Chapter 1: Journey through the Jotens
Re: Chapter 1: Journey through the Jotens
In the Jotens - Late Afternoon / Early Evening
Godsday, 11th day of Planting, 597
6th day since leaving Loftwick
Qleceec (AC 1, HP 46/63)
Androgost (AC 5, HP 23/65, Armor 24/26)
Nah Olos (AC 4, HP 23/53)
Siouxsie (AC 2, HP 43/48)
Garrant (AC 8, HP 41/50)
Hex (AC 0, HP 21/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Boff (AC 7, HP 19/61)
Frannie (AC 9, HP 15/26)
First Siouxsie goes in alone and returns safely telling some details of the area, then Nah Olos tries to listen into the Hallucinatory Forest but does not hear much but the tweet of a bird. Then Hex casts his Detect Illusion spell and wanders into the Hallucinatory Forest while Raffi is waiting for Hex to return. When Hex returns Raffi then tries to scout the perimeter, but realizes that is something he has a hard time understanding.
Hex shares with the group a silver necklace with pendant and two decorative metal vials. Decoratively carved, but very dented and scratched up. Both vials are sealed.
Is the group staying here? If so, is it normal watches?
Godsday, 11th day of Planting, 597
6th day since leaving Loftwick
Qleceec (AC 1, HP 46/63)
Androgost (AC 5, HP 23/65, Armor 24/26)
Nah Olos (AC 4, HP 23/53)
Siouxsie (AC 2, HP 43/48)
Garrant (AC 8, HP 41/50)
Hex (AC 0, HP 21/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Boff (AC 7, HP 19/61)
Frannie (AC 9, HP 15/26)
First Siouxsie goes in alone and returns safely telling some details of the area, then Nah Olos tries to listen into the Hallucinatory Forest but does not hear much but the tweet of a bird. Then Hex casts his Detect Illusion spell and wanders into the Hallucinatory Forest while Raffi is waiting for Hex to return. When Hex returns Raffi then tries to scout the perimeter, but realizes that is something he has a hard time understanding.
Hex shares with the group a silver necklace with pendant and two decorative metal vials. Decoratively carved, but very dented and scratched up. Both vials are sealed.
Is the group staying here? If so, is it normal watches?
Re: Chapter 1: Journey through the Jotens
Hex returns to Souxsie, and asks her about the brown/black bugs. Are they natural, or something that can turn into something more monstrous do you think?
When he holds up the pendant he informs the others he reckons it’s worth about 350 golds or so. There are diamond flecks in the metal there, see! he points out.
When he holds up the pendant he informs the others he reckons it’s worth about 350 golds or so. There are diamond flecks in the metal there, see! he points out.
Greys Campaign.
Re: Chapter 1: Journey through the Jotens
Qleceec
"I would prefer to stay somewhere else where I have a better understanding of what the terrain actually is. This smells of trap to me."
"I would prefer to stay somewhere else where I have a better understanding of what the terrain actually is. This smells of trap to me."
Re: Chapter 1: Journey through the Jotens
I see Qleceec's request to keep going, looking for a second or a disagreement.
Re: Chapter 1: Journey through the Jotens
Siouxsie
I am fine to go elsewhere. My feelings on the forest is that it had been used previously, probably a ling time ago and is not set up as a direct threat. Cast in the same way I cast mine, usually as a form of defense. Unless it is hiding something, an entrance to an underground cave, I suspect it is just 'a forest to camp in'.
If my own druid skill perceives it for the illusion it really is, then a search might reveal any hidden entrances. I can scout the area covered by the illusion just to be sure.
I am fine to go elsewhere. My feelings on the forest is that it had been used previously, probably a ling time ago and is not set up as a direct threat. Cast in the same way I cast mine, usually as a form of defense. Unless it is hiding something, an entrance to an underground cave, I suspect it is just 'a forest to camp in'.
If my own druid skill perceives it for the illusion it really is, then a search might reveal any hidden entrances. I can scout the area covered by the illusion just to be sure.
Re: Chapter 1: Journey through the Jotens
In the Jotens - Dusk
Godsday, 11th day of Planting, 597
6th day since leaving Loftwick
Qleceec (AC 1, HP 46/63)
Androgost (AC 5, HP 23/65, Armor 24/26)
Nah Olos (AC 4, HP 23/53)
Siouxsie (AC 2, HP 43/48)
Garrant (AC 8, HP 41/50)
Hex (AC 0, HP 21/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Boff (AC 7, HP 19/61)
Frannie (AC 9, HP 15/26)
Qleceec doesn't like the random magically trees and even though Siouxsie and Hex gave it the all clear the group decides to move forward a little more. As the light continues to fade, about 3/4 mile down the trail the group finds a slightly elevated (about 10' above the trail) section right as the trail has a slight bend. This place does allow the the group to see people traveling down the trail from either direction (light pending of course). There is no evidence of fires or other habitation visible to the party.
Qleceec it is clear to you that five or more humanoids wearing boots with a 6-7' height have come through this area (e.g. the campsite) - perhaps five days ago.
Perfection may be to much to ask for. Actions?
Roll
Godsday, 11th day of Planting, 597
6th day since leaving Loftwick
Qleceec (AC 1, HP 46/63)
Androgost (AC 5, HP 23/65, Armor 24/26)
Nah Olos (AC 4, HP 23/53)
Siouxsie (AC 2, HP 43/48)
Garrant (AC 8, HP 41/50)
Hex (AC 0, HP 21/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Boff (AC 7, HP 19/61)
Frannie (AC 9, HP 15/26)
Qleceec doesn't like the random magically trees and even though Siouxsie and Hex gave it the all clear the group decides to move forward a little more. As the light continues to fade, about 3/4 mile down the trail the group finds a slightly elevated (about 10' above the trail) section right as the trail has a slight bend. This place does allow the the group to see people traveling down the trail from either direction (light pending of course). There is no evidence of fires or other habitation visible to the party.
Qleceec it is clear to you that five or more humanoids wearing boots with a 6-7' height have come through this area (e.g. the campsite) - perhaps five days ago.
Perfection may be to much to ask for. Actions?
Roll
Re: Chapter 1: Journey through the Jotens
Qleceec
"Not great, but good enough."
She works on setting up camp.
"Not great, but good enough."
She works on setting up camp.
- cybersavant
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Re: Chapter 1: Journey through the Jotens
Nah Olos helps set up camp "Should we have our own illusionary forest as well? How long do they last?"
gaming since 1980
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
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Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
- redwarrior
- Ranger Lord
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- Location: Sumner, WA
Re: Chapter 1: Journey through the Jotens
Both Boff and Frannie will help set up camp. Boff will also see if he can find likely "sneaky" avenues of approach and set up improvised "noisemaking" traps along them. Dry branches to snap, vines at ankle level to make someone stumble, etc.
Re: Chapter 1: Journey through the Jotens
Siouxsie
Hallucinatory Forests are permanent until dispelled. I won't cast another, the other one may have be fine enough to camp under. Whatever, I will help camp, guard, cook as needed.
Hallucinatory Forests are permanent until dispelled. I won't cast another, the other one may have be fine enough to camp under. Whatever, I will help camp, guard, cook as needed.
Re: Chapter 1: Journey through the Jotens
Hex and Raffi will help get settled in and place the last two warding stones at the east and west points of camp.
Greys Campaign.
Re: Chapter 1: Journey through the Jotens
In the Jotens - Dawn
Waterday, 12th day of Planting, 597
7th day since leaving Loftwick
Qleceec (AC 1, HP 47/63)
Androgost (AC 5, HP 24/65, Armor 25/26)
Nah Olos (AC 4, HP 24/53)
Siouxsie (AC 2, HP 44/48)
Garrant (AC 8, HP 42/50)
Hex (AC 0, HP 22/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Boff (AC 5, HP 20/61)
Frannie (AC 4, HP 16/26)
The group sets up camp, with Boff, Frannie, Hex and Raffi taking extra care on setting up camp security. As the night progresses a low cloud runs through the area reducing visibility by about half and ruins much of the work that Boff and Frannie set-up. Luckily either the cloud adds some protection or there is no hostile creatures in the area. The dawn comes soon enough in what would normally make the party happy. As the sun rises, it becomes clear that today the group could have to deal with at least a little mud. There is a light mist falling and perhaps this cloud is not so small as it first seemed. The temperatures are in high 50s with a slight 5 MPH wind, but some grumbling starts when everyone realizes that without the horse you will matching through the mud today with the wind and rain blowing into your face.
Any final spells before the morning refresh?
Actions?
Waterday, 12th day of Planting, 597
7th day since leaving Loftwick
Qleceec (AC 1, HP 47/63)
Androgost (AC 5, HP 24/65, Armor 25/26)
Nah Olos (AC 4, HP 24/53)
Siouxsie (AC 2, HP 44/48)
Garrant (AC 8, HP 42/50)
Hex (AC 0, HP 22/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Boff (AC 5, HP 20/61)
Frannie (AC 4, HP 16/26)
The group sets up camp, with Boff, Frannie, Hex and Raffi taking extra care on setting up camp security. As the night progresses a low cloud runs through the area reducing visibility by about half and ruins much of the work that Boff and Frannie set-up. Luckily either the cloud adds some protection or there is no hostile creatures in the area. The dawn comes soon enough in what would normally make the party happy. As the sun rises, it becomes clear that today the group could have to deal with at least a little mud. There is a light mist falling and perhaps this cloud is not so small as it first seemed. The temperatures are in high 50s with a slight 5 MPH wind, but some grumbling starts when everyone realizes that without the horse you will matching through the mud today with the wind and rain blowing into your face.
Any final spells before the morning refresh?
Actions?
Re: Chapter 1: Journey through the Jotens
Qleceec
"We might as well get started, its going to be a long day."
Once everyone is set she will start out.
"We might as well get started, its going to be a long day."
Once everyone is set she will start out.
Re: Chapter 1: Journey through the Jotens
Garrant
Before praying, Garrant offers up a healing spell to Androgost, Nah Olos and Boff:
Androgost:
CLW: [1d6+2]=1+2=3
Nah Olos:
CLW: [1d6+2]=3+2=5
Boff:
CLW: [1d6+2]=5+2=7
And then his final spell to Androgost again:
CLW: [1d6+2]=6+2=8
Before praying, Garrant offers up a healing spell to Androgost, Nah Olos and Boff:
Androgost:
CLW: [1d6+2]=1+2=3
Nah Olos:
CLW: [1d6+2]=3+2=5
Boff:
CLW: [1d6+2]=5+2=7
And then his final spell to Androgost again:
CLW: [1d6+2]=6+2=8
Re: Chapter 1: Journey through the Jotens
Hex will collect his two warning stones and memorise magic mouth, and cast it, on one of the used stones to replace it, instead of his hypnotic pattern spell.
Raffi packs the pairs belongings and is ready when the others deem it time to set off, after partaking in some rations with his master for breakfast.
The pair will look for a way to refill their waterskins also.
Raffi packs the pairs belongings and is ready when the others deem it time to set off, after partaking in some rations with his master for breakfast.
The pair will look for a way to refill their waterskins also.
Greys Campaign.
- redwarrior
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Re: Chapter 1: Journey through the Jotens
Frannie will spread her heals for today amongst Androgost, Nah, and Boff as well.
CLW [1d8]=3 Androgost
CLW [1d8]=8 Nah
CLW [1d8]=5 Boff
CLW [1d8]=3 Androgost
CLW [1d8]=8 Nah
CLW [1d8]=5 Boff
Re: Chapter 1: Journey through the Jotens
In the Jotens - Starting out
Waterday, 12th day of Planting, 597
7th day since leaving Loftwick
Qleceec (AC 1, HP 47/63)
Androgost (AC 5, HP 38/65, Armor 25/26)
Nah Olos (AC 4, HP 37/53)
Siouxsie (AC 2, HP 44/48)
Garrant (AC 8, HP 42/50)
Hex (AC 0, HP 22/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Boff (AC 5, HP 32/61)
Frannie (AC 4, HP 16/26)
Lots of healing happens from Garrant and Frannie. Hex collects his two warning stones and creates a third. Unless there are other spells the group can head out into the light rain.
Waterday, 12th day of Planting, 597
7th day since leaving Loftwick
Qleceec (AC 1, HP 47/63)
Androgost (AC 5, HP 38/65, Armor 25/26)
Nah Olos (AC 4, HP 37/53)
Siouxsie (AC 2, HP 44/48)
Garrant (AC 8, HP 42/50)
Hex (AC 0, HP 22/27, Armor 8/8)
Raffi (AC -1, HP 21/21, Armor 8/8)
Boff (AC 5, HP 32/61)
Frannie (AC 4, HP 16/26)
Lots of healing happens from Garrant and Frannie. Hex collects his two warning stones and creates a third. Unless there are other spells the group can head out into the light rain.
Re: Chapter 1: Journey through the Jotens
Qleceec
Qleceec will lead the way.
Qleceec will lead the way.
Re: Chapter 1: Journey through the Jotens
The gnome and halfling will follow in their marching order.
Greys Campaign.
- cybersavant
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Re: Chapter 1: Journey through the Jotens
Nah Olos before the group leaves he chats with Siouxsie "So, why would anyone leave such a spell active? Is there a way for others to cancel it?"
As they head out falls in line as usual. "So, how late will we be?"
As they head out falls in line as usual. "So, how late will we be?"
gaming since 1980
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>
cybersavant.proboards.com
- = - = - = - = - = - = - = - = - = - = - = - = -
Andreas Larson; Law of the Gun <Boot Hill 3e>
Nah Olos; Earthquakes in the Jotens <AD&D 1e>
Asxerthsis ; In The Year 62,062 <SWN>
Rehtai Khtao ( Rehleh Tharee Dar ); Shadow of the Storm <Traveller MgT2e>
Carter Stone; Lore of the Plains <1e/OSRIC Weird Wester>