"Gosh Mick, I sure don't think so!
There was this one time in Basic where I accidentally cut a power line digging a latrine. I was only in the hospital a week that time."
"Gosh Mick, I sure don't think so!
"Roger that, DJ!" Joe says and looks over at Herbie, "You got a list of codes from that box you found, or did you leave them all with DJ?"
Joe has Engineering-0, so he recognizes and can start and operate Jump/Maneuver/Power, but repair might be beyond his skill level...we'll see.You stepped through the door into a small, but tall, building with a control panel and glass wall immediately in front of you and a miniature “starship power plant” beyond the glass doors. Everything was cold and dark. Looking around the Vestibule [F2], there was a wall-mounted control panel with racked equipment to the right, a control pedestal with a dark touch-screen in the center, and a locker to the left. The floor was raised and made of metal grates. The glass wall had two doors that opened automatically … except when there was no power (like now). Shining a light through the glass, you can see several more sets of wall-mounted controls around the Power Plant.
[ I have assumed that anyone in the group with a “spacer” background of any sort will recognize a Starship Fusion Power plant if they saw one.] Determining the condition of the PP requires “ENGINEER” skill (if anyone cares to attempt anything).
Sure thing, Joebut says to Mick, "Check that locker over there while I'm doing this, that might be access to the kickstarter if there is one."
You are entirely welcome!atpollard wrote: ↑Thu Apr 18, 2024 8:08 pm 2156.11.7.1410 - Arctic Complex
MICK, JOE & HERBIE:
Herbie provided the task light via his headlamp for Joe to locate and muscle the manual control to open the glass doors as Mick searched the locker full of manuals and spare parts (haphazardly tossed into bins on shelves) and located an Igniter Cylinder.
Joe inserted the Igniter into the slot on one of the control panels in [F3] and all of the panels in [F2] and [F3] came alive … a good sign. Joe initiated a startup systems check for the Building 3 Power Plant. Joe monitored the controls in [F3] as Mick monitored the main control in [F2] and Herbie scanned the side control in [F2] for any red lights or warning messages.
All systems seemed operational ... all that remained was to slowly POWER IT UP!
Hesitantly, Mick scans the panel’s indicators:"How's it look out there Mick?"
Wait? I need to investigate that. Might be a snow burrowing rodent, but I should check that out. Can I borrow Sophie for a bit? Herbie, can ya bring your shovel?“Sorry about that, but something caught Sophie’s attention and she wanted to chase after it.”
"I'm bringing the fusion plant back online, very cautiously, but won't feed power out to other buildings until we can isolate problems and fix them." Joe comms back.shaidar wrote: ↑Fri Apr 19, 2024 7:33 am DJ
DJ gets on the comms, he sounds excited "Guys, I think I've found the problem, actually there were two problems. There was a critical component failure in building 5, then later a power surge in building 4 shutdown both the power systems. We are going to have to carefully bring up the power systems separately and check if they are OK, but I'm not an expert in those types of power systems. The part for building 5 should be in the stores here, but it's missing, so I hope the previous team already took it over the building 5, or there is another spare in their ATV outside."
Thumper wrote: ↑Fri Apr 19, 2024 2:23 pm Mick over comms:
Ok DJ. What’s next? Joe, you want to stay here and monitor this power plant while Herbie and I go to Building 5? Your bloke’s call.
Uh, ya want Val to search the VET ATV’s stock?
With it getting dark out, Olivia, confirm you have the multi-spectral binoculars?
Joe immediately comms with this information, "The reactor in Building 3 is working and it could power everything if the crossover is still working, but who knows if it is. I'm heading for Building 4 to try to get that plant back online to power Building 5."atpollard wrote: ↑Fri Apr 19, 2024 7:41 pm 2156.11.7.1440 - Arctic Complex: Building 4
JOE: [Building 4]
Joe monitored the controls long enough to determine that everything was stable, then became bored. He started organizing the locker - sorting parts from manuals and stacking the manuals neatly - then was flipping through the manuals. Between the illustrations in the manuals and his unusual life experiences [JOT roll [8]+2 = 10], Joe had an epiphany. Building 3 powered Building 2 and Building 4 powered building 5 with an emergency crossover between the two systems. However, you had only restarted Building 3 and had no clue how (and if) the emergency crossover still worked, so they could now enter Building 2 if they wanted, but Building 5 would remain dark and locked until SOMEBODY got Building 4 restarted.
"Damn and hell!" Joe mutters and goes on the comm, "Folks we've got a body over here, a wreaked power plant and beau coo radiation! This power plant is beyond my help. We're going to have to get that emergency switchover working or we aren't going to get power to Building 5."Snowshoeing to mid-ladder and wrestling the mechanical door open, Joe’s comm was blasted with static as soon as the door opened. Glancing inside, he saw an identical setup to Building 3 with minor differences … a hole in the power plant, a dark oily film covering every surface inside the glass containment room [F3], and a corpse slouched in a corner of the control room [F2]. Burns covered half the woman’s face.
Switching spectrums in his helmet, Joe could “see” the building flooded in lethal doses of radiation from the damaged reactor. A quick check and a long sigh of relief … the Vacc Suit would protect Joe for up to 400 hours at this level of exposure. Joe had no intention of being here that long and stepped outside. He closed the door behind him and saw radiation levels fall dramatically (the building was well shielded).