The temple (6:00) is ruled out as a destination once it is explained that the first two colored orbs found (red/grey) have already been put to use there. That building relates to how the first two obelisks were discovered and activated. (5:00/7:00) The rumors of an ancient highly magical sword just sitting there for the taking still aren't enticing enough to convince any fighting types to take the risk with the dangerous undead remaining in the crypts below the temple.
After a solid group effort to determine that the Fun House on the diagram (9:00) must be the next place to use the colored spheres, which should in turn "activate" the next pair of obelisks in the ring (8:00?/10:00?), talk switches to saving Luther and Amun before it is too late. Yrias heals Mayor Daisy, asking if it might be better to wait till the morning when everyone is at full strength.
Daisy scrounges up some items to rebuild her first aid kit, getting a few other items from Nallissa to help supplement her lost gear. Allissa still seems concerned with learning who else might have a smaller stone. She expresses her fear that they may be how this Momma is able to hear and track them at will, even though the discussion continues with hers sitting right out in the open. Though he has no idea how old the note they found with the orbs is, TK suggests that whoever has set up this place to be so mysterious and challenging might still be watching over them, trying to manipulate their very actions. Wake shows off a pair of orbs he has that don't correspond to the two colors already in use. (green/white)
After the question is breached about what might be laying in wait at the very center of the circle diagram, it is agreed that the rescue of Luther and Amun must come before any more frivolous exploration. A suggestion is made to head back up the river trail, gathering as many of the native forces who wish to help fight along the way The only question now is who will all be going along, and when will they leave.
Actions?
Liam AC:4 9/9
Daisy (C3) AC:6 16/23 0/3 1st / 0/2 2nd
Maag AC:4 12/20
Feanol (MU2) AC:10 6/8 RM, CL, DM 0/2
Princess AC:6 5/5
Keg (F4) AC:1 32/32
The Knife (T2) AC:4* 8/8
Wake (C2) AC:3 16/16 3/4 first DE:14
Yrias AC:5 8/8 0/3 1st RM, CL, DM 1/1 1st