Table #9: Dungeon! (TSR, 1981)
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34096
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Table #9: Dungeon! (TSR, 1981)
Turn One: Moes down the corridor to the west (left of the starting location) 3 spaces and opens the door to the room in the north.
Level 1 Monster: [1d7]=5
Attack: [2d6]=5
Level 1 Treasure: [1d9]=4
Level 1 Monster: [1d7]=5
Attack: [2d6]=5
Level 1 Treasure: [1d9]=4
Last edited by GreyWolfVT on Mon Feb 14, 2022 4:09 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
- Posts: 12968
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #9: Dungeon! (TSR, 1981)
Thanks Grey. Let’s all use cardinal directions for clarity. I assume your stated left is from the board perspective, so that is the west corridor three spaces, then north two spaces into the room.
Guru entering the door on his right is the east side, not the right side from the character’s perspective which is the board’s west side.
Guru entering the door on his right is the east side, not the right side from the character’s perspective which is the board’s west side.
Re: Table #9: Dungeon! (TSR, 1981)
Rex
Rex (Blue Hero) moves south 2 squares and enters the western door (opposite Beryl).
Monster Card [1d7]=2
Attack [_2d6]=(3+3)=6
Treasure [1d9]=4
Rex (Blue Hero) moves south 2 squares and enters the western door (opposite Beryl).
Monster Card [1d7]=2
Attack [_2d6]=(3+3)=6
Treasure [1d9]=4
Re: Table #9: Dungeon! (TSR, 1981)
Stephen:
Evok the Wizard prepares for his journey to the dungeon below.
Evok spells [1d6+6]=1+6=7
He memorizes one teleport, 3 fireballs, and 3 lightning bolts.
He steps into the main gallery (1 space) and turns to the east. He heads east for 3 spaces then turns south for one.
Evok the Wizard prepares for his journey to the dungeon below.
Evok spells [1d6+6]=1+6=7
He memorizes one teleport, 3 fireballs, and 3 lightning bolts.
He steps into the main gallery (1 space) and turns to the east. He heads east for 3 spaces then turns south for one.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34096
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Table #9: Dungeon! (TSR, 1981)
sorry with all the images of the board was not sure which direction we were calling North thus my "left" statement as it was left on the zoomed in image of the starting location. Edited post to reflect moving West.Grognardsw wrote: ↑Sun Feb 13, 2022 6:43 pm Thanks Grey. Let’s all use cardinal directions for clarity. I assume your stated left is from the board perspective, so that is the west corridor three spaces, then north two spaces into the room.
Guru entering the door on his right is the east side, not the right side from the character’s perspective which is the board’s west side.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
- Posts: 12968
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #9: Dungeon! (TSR, 1981)

Turn One
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero / Blue / 500gp
#2 / Guru / Superhero / Red / 250gp
#3 / Grog / Superhero / Red knight mini
#4 / DadsAngry / Wizard / White
#5 / Rex / Hero / Blue / 500gp
The adventurers delve into the dungeon, splitting east, west and south. In level one, Greywolf’s hero Moes vanquishes a goblin and loots the body for 500 gold pieces. Guru’s superhero Beryl Ruby defeats a hobgoblin and finds a sack of 250 gp. Rex’s hero Rex fights a giant rat and uncovers 500 gp.
DadsAngry’s Evok the wizard ends his movement on the same space as Grog’s Erekose, so the wizard stops the space before (as two players’ pieces cannot be on he same space.)
The board at end of Turn One:
Whole Board Close Ups with Secret Doors and Level Banners
Monster and Treasure Cards for Turn One:
Turn Two
Declare movement and rolls!
Grog's Erekose moves south five spaces. No rolls needed.
Treasure Count
Re: Table #9: Dungeon! (TSR, 1981)
Evok moves 5 spaces south. No roll needed.
Can I fireball another player?
Can I fireball another player?

- GreyWolfVT
- Wants a special title like Scott
- Posts: 34096
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Table #9: Dungeon! (TSR, 1981)
Turn Two leaves the current room and continues down the western passage 5 spaces heading towards the door to the north (green room).
Level 2 Monster: [1d8]=5
Level 2 Treasure: [1d9]=2
Attack: [2d6]=8
Level 2 Monster: [1d8]=5
Level 2 Treasure: [1d9]=2
Attack: [2d6]=8
Last edited by GreyWolfVT on Thu Feb 17, 2022 12:55 pm, edited 2 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #9: Dungeon! (TSR, 1981)
Gurusql Turn Two: Beryl Ruby exits the room, heading south and travels down the corridor his maximum move (5 squares) toward the door to the purple room.
Total Treasure: 250gp
Magic Items: None
GreyWolf - Can't you only move 5 squares?
Total Treasure: 250gp
Magic Items: None
GreyWolf - Can't you only move 5 squares?
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34096
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Table #9: Dungeon! (TSR, 1981)
my bad then. I stand a square away or two since i had to move down a square or two to go that direction. I'll fix my post.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #9: Dungeon! (TSR, 1981)
Rex
Rex exits the room and heads north, through the main gallery and then SW 2 squares down the corridor.
Rex exits the room and heads north, through the main gallery and then SW 2 squares down the corridor.
- Grognardsw
- Rider of Rohan
- Posts: 12968
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #9: Dungeon! (TSR, 1981)
Turn Two
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero / Blue / 500gp
#2 / Guru / Superhero / Red / 250gp
#3 / Grog / Superhero / Red knight mini
#4 / DadsAngry / Wizard / White
#5 / Rex / Hero / Blue / 500gp
The group splits further, while Grog's Erekose and DA's Evok joke about killing each other on the way to a purple door.
The board at end of Turn One:
Whole Board Close Ups with Secret Doors and Level Banners
Turn Three
Declare movement and, if necessary, rolls! Grey, the green level 2 room will require a 1d7 monster and 1d9 treasure roll.
Grog's Erekose continues south into the purple 4th level room.
Grog Dungeon T3 L4 Monster [1d12]=1, Attack [2d6]=11 L4 Treasure [1d18]=16

Down the stairs to the deeper levels...
Treasure Count
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero / Blue / 500gp
#2 / Guru / Superhero / Red / 250gp
#3 / Grog / Superhero / Red knight mini
#4 / DadsAngry / Wizard / White
#5 / Rex / Hero / Blue / 500gp
The group splits further, while Grog's Erekose and DA's Evok joke about killing each other on the way to a purple door.
The board at end of Turn One:
Whole Board Close Ups with Secret Doors and Level Banners
Turn Three
Declare movement and, if necessary, rolls! Grey, the green level 2 room will require a 1d7 monster and 1d9 treasure roll.
Grog's Erekose continues south into the purple 4th level room.
Grog Dungeon T3 L4 Monster [1d12]=1, Attack [2d6]=11 L4 Treasure [1d18]=16
Down the stairs to the deeper levels...
Treasure Count
Re: Table #9: Dungeon! (TSR, 1981)
Rex
Rex continues down the corridor, entering the SW room when he gets there.
500gp
Monster [1d3]=3
Attack [_2d6]=(2+4)=6
Treasure [1d5]=1
Hopefully I got my card count correct.
Rex continues down the corridor, entering the SW room when he gets there.
500gp
Monster [1d3]=3
Attack [_2d6]=(2+4)=6
Treasure [1d5]=1
Hopefully I got my card count correct.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34096
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Table #9: Dungeon! (TSR, 1981)
since I rolled prematurely do you want new rolls or can I just re-post the ones from turn 2 that I was not able to use?
Moving 2 spaces West and entering the green room to the North.
Level 2 Monster: [1d8]=5
Level 2 Treasure: [1d9]=2
Attack: [2d6]=8
Moving 2 spaces West and entering the green room to the North.
Level 2 Monster: [1d8]=5
Level 2 Treasure: [1d9]=2
Attack: [2d6]=8
Last edited by GreyWolfVT on Thu Feb 17, 2022 12:55 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Grognardsw
- Rider of Rohan
- Posts: 12968
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #9: Dungeon! (TSR, 1981)
You can use your previous roll. Thanks.GreyWolfVT wrote: ↑Wed Feb 16, 2022 6:19 pm since I rolled prematurely do you want new rolls or can I just re-post the ones from turn 2 that I was not able to use?
Moving 2 spaces West and entering the green room to the North.
Re: Table #9: Dungeon! (TSR, 1981)
Gurusql Turn Three: Beryl Ruby continues down the corridor and opens the door to the purple room.
Level 4 Monster: [1d12]=11
Attack: [_2d6]=(4+3)=7
Level 4 Treasure: [1d18]=10
Total Treasure: 250gp
Magic Items: None
Level 4 Monster: [1d12]=11
Attack: [_2d6]=(4+3)=7
Level 4 Treasure: [1d18]=10
Total Treasure: 250gp
Magic Items: None
Re: Table #9: Dungeon! (TSR, 1981)
My action is dependent on Erekose outcome.
- Grognardsw
- Rider of Rohan
- Posts: 12968
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #9: Dungeon! (TSR, 1981)
Turn Three
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero / Blue / 1,250 gp
#2 / Guru / Superhero / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero / Red knight mini / $2,000 gp
#4 / DadsAngry / Wizard / White / 2,000 gp
#5 / Rex / Hero / Blue / 1,000 gp
Grey’s hero Moes enters a 2nd level room and is set upon by a giant spider. He slays the creature and finds a sack of 750 hp.
Guru’s Beryl Ruby delves into a 4th level room, encountering a troll. The superhero nearly kills it (missed by one), but the monster slashes Beryl! It wounds the superhero - retreat two spaces, drop one treasure, lose next turn. Troll attack on Beryl Ruby [2d6]=10 10 on Monster Attack chart.
Grog’s Erekose bursts in on an evil superhero. They clash. Erkose prevails, looting the body for a silver ring worth 2,000 gp. He kicks the corpse in disappointment at such paltry treasure.
DA’s Evok detects the east secret door (one door per roll) and casts a fireball within. It incinerates a ferocious werewolf. Evok finds a silver ring (2,000 gp).
Rex opens a 1st level door and is set upon by a goblin. The hero vanquishes the monster and finds a magic sword (worth 500 gp). Rex, roll a 2d6 to see if it is +1 or +2.
The board at end of Turn Three:
Monster and Treasure Cards
Whole Board Close Ups with Secret Doors and Level Banners
Turn Four
Declare movement and, if necessary, rolls! Guru is out this turn.
Grog’s Erekose exits the room by the south door, proceeding 5 spaces east. No rolls needed.
Treasure Count
Turn Order / Player / Adventurer / Color / Treasure
#1 / Greywolf / Hero / Blue / 1,250 gp
#2 / Guru / Superhero / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero / Red knight mini / $2,000 gp
#4 / DadsAngry / Wizard / White / 2,000 gp
#5 / Rex / Hero / Blue / 1,000 gp
Grey’s hero Moes enters a 2nd level room and is set upon by a giant spider. He slays the creature and finds a sack of 750 hp.
Guru’s Beryl Ruby delves into a 4th level room, encountering a troll. The superhero nearly kills it (missed by one), but the monster slashes Beryl! It wounds the superhero - retreat two spaces, drop one treasure, lose next turn. Troll attack on Beryl Ruby [2d6]=10 10 on Monster Attack chart.
Grog’s Erekose bursts in on an evil superhero. They clash. Erkose prevails, looting the body for a silver ring worth 2,000 gp. He kicks the corpse in disappointment at such paltry treasure.
DA’s Evok detects the east secret door (one door per roll) and casts a fireball within. It incinerates a ferocious werewolf. Evok finds a silver ring (2,000 gp).
Rex opens a 1st level door and is set upon by a goblin. The hero vanquishes the monster and finds a magic sword (worth 500 gp). Rex, roll a 2d6 to see if it is +1 or +2.
The board at end of Turn Three:
Monster and Treasure Cards
Whole Board Close Ups with Secret Doors and Level Banners
Turn Four
Declare movement and, if necessary, rolls! Guru is out this turn.
Grog’s Erekose exits the room by the south door, proceeding 5 spaces east. No rolls needed.
Treasure Count
Last edited by Grognardsw on Fri Feb 18, 2022 5:04 pm, edited 1 time in total.
- GreyWolfVT
- Wants a special title like Scott
- Posts: 34096
- Joined: Wed Oct 30, 2013 10:02 pm
- Location: Central Vermont
- Contact:
Re: Table #9: Dungeon! (TSR, 1981)
Moes moves south 5 spaces heading towards a green room in the south past the turn that leads to the guard room.for clarity I put an X on the square I was aiming for.
Last edited by GreyWolfVT on Fri Feb 18, 2022 2:17 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Table #9: Dungeon! (TSR, 1981)
Rex
Rex moves down the passage and enters the SW room (the first he comes to).
Do you want to just use my previous rolls?
Rex moves down the passage and enters the SW room (the first he comes to).
Do you want to just use my previous rolls?