Grimble tries to answer questions as fast as he can while the initial swim in the floyd begins.
"I can't say what we might encounter in the floyd, but whatever you see, just hang on and keep moving along with the group. DONT let go of the pack."
"Oh, and weapons work a little differently in here too." He lets two daggers float, pushing one into the other that passes right through the suddenly insubstantial item. "This is going to take a little getting used to if you've never been in here before."
While you look around, you see distant shapes that appear to pass right through each other as they float about in the mist as well, indicating that any nonliving matter becomes completely insubstantial on this weird pink plane.
Then he answers Feanol. "I can't say exactly, as magic was Syd's forte. But some of his spells worked differently in here, and others didnt work at all. And some of our magic items are wonky in here too. I can't say what yours will do. I guess we will have to all learn as we go."
Floating around in the weightless pink soup takes a bit of equilibrium adjustment for Prime Plane dwellers such as yourselves, as is immediately evident by how many members in the party lose their recently eaten breakfast. While Maag, Theo, and Torbath seem to adjust without incident, Feanol, Amun, Andron, and Alordan all become too queasy to stop their natural bodily function, suddenly barfing uncontrollably. All but Feanol are quick enough to remove their helmet bladders before filling them with puke, instead adding their projectile bile into the pink soup, where it floats around in suspension with the rest of the solids moving around.
![Confused :?](./images/smilies/icon_e_confused.gif)
Grumble sees this and stops his spinning, helping Feanol clean the vomit from her bladder. "Good thing ya didn't have that parrot in there, eh?"
After taking a few more minutes to clean and adjust, Grimble pulls out what looks like a strange pocket watch, looking at it carefully before gathering everyone around. He then pulls out a metal device that reminds you of a child's pinwheel, holding it out in front of him with one hand. "Okay everyone, it's time to go."
There doesn't seem to be any ill effects from removing the helmets in the pink soup, though the gnomes keep theirs secured tightly around their heads all the same.
Actions?
For this run, I will require either a STR or DEX roll at [4d6], whichever you prefer to use. This will indicate how well you can stay with the pack as you move. We will start with one roll each, and deal with any failures as they arise.
Alordan AC3 22/22
Torbath (M3) AC8 18/18 RM, CL, DM, 1st 2/2 2nd 1/1 (top of backpack/inside helmet) Comet AC:7 4/4]
Aliendron AC10 17/17 (CL4) 1st 5/5 2nd 4/4 (MU3) RM, CL, DM, 1st 2/2 2nd 1/1
Feanol (MU3) AC:10 14/14 RM, CL, DM 4/4 1st 2/2 2nd
Theo AC:5 13/13 (Sword)
Amun (F3) AC:2 33/33
Magg AC4 20/20