quickly end any intensive search of the Hobgoblins hovel and gather to continue their hurried sneak through the city's alleyways towards the alleged Slave-Lord ruins.

Repeating the pattern of before, rogue skilled Goran advances using his Halfling stealth to scout the way ahead. It is not about remaining unseen but being unnoticed, irrelevant, incognito, not drawing any attention to himself beyond appearing as a waif or urchin wandering the overcast city streets in the early hours.

Highport: random encounter vs 1 [1d6]=3 [1d6]=4 [1d6]=2

So far so good. The barrow boys noted at the end of the cobblestone alley ignore the group trudging by, burying heads under Hessian sacks to ward off the rain and catch last minute sleep-ins. The Rat-catchers busy themselves with rooting out a rat swarm, their giant pets more than capable of grabbing the largest of giant rats from breached nests, mauling them with savage bites. What the weasels don't kill, the Catchers club mercilessly.

The patrols heading for changeover shifts in the barracks also pay you little heed. In the distance to the west, a few horns repeat for a moment. A few guards look that way then decide that the alarm must be crying out for someone else; it is far too late into their shift and too far away to be of trouble for them it seems. The group can cross to the park opposite the alley to weave between the ancient trunks that somehow survived the city's razing and being fuelled or chopped for timber. Central to the park is the Watchtower Barracks and adjacent to it, a wide platform that has dual purposes, chiefly being used for the marketing of slaves and a gallows bearing a set of nooses for public lynchings. One unfortunate still dangles lifeless on the end of a short rope.

Goran signals Fawkes to take the next narrow alley that leads south from the park. The street is paved, better maintained and partially lit by occasional oil lanterns that hang on the tenement walls. The only patrons in the street however are wild dogs that scoot away quickly enough once a couple of stones get thrown to warn them. You scoot too, as from a high balcony a chambermaid empties her morning ablutions to splash into the street behind you. It seems a regular thing, warning you that residents slowly rouse, the emptying of piss-pots pitter-pattering in heavier downpours than the rain. You exit this long street to another wider tree-lined boulevard that runs across the city, west to east.

As you wait to check the coast is clear, you see a group of mangy Kobold labourers emerge from their ditch dens to run excitedly down the street towards a rampaging wagon that is frantically racing driverless along the road. The Kobolds begin to harass the wagon's pony, trying to slow it down as it rushes along. On the wagon itself, you can perceive a black iron cage that must contain slaves who are being jeered and tormented at by the Kobold street gang.

It could just be the distraction you need to cross over the road and nip between the crumbling ruins that cover the opposite quarter around the Temple Ruin area or it could be another timely intervention to help bless some unfortunates.

Goran and Fawkes do cross over to hide in the rubble strewn ground. Olleg and Brick wait to proceed next. Vennar helps lead Edel who wargs in and out of his Familiar Pallas as the owl flies overhead to provide the bird's-eye view. Galadria, Esther, Durrant bringing up the rear.

Using the superior night vision of Pallas, can see two men in wrist shackles inside the cage. One bashes the fingers and claws of the Kobolds grasping the cage bars while the other is at the front but unable to grasp the pony reins that jerk up and down in the air, tantalisingly out of reach.

Actions everybody.
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Re: Sneaking into the Ruined Temple

#82 Post by Stirling »

Fawkes
She has seen wealthier merchants come and go from the a gatehouse that fronts an old place of worship.
Posing as wealthier merchants in our newly acquired designer sheepskins and silks might be an interesting ruse rather than trying to sneak into the temple by the secret or compromised back door.

If only we had some slaves to sell!

"If we are going to do it, we need do it quick and collectively." he says.
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Re: Sneaking into the Ruined Temple

#83 Post by OGRE MAGE »

Straither wrote: Tue Nov 26, 2024 12:19 am Escaping into Highport

Mortar jerks the reins on the pony, fleeing down the road, wagon wheels clattering loudly, not stopping for hell or high water. In his wake, liberally dropped coins sown as seeds upon the pavement have gathered an immediate harvest of half-starved poor and needy who scramble to gather them, blocking any pursuit of the Derelict Watchtower guards or priest of Gruumsh.

Dodging any militia patrols that might hinder his flight, the mage turns his wagon towards the inner districts. In the prison cage, the two shackled priests of Boash hold on tightly as the wagon tips and sways alarmingly as it speeds along. Eventually the distant horns alerting patrols to the escape recede to dim sounds, but dangers still exist all around. An apparently unmanned wagon hurtling along is quite a prize and it is no surprise then when a pack of urban Kobolds run across the road in front of the pony intent upon commandeering it. They wave raise hands to try and halt the pony, barking and yapping in Koboldish to try and grab at its harness, one even trying to jump up into the driver's seat while several others clamber upon the back of the cage frame to leer and taunt the two captives. A dozen of the canine humanoids try to slow the wagon down, clinging on or running alongside.

"What do we have here? ... Two lovelies to play with ... We can put them to work in the sewers ... No, we can claim the bounty for nabbing them .... flog them to the highest bidder in the market ..." they argue over what advantage they can make.

They poke hands at Jacopo & Rogger, poke fun at them, mocking any distress. Mortar yet unseen has a decision to make.

Highport: group & wagon synchronise?: vs 1-2 [1d6]=6 No. So encounter is random city group ...
Kobolds: [2d6]=12

Actions Mortar, you can try to run them over, outrun them, fend them off, some parlay or anything else.
Before spending any more of his precious magicks trying to save a human he doesn't even know, Mortar tries a few verbal tactics to persuade the Kobolds to leave his wagon alone.

Securing himself in the driver's seat as best he can, hoping he doesn't need to dodge any little monsters who try to grab at him, Mortar urges the pony on even harder, hoping to either crush the pesky wagon thieves, or outdistance them completely.

He shouts out loudly in their own language, trying to sound as large and frightening as possible without using any more spells. "These slaves are being delivered to the MASTER! Keep your filthy hands OFF or you will accompany them into the pits!"

If this doesn't appear to be working, he resorts to his old faithful trick, tossing another handful of silver coins onto the cobblestone street.
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Re: Sneaking into the Ruined Temple

#84 Post by Rex »

Brick

Does Brick recognize Mortar's voice?
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Re: Sneaking into the Ruined Temple

#85 Post by Straither »

Does Brick recognize Mortar's voice?
If you could hear the voice, but as described, it is from a clattering wagon surrounded by barking Kobolds and the unseen figure speaking does so in Koboldish, a language Brick doesn't speak.

So, no. :(
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Re: Sneaking into the Ruined Temple

#86 Post by Ythgar »

[Goran, Halfling, 16/16

Goran stays to the side and works on remaining unnoticed. He signs to Fawkes:
Kobolds never up to good.
Goran hopes to wait for a kobold to stray from the others and will engage or backstab if the opportunity presents.
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Re: Sneaking into the Ruined Temple

#87 Post by Rex »

Brick

Brick steps out into the road, trying to stay back just enough from the wagon so that he doesn't get run over and uses his sword to sweep along the side of the wagon as it passes to hit as many kobolds as possible.

He gets 3 attacks per round against standard kobolds, not sure how you want me to roll for this maneuver.
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Re: Sneaking into the Ruined Temple

#88 Post by Edeldhur »

I was under the impression the wagon was moving away from us?
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Re: Sneaking into the Ruined Temple

#89 Post by Straither »

I was under the impression the wagon was moving away from us?


I will post in the maps & pics thread to provide a positional view.
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Re: Sneaking into the Ruined Temple

#90 Post by Stirling »

Fawkes

Looking at the disturbance down the road with the wagon and Kobolds. I will suggest to the group, "If the wagon comes this way, let's nab it for ourselves and disguise as Slavers "

I will signal Olleg across the road if he so desires to join me so we can sweep one side of the wagon if Brick is readying himself to sweep clear the other side.
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Re: Sneaking into the Ruined Temple

#91 Post by Howman »

[Olleg, Dwarf, 31/33]

Agreeing with the half-orc's opportunistic idea, Olleg hurries across the road to join Goran and Fawkes on the opposite side. Taking a position at the edge of the road, he readies his sword and shield to engage with any kobolds if the wagon is diverted towards the party. "If they come this way, try not to stick any arrows in my back," he grumbles over his shoulder to the halfling and half-orc.
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Re: Sneaking into the Ruined Temple

#92 Post by Edeldhur »

Edel

"We risk drawing too many attention" - Edel offered - "Why not just grab the opportunity afforded by the distraction, and press onward?"
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Re: Sneaking into the Ruined Temple

#93 Post by gurusql »

Vennar

If we knew that Mortar is on the wagon, I would answer differently, but until we know he is there.

"I agree with Edel, take advantage of the distractions and get to the Temple as soon as possible."
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Re: Sneaking into the Ruined Temple

#94 Post by Ythgar »

Goran, Halfling Archer

Goran grins as the dwarf joins their side of the road.
He nods at Olleg and unslings his short bow as he watches the slave wagon.

"Kobold kabobs maybe, not dwarf."

After a moment he adds ". . . this morning at least."
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Re: Sneaking into the Ruined Temple

#95 Post by Scott308 »

Durrant Winterflame - Human Magic User

Durant takes the opportunity to scurry across the road, trying to hide in the ruins. "I just hope this distraction doesn't draw attention that puts us in the middle," mutters the mage.
On November 2nd I will be participating in another 24 hour game of Dungeons & Dragons as part of Extra Life. This organization uses gaming to help raise money to donate to children's hospitals. I'm raising money for Marshfield Children's Hospital in Marshfield, WI, and all money I raise will go to that hospital. All donations are tax-deductible. Please take a moment to check out my donation page below. Thank you.

https://www.extra-life.org/participant/Scott Peterson
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Re: Sneaking into the Ruined Temple

#96 Post by Straither »

Escaping into Highport.

Mortar
Mortar urges the pony on even harder, hoping to either crush the pesky wagon thieves, or outdistance them completely.
Pony reactions: Kobolds or Mortar's urging [1d100]=18

At the unseen Gnome's urging, the pony tries to speed up but the draft animal is not some thoroughbred charger bred for charioteering, rather a base workhorse and having been flogged ragged to outrun those at the Derelict Watchtower, the pony is flagging. Once a line of pesky Kobolds rush into its path, the pony rears and bucks in the wagon traps giving them the opportune moment to try and swamp it as they run alongside jeering.

Mortar bursts out in a spectral voice,

"These slaves are being delivered to the MASTER! Keep your filthy hands OFF or you will accompany them into the pits!" threatening dire consequence for their sudden interruption.

Kobolds reactions to 'ghost' voice: [1d100]=61

The Kobold clambering up onto the driver's bench and reaching for the jerking reins is visibly shocked by the invisible figure's berating of him. He quickly vacates the wagon but those clinging upon the rear cage still hold fast, precariously leaning over to help forcibly steer as those racing alongside alter its course, grabbing the yoke and harness, dodging nimbly away as

Wagon wheels crush Kobold: [1d20]=5 [3d6]=11

the wagon veers upon its side, tottering as it takes a sharp turn. Captive priests Jacopo & Rogger are rattled inside the cage, thrown heavily against the bars, Mortar does his dextrous best to stay seated, but with one hand on the reins and another in his pocket at the vital moment, he is thrown from the wagon to fall into the gutter, spilling his handful of coins in the wagon's wake.

It adds, (or rather subtracts) -55sp to his injury, -5hp.

Mortar: dexterity check vs 16 [1d20]=17

Mortar: silver coins to bribe Kobolds [5d20]=55

Mortar: damage from being thrown off the wagon [1d6]=5

Coming to, he lifts his head to see the wagon, Kobolds and captives head off down the street that runs west to east through the city. About a hundred paces along, you can see silhouetted against the moonlight rays, a rather broad-shouldered warrior type, built like a familiar brick outhouse; and a shadowy group of urban guerillas trying to quickly cross the road ahead of the wagon. Driverless now and pony panicked by the barking mob, the wagon looks on collision course with these pedestrians.

Actions for Mortar.

Sneaking into Highport

The Kobold labourers manage to turn the wagon aside and direct it along the road in your direction. Kobolds cling to the cage on the wagon, taunting the captives inside while others run alongside trying to finally halt the pony.

The group have some indecision. Edel, Vennar & Durrant prefer not to get involved and allow the wagon to pass but half the party see the opportunity to commandeer the wagon and captives as a tool for themselves. Goran, Fawkes & Olleg choose to cross the road, lining up by a roadside ditch, opposite them Brick draws his blade ready to scythe down several of the scaly, mangy-haired humanoids.

As Durrant & Esther try to quickly cross the road it looks as though both may be run over but Galadria steps out with shield and holy symbol raised high to interpose herself between them and the wagon and great risk to herself.

Wagon wheels crush: [1d20]=4 [3d6]=16
Wagon wheels crush: [1d20]=6 [3d6]=7

The pony bucks and rears, stopping dead in its tracks before any fatal collision can happen. There is a moment of surprise on the Kobolds faces as they run headlong into the group. The stunned silence becomes an enforced one as Galadria utters a prayerful blessing,

"Peace be upon you!" invoking a circle of mediative Silence 15'ft radius upon the wagon.

Brick takes that as his signal and he murderously hacks at a trio of Kobolds from the cage, the first ducking under his sweep, the second and third becoming more headless corpses in the gutter.

Bastard Sword [1d20+2]=8+2=10 [1d20+2]=10+2=12 [1d20+2]=15+2=17 to hit [2d4+5]=5+5=10 [2d4+5]=5+5=10 [2d4+5]=4+5=9 damage

Actions everyone

as Fighters, Olleg & Brick can attack thrice vs less than 1HD figures.
Health status & conditions:

Galadria: 17/17hp
Vennar: 19/19hp
Fawkes: 17/17hp
Goran: 16/16hp
Olleg: 31/33hp
Brick: 18/18hp
Mortar: 5/10hp
Durrant: 7/7hp
Edel: 11/11hp (14/14hp with Pallas the Owl:
3/3hp)
Esther: 3/3hp.

Armour Class:

Fawkes: 7/7/7
Galadria: 3/4/4
Vennar: 0/4/1
Goran: 3/7/3
Olleg: 4/6/6
Brick: 2/3/3
Mortar: 8/10/8
Durrant: 9/9/9
Edel: 7/7/7
Pallas the owl: 7/7/7
Esther 10/10/10

5.00am:
Illumination: cloudy moonlight, infravision.

Spells Available:

Galadria: DE cantrip, any 4/4 x 1st, 1/2 x 2nd lvl
Vennar: DE cantrip, any 4/4 x 1st, 3/3 x 2nd lvl
Fawkes: DE cantrip, any 2/2 x 1st lvl

Mortar: DM & RM, any 4/4 x 1st, 2/3 x 2nd
Durrant: DM & RM, any 4/4 x 1st, 3/3 x 2nd
Edel: DM & RM, any 4/4 x 1st, 3/3 x 2ndl
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Re: Sneaking into the Ruined Temple

#97 Post by Stirling »

Fawkes

Training his loaded crossbow upon the Kobolds, once our ambush of the wagon starts, I will trigger my aimed shot.
He quickly vacates the wagon


Noticing this little guy, and worried he may run away to get help, I will target him.

Fawkes: looses Heavy Crossbow: [1d20]=20 [2d4]=6
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Re: Sneaking into the Ruined Temple

#98 Post by Ythgar »

Goran, Halfling Archer-Thief

If Goran spots any kobolds fleeing, he will target them first, otherwise he will target kobolds within short range of his short bow
5"
, and maneuver for his best shot on them.
maneuver: attacks:
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Re: Sneaking into the Ruined Temple

#99 Post by Howman »

Olleg, Dwarf, 31/33

Charging into the fray, Olleg quickly slashes at three kobolds in range.


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Re: Sneaking into the Ruined Temple

#100 Post by OGRE MAGE »

Mortar embarrassingly picks himself up off the street, taking time to gather his coins again, as long as he remains unseen. “Another reason we Gnomes hate those yipping little bastards so much.”

Once he notices the wagon has stopped, with a group of shadowy figures suddenly accosting the pony thieves, he runs to catch up with the group, hoping Brick didn’t need him while he was away.

Eventually arriving, he whispers to any nearby friends to let them know he is still invisible. “Hey gang! I think I found one of those people we were supposed to save, over near the wall I was looking at. He’s in that cage!”

“Oh, by the way, going around the outside of the wall is not a great option.”
:lol:

Assuming movement took up his full action.
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