Rex wrote: ↑Thu Mar 09, 2023 12:57 pm
I could switch Str and Int but it is only a 2 point bump. It does get rid of the -1 penalty. I will also think about switching Notice to Stab (would this cover quarter staff?).
Stab covers any melee weapon, where Shoot is any ranged weapon. So, Stab covers quarterstaff.
Check out the weapon table - there are plenty of weapons that can use your +1 Dex instead of your -1 Str.
If the GM is going to allow a second 14 swap, your character that rolled three -1s is a good candidate. I would wait to see what he says.
Leitz wrote: ↑Thu Mar 09, 2023 1:09 pm
Nicholas Demalain
Mage(Necromancer)
Question: Effort.
Is it Stat + Skill +1, or is it Stat + Skill? It looks like Leitz used the former and I used the latter.
Gravesight is a fantastic roleplay aid for a Chiurgion.
I found that the allure of a half-necromancer to aid the initial game-start is far outweighed by the progression gained by a full-necromancer at middle levels. I'm excited to see what your full necromancer will allow.
Many Arts don't use any effort; it is worth looking at the spell that destroys undead
(Smite the Dead)because it allows a Necromancer to cast it with effort instead of spell slots. Including it in your four spells makes your Necromancer a potent anti-necromancer with more capability.
If you look at the rules for spell picks, a certain number can be High Mage instead of Necromancer. If you're not got going hard-core necromancy those are worth looking at. The Charm Person-equivalent
(Ineluctable Shackles of Volition) is in-character (control over will as an outgrowth of necromancy) and like 1e lasts perpetually instead of briefly. Sleep is always great at 1st level. Detect Magic
(Apprehending the Arcane Form) is probably important for exploration and you're the real caster who could take it, so far....