Epilogue...
A new day has settled on Harborside Hospital and upon the city of Baldur's Gate. Where once the streets ran with blood or crawled with undead, things have calmed down a bit...if such is possible in a city this size. In the past few days, kingpins have fallen and ordinary adventurers have arisen to a place where common folk know their names.
Ambergris sits at a booth in his favorite place, Jopalin's, and sips psilocybin tea and enjoys the visions (and voices) playing around in his addled mind. There are still things to do...ways to serve his dark mistress. But for now, she is strangely quiet, and that suits the aging sea captain just fine. He raises his hook and calls for a refill.
Lesh enjoys some tea as well, back in the comforts of a small room where his friend Willow Brownbug does business. He spent many days at Harborside blessing the dead and sending them on to Kelemvor's embrace. He and Willow even returned to the crypts below the hospital to collect grave dust for something the old apothecary has been working on. Lesh misses his new companions, but figures they will soon meet again; after all, they know where to find him.
Tommy returns to the Blade and Stars and is glad to see Lupeen and Aurayaun running the place as a team once again. The dwarf, Kelvar, is at his usual table, and always saves the Tabaxi a chair. While they sip and nibble, the Dwarf often tells Tommy of what his contacts in the Upper City have been gossiping about. Whether its a secret tryst or a secret stash; for now, that's enough for the young warlock. But, he's already getting the itch to be out and about and seeing what kind of trouble he can get into.
Yarl Blacktongue has big plans for his Rats, his family. They are rebuilding the Den and have established themselves with the Urchin's crew in Twin Songs where once the Faithless ruled. Diamond Urchin has taken him under her wing, and has proved a valuable mentor, if not a stern one. She has plans for the dozens of homeless children in (and out of) the city. Having grown up on the streets himself, and having a brotherly love for Cookie, it is an idea Yarl can get behind. And as for Lady Wen? Ah, that woman sends Yarl's heart a fluttering every time she comes to visit...which seems to be with some regularity of late. She is willing to recruit from the Rats and Diamond's crew; there are always undead "waking up" and causing a disturbance. So, life is good and Yarl is content...for now.
Thus ends the adventures in Baldur's Gate.
Thanks for playing fellers!
Axe High! I go!
~ Hedge
Harborside Hospital - Sanctuary of the Dead
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