Question for the group:
What is the theme/feel of the current campaign and your characters? Are we dark and gritty, or noble and heroic?
I have worked through and
developed a character and reached a decision point. I am happy with either choice, and that the result to best-fit with the theme and the other characters.
Which character would you and your character prefer to join-up with?
Either way,
Lharzin is the bastard love-child of a rather important Dwarven Clanlead's extramarital affiar with her guilded apothecarist mother. Born under the Sign of the Dragon and, perhaps fulfilling ancient prophesy, she evidenced strange and eldritch powers quite unusual among the Khudzul. Evan as a child they realized that, when she walks in her dreams, she walks the real world and sees that which she should not know, and that she found solace in the deep tunnels and caverns listening to the mountain speak of ancient lore, because for her the walls really DO talk. Whether from an imbalance of nature or trauma of childhood, also evolved a violent and uncontrollable temper, much like a firy dragon herself. To help her overcome her temper and harness her eldritch nature (and to move her out of sight as her father politics around the uncomfortable truth of her bastard existence), she was sent to be cloistered at a chantry among the Shek Pvar.
Option 1: (Dark and Gritty)
She was trained to embrace her fire and anger, as the wizards seek most to unlock her inner power. She has learned to face and use her rage and frenzy, not to fear it. Her inner fire also lends itself to the forge and she can smelt items and weapons (and imbue them with firy enchantment).
(Peleahn convocation, Fire magic. Skills of Alchemy, Cookery, Weaponcraft, Metalcraft)
Option 2: (Noble and heroic)
She was trained to balance her fiery anger with the immutable power of earth and life. By focusing on life force, healing, and the growing of things, she can keep her fiery nature in check. Her anger and rage is a liability she balances and controls, containing and hiding it (until she can't).
(Fyvria convocation, Earth/life magic. Skills of Agriculture, Herblore, Foraging, Animalcraft, Tracking, Survival, Embalming, Physician)