Yea, ultimately you want to make a decent choice for the game. Swords and spears mostly rule the game. If someone really wants to use axe or mace, I'll do a bit more work to figure it out, actually, I do need to make maces work since a PC in my Roll20 campaign uses mace... Back in the day we just used swords and spears, and the rare 2-handed axe user (where the rules at the time gave 2-handed axe more damage than sword but a worse parry - which at least was a tradeoff that made for a different weapon).Rex wrote: ↑Sun Dec 11, 2022 6:13 pm The axe is probably OK, follow ups can be tricky with them. The blunt weapon thing is BS, certainly once plate came into use no knight would go into combat without one. Hammers and maces ruled the battlefields of the later middle ages against metal armor. Examination of battlefield mass burials in Europe show the majority of injuries were broken bones not cuts, from the widespread use of mail on. Swords are great against textile armor, not so against mail and plate. I am an analytical chemist in real life and have volunteered my expertise on examining metallurgy, composition testing of various things, and C14 dating because it interests me. So I have read the academic paperers on many if not most of these. As far as reality in a game, I don't really care, just curious how the game works so I don't choose something useless in an effort to fit the character to what I want them to present as. I don't need the best weapon necessarily, but don't want the worst either.
I've put your spells in. At the moment, you gain no particular spell advantage for Silvanus as there are no low enough level Tree spells. I'm working on some spells in that department... But in the meantime, take a stab at spell memorization (note the same m, s, and f as I laid out for Shaidar works for Clerics).