The Mausoleum

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redwarrior
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Re: The Mausoleum

#201 Post by redwarrior »

Cormag's hopes of Tuurma coming out of her rage is momentarily stymied. He thinks for a moment, but ultimately decides she's not down yet, and it's not a hopeless fight... yet. He hurries to protect her flank, attacking the same creature as her. With any luck, if we take them one at a time, he vainly hopes...


Broad sword hit [1d20+2]=5+2=7 damage [1d8+3]=3+3=6
Broad sword hit [1d20+2]=15+2=17 damage [1d8+3]=7+3=10
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Belkregos
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Re: The Mausoleum

#202 Post by Belkregos »

Belloc

sees the arrow fly in and is relieved he's not alone

blunt weapons work
he said to his companions as he prepares and fires another sling bullet


still trying to maneuver away from the ooze he holds the door unsure how to handle all the threats but surely trying to keep a distance from any monster 
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Ahlmzhad
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Re: The Mausoleum

#203 Post by Ahlmzhad »

Taibhse

Seeing that the fight continues, he swings at the nearest zombie with his axe.

Hand Axe: [1d20]=9

Dmg: [1d6]=6
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Re: The Mausoleum

#204 Post by OGRE MAGE »

The Lost Mausoleum
New Additions


Tuurma rudely pushes aside her friends to get back into battle with the oncoming monsters. They watch as she struggles to stay on her feet, much less fight, missing badly with both of her labored attacks. Cormag has much better luck, knocking the nearest zombie into oblivion with his sword while the three behind it continue to shamble towards the fresh meat. As soon as one zombie falls, another is there to take its place.

Inside the crypt, Belloc is glad to see some aid, even if it isn't very helpful. Another stone from his sling sinks into the blob, causing it to stop completely before turning away towards the back wall again. It appears to be attempting to crawl up the stone interior, possibly slinking back to its crack in the ceiling.

Actions!
m6.jpeg
m6.jpeg (182.32 KiB) Viewed 539 times
Kainaxarthos AC:6 -6/8 1st:2/2 Unconscious/Stabilized
Tuurma AC:7 -2/13 RAGING:10/-6 STR
Ceana AC:5 8/8 1st:2/3 Torch / FR:358
Taibhse AC:7 7/7 1st:1/2 MM
Cormag AC:4 11/11
Mysterious Stranger?/Owl
Maxon AC:6 -10/9 1st:1/2 Dead
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redwarrior
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Re: The Mausoleum

#205 Post by redwarrior »

Cormag smiles to see that Taibhse has stayed in the fight. We might yet win the day! Praise the gods that these things are slow! he shouts as he swings his broadsword at he next zombie to line up.

Broad sword hit [1d20+2]=10+2=12 damage [1d8+3]=5+3=8
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Re: The Mausoleum

#206 Post by Belkregos »

Belloc
thinking the ooze might try to surprise them again later, Belloc tries to give the blob one last shot before it slithers away

Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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sastaz
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Re: The Mausoleum

#207 Post by sastaz »

Seeing more enemies, or rather approaching humanoids that might be considered enemies, Tuurma throws herself at them.

If she, Cormag or any other companion manages to kill the closest one, she will rush for the next in line.

Hand axe attack raging weakened: [1d20+2]=10+2=12 dmg [1d6+2]=1+2=3
Hand axe attack raging weakened: [1d20+2]=20+2=22 dmg [1d6+2]=1+2=3 natural 20 :!:
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Re: The Mausoleum

#208 Post by hedgeknight »

Ceana

The Kelt druid fires twice at the retreating ooze...
Arrow: [1d20]=7 [1d20]=12 [1d6]=2 [1d6]=5
Winter is coming...
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Re: The Mausoleum

#209 Post by Ahlmzhad »

Taibhse

Swings at the nearest standing ghoul.

Hand Axe: [1d20]=20

Damage: [1d6]=3
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Re: The Mausoleum

#210 Post by OGRE MAGE »

The Lost Mausoleum
New Additions


The duo inside the crypt continue to fire at the fleeing ooze, hitting it once again but not killing it outright. It slowly moves up the stone wall, headed back to the crack in the ceiling where Belloc saw it fall earlier.

Again, the trio out in the hallway gang up on the oncoming monsters as they approach, killing the next one in line rather easily before it ever has a chance to attack. The penultimate undead in the line steps up for his turn next. The final monster behind it doesn't appear to have any thoughts of retreat despite the recent switch in battle momentum.

Actions!
Crypt.jpeg
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Kainaxarthos AC:6 -6/8 1st:2/2 Unconscious/Stabilized
Tuurma AC:7 -2/13 RAGING:9/-6 STR
Ceana AC:5 8/8 1st:2/3 Torch / FR:357
Taibhse AC:7 7/7 1st:1/2 MM
Cormag AC:4 11/11
Mysterious Stranger?/Owl
Maxon AC:6 -10/9 1st:1/2 Dead
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redwarrior
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Re: The Mausoleum

#211 Post by redwarrior »

Cormag is starting to settle down into a repetive pattern, destroying these things one at a time seems doable. He notes to himself that you want to string-out the slow moving threats, so you can defeat them in detail.


Broad sword hit [1d20+2]=17+2=19 damage [1d8+3]=4+3=7
Broad sword hit [1d20+2]=11+2=13 damage [1d8+3]=3+3=6

Good dice! Nice, well behaved dice!
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Re: The Mausoleum

#212 Post by hedgeknight »

Ceana

"We got it on the...erm...run!" the Kelt druid says, firing at the fleeing ooze again.
Arrow: [1d20]=15 [1d6]=2
Winter is coming...
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Re: The Mausoleum

#213 Post by Belkregos »

Belloc

continues his attack on the ooze
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: The Mausoleum

#214 Post by Ahlmzhad »

Taibhse

Not gaining quite the knowledge he sought from the undead Taibhse strikes again with his hand axe.

Axe: [1d20]=5

Dmg: [1d6]=2
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sastaz
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Re: The Mausoleum

#215 Post by sastaz »

Still too consumed by the fight to take in anything else happening around her, Tuurma just throws herself on the next ones in line.

Hand axe attack raging weakened: [1d20+2]=1+2=3 dmg [1d6+2]=6+2=8
Hand axe attack raging weakened: [1d20+2]=14+2=16 dmg [1d6+2]=1+2=3
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Re: The Mausoleum

#216 Post by OGRE MAGE »

The Lost Mausoleum
New Additions


The intensity of what once appeared to be a rout of the explorers in this battle has died down considerably with only 2 zombies remaining and the gray ooze now on the run.

An exhausted but still fighting Tuurma tries in vain to destroy the next monster, but lacks the strength and stamina to put it down herself. Just as the thing is about to end her own existence, Cormag steps in to chop the monster back down to the sandy ground unmoving. Taibhse swings wildly as well, watching in earnest as another possible living specimen he could study drops at his feet. The final zombie, who looks strangely similar to the ones you just killed, continues to shamble slowly towards the destruction without hesitation.

Belloc and Ceana fire on the escaping ooze again, finally dropping the thing from the wall it was trying to climb. As the monster dies, it retains its normal larger size half way to the ground, the slimy substance splattering all over the sandstone sarcophagus when it lands. The perfect 10 round timing on that spell was quite fortunate. :D

Actions!

We could save a little time here if Tuurma wants to give me her dreaded d8 roll along with her next action.

Kainaxarthos AC:6 -6/8 1st:2/2 Unconscious/Stabilized
Tuurma AC:7 -2/13 RAGING:8/-6 STR
Ceana AC:5 8/8 1st:2/3 Torch / FR:356
Taibhse AC:7 7/7 1st:1/2 MM
Cormag AC:4 11/11
Mysterious Stranger?/Owl
Maxon AC:6 -10/9 1st:1/2 Dead
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Re: The Mausoleum

#217 Post by redwarrior »

Cogmag moves forward chopping once more at the final creature.


Broad sword hit [1d20+2]=11+2=13 damage [1d8+3]=1+3=4
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Ahlmzhad
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Re: The Mausoleum

#218 Post by Ahlmzhad »

Taibhse

Feeling confident as he has actually connected with the beasts moves forward to swing again with his axe.

Axe: [1d20]=8

Dmg: [1d6]=1
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Re: The Mausoleum

#219 Post by Belkregos »

Belloc
skeptical of the ooze's condition his gaze bounces from ceena, the ooze and the opened door
is it dead? I think it's dead! 
His sling whizzed above his head, ready to fire another bullet. Should he perceive any danger, he would be able to defend himself   (at the ooze if it moves or the door if he sees a  zombie)roll in case needed 
Stitches:- 1st lvl Halfling-Rogue: basics HP:9, AC:14, init.:+3, Sw/Bow: +5 to hit/1d6+3 dam +Sneak attack!
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Re: The Mausoleum

#220 Post by sastaz »

Tuurma staggers towards the last (?) zombie, swinging her axe around her without much regards to her surroundings.

Hand axe attack raging weakened: [1d20+2]=10+2=12, dmg [1d6+2]=2+2=4

Hand axe attack raging weakened: [1d20+2]=16+2=18, dmg [1d6+2]=4+2=6

Uncontrollable on a 1: [1d8]=6 phew
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