Plenty of blades to stab and jab into the web caught critters until all are slain, leaving a few normal sized rodents to scurry being trampled underfoot, escaping into the corridors and away if they can. This mausoleum, containing piles of bones and bodies dumped around a central coffer on a raised dias. It was never truly investigated before, certainly when first encountered it was left alone. On closer inspection the coffer has bas-relief skulls and images related to death and the way the skulls and bones were placed had made one or two consider it may be some sought of shrine or memorial.
The stone coffer has a thick heavy lid which could be easily lifted off. The npc's can surround the coffer, weapons raised to attack any awakening undead if such are resting restlessly and they look to you for affirmation to open the grave up or leave it as is.
any preference?
Meanwhile at the adjoining crypt:
As before, once the crypt door is opened, a swirl of grainy sand is suddenly whipped up and blown out of the crypt, affecting those standing a few feet either side. Prepared for just this occurrence, Sven preps himself, remembering he can mask up with the Impurax Beak mask! a good call for it gives him free action in the otherwise dusty and very abrasive atmosphere.As far as the room with the memory sand next, Sven would open that door with his mask on this time, telling the others to remain far enough away so they don't succumb to the effects.
Breathing harshly (like some Dark side of the Force Sith-Lord), you can enter the crypt. On the back wall is a grimacing bronze bust, the face of an angry woman with writhing snakes for hair. She hisses and puffs out, her breath powerful enough to whip up the ankle deep sand from the floor.
Actions for Sven