Table #9: Dungeon! (TSR, 1981)

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Re: Table #9: Dungeon! (TSR, 1981)

#21 Post by GreyWolfVT »

Turn One: Moes down the corridor to the west (left of the starting location) 3 spaces and opens the door to the room in the north.

Level 1 Monster: [1d7]=5
Attack: [2d6]=5
Level 1 Treasure: [1d9]=4
Last edited by GreyWolfVT on Mon Feb 14, 2022 4:09 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#22 Post by Grognardsw »

Thanks Grey. Let’s all use cardinal directions for clarity. I assume your stated left is from the board perspective, so that is the west corridor three spaces, then north two spaces into the room.

Guru entering the door on his right is the east side, not the right side from the character’s perspective which is the board’s west side.
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Re: Table #9: Dungeon! (TSR, 1981)

#23 Post by Rex »

Rex

Rex (Blue Hero) moves south 2 squares and enters the western door (opposite Beryl).

Monster Card [1d7]=2
Attack [_2d6]=(3+3)=6
Treasure [1d9]=4
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Re: Table #9: Dungeon! (TSR, 1981)

#24 Post by DadsAngry »

Stephen:

Evok the Wizard prepares for his journey to the dungeon below.
Evok spells [1d6+6]=1+6=7
He memorizes one teleport, 3 fireballs, and 3 lightning bolts.

He steps into the main gallery (1 space) and turns to the east. He heads east for 3 spaces then turns south for one.
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Re: Table #9: Dungeon! (TSR, 1981)

#25 Post by GreyWolfVT »

Grognardsw wrote: Sun Feb 13, 2022 6:43 pm Thanks Grey. Let’s all use cardinal directions for clarity. I assume your stated left is from the board perspective, so that is the west corridor three spaces, then north two spaces into the room.

Guru entering the door on his right is the east side, not the right side from the character’s perspective which is the board’s west side.
sorry with all the images of the board was not sure which direction we were calling North thus my "left" statement as it was left on the zoomed in image of the starting location. Edited post to reflect moving West.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#26 Post by Grognardsw »

Image

Turn One

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero / Blue / 500gp
#2 / Guru / Superhero / Red / 250gp
#3 / Grog / Superhero / Red knight mini
#4 / DadsAngry / Wizard / White
#5 / Rex / Hero / Blue / 500gp

The adventurers delve into the dungeon, splitting east, west and south. In level one, Greywolf’s hero Moes vanquishes a goblin and loots the body for 500 gold pieces. Guru’s superhero Beryl Ruby defeats a hobgoblin and finds a sack of 250 gp. Rex’s hero Rex fights a giant rat and uncovers 500 gp.

DadsAngry’s Evok the wizard ends his movement on the same space as Grog’s Erekose, so the wizard stops the space before (as two players’ pieces cannot be on he same space.)

The board at end of Turn One:
Image

Image

Whole Board Close Ups with Secret Doors and Level Banners
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen.

Image

Image

Image

Image

Monster and Treasure Cards for Turn One:
Image

The picture above shows the monsters fought and treasure gained. Please keep a running tally of your treasure as part of every post. That way it can be easily referenced.

When a monster is killed or treasure gained, it is removed from the deck list. So in when Grey and Guru each rolled a 5 on the monster, Grey got the goblin then Guru got the next monster that became the new #5, the hobgoblin.

When the list is eventually revealed, you can map your roll history to the list if so inclined.

Turn Two

Declare movement and rolls!

Grog's Erekose moves south five spaces. No rolls needed.

Treasure Count
Greywolf - L1 500gp / 10,000gp
Guru - L1 250 / 20,000
Rex - L1 500 / 10,000
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Re: Table #9: Dungeon! (TSR, 1981)

#27 Post by DadsAngry »

Evok moves 5 spaces south. No roll needed.

Can I fireball another player? :twisted:
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Re: Table #9: Dungeon! (TSR, 1981)

#28 Post by GreyWolfVT »

Turn Two leaves the current room and continues down the western passage 5 spaces heading towards the door to the north (green room).

Level 2 Monster: [1d8]=5
Level 2 Treasure: [1d9]=2
Attack: [2d6]=8
Last edited by GreyWolfVT on Thu Feb 17, 2022 12:55 pm, edited 2 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#29 Post by gurusql »

Gurusql Turn Two: Beryl Ruby exits the room, heading south and travels down the corridor his maximum move (5 squares) toward the door to the purple room.

Total Treasure: 250gp
Magic Items: None

GreyWolf - Can't you only move 5 squares?
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Re: Table #9: Dungeon! (TSR, 1981)

#30 Post by GreyWolfVT »

gurusql wrote: Wed Feb 16, 2022 3:14 pm GreyWolf - Can't you only move 5 squares?
my bad then. I stand a square away or two since i had to move down a square or two to go that direction. I'll fix my post.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#31 Post by Rex »

Rex

Rex exits the room and heads north, through the main gallery and then SW 2 squares down the corridor.
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Re: Table #9: Dungeon! (TSR, 1981)

#32 Post by Grognardsw »

Turn Two

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero / Blue / 500gp
#2 / Guru / Superhero / Red / 250gp
#3 / Grog / Superhero / Red knight mini
#4 / DadsAngry / Wizard / White
#5 / Rex / Hero / Blue / 500gp

The group splits further, while Grog's Erekose and DA's Evok joke about killing each other on the way to a purple door.

The board at end of Turn One:
Image

Whole Board Close Ups with Secret Doors and Level Banners
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn Three

Declare movement and, if necessary, rolls! Grey, the green level 2 room will require a 1d7 monster and 1d9 treasure roll.

Grog's Erekose continues south into the purple 4th level room.

Grog Dungeon T3 L4 Monster [1d12]=1, Attack [2d6]=11 L4 Treasure [1d18]=16

Image
Down the stairs to the deeper levels...

Treasure Count
As of end of Turn One:
Greywolf - L1 500gp / 10,000gp
Guru - L1 250 / 20,000
Rex - L1 500 / 10,000
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Re: Table #9: Dungeon! (TSR, 1981)

#33 Post by Rex »

Rex

Rex continues down the corridor, entering the SW room when he gets there.

500gp

Monster [1d3]=3
Attack [_2d6]=(2+4)=6
Treasure [1d5]=1

Hopefully I got my card count correct.
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Re: Table #9: Dungeon! (TSR, 1981)

#34 Post by GreyWolfVT »

since I rolled prematurely do you want new rolls or can I just re-post the ones from turn 2 that I was not able to use?

Moving 2 spaces West and entering the green room to the North.

Level 2 Monster: [1d8]=5
Level 2 Treasure: [1d9]=2
Attack: [2d6]=8
Last edited by GreyWolfVT on Thu Feb 17, 2022 12:55 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#35 Post by Grognardsw »

GreyWolfVT wrote: Wed Feb 16, 2022 6:19 pm since I rolled prematurely do you want new rolls or can I just re-post the ones from turn 2 that I was not able to use?

Moving 2 spaces West and entering the green room to the North.
You can use your previous roll. Thanks.
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Re: Table #9: Dungeon! (TSR, 1981)

#36 Post by gurusql »

Gurusql Turn Three: Beryl Ruby continues down the corridor and opens the door to the purple room.

Level 4 Monster: [1d12]=11
Attack: [_2d6]=(4+3)=7
Level 4 Treasure: [1d18]=10

Total Treasure: 250gp
Magic Items: None
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Re: Table #9: Dungeon! (TSR, 1981)

#37 Post by DadsAngry »

My action is dependent on Erekose outcome.
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Re: Table #9: Dungeon! (TSR, 1981)

#38 Post by Grognardsw »

Turn Three

Turn Order / Player / Adventurer / Color / Treasure

#1 / Greywolf / Hero / Blue / 1,250 gp
#2 / Guru / Superhero / Red / 0 (dropped the 250 gp)
#3 / Grog / Superhero / Red knight mini / $2,000 gp
#4 / DadsAngry / Wizard / White / 2,000 gp
#5 / Rex / Hero / Blue / 1,000 gp

Grey’s hero Moes enters a 2nd level room and is set upon by a giant spider. He slays the creature and finds a sack of 750 hp.

Guru’s Beryl Ruby delves into a 4th level room, encountering a troll. The superhero nearly kills it (missed by one), but the monster slashes Beryl! It wounds the superhero - retreat two spaces, drop one treasure, lose next turn. Troll attack on Beryl Ruby [2d6]=10 10 on Monster Attack chart.

Grog’s Erekose bursts in on an evil superhero. They clash. Erkose prevails, looting the body for a silver ring worth 2,000 gp. He kicks the corpse in disappointment at such paltry treasure.

DA’s Evok detects the east secret door (one door per roll) and casts a fireball within. It incinerates a ferocious werewolf. Evok finds a silver ring (2,000 gp).

Rex opens a 1st level door and is set upon by a goblin. The hero vanquishes the monster and finds a magic sword (worth 500 gp). Rex, roll a 2d6 to see if it is +1 or +2.

The board at end of Turn Three:
Image

Monster and Treasure Cards
Guru's L4 treasure card is face down, as he hasn't won it yet from the troll. Image

The card piles will track each player’s turn history.

To illustrate my list mechanic, here is the level one monster list of seven monsters. As a monster card is drawn, I strike it out so it is not computed in future rolls. You may ask should we adjust the die for the current number of monsters in the deck? That would be too confusing; instead I just count and go back to beginning if necessary.

1st Level: Giant Lizard (L2, F2, W5, S2, H4, E5)
1st Level: Giant Rats, 1x [x2] (L7, F2, W6, S3, H4, E5)
1st Level: Goblins [x2] (L6, F2, W5, S2, H4, E3)
1st Level: Hobgoblins (L3, F3, W6, S3, H5, E4)
1st Level: Skeleton (L2, F2, W6, S3, H4, E5)

Whole Board Close Ups with Secret Doors and Level Banners
Arranged in clockwise order from northwest section, northeast, southeast, southwest. The banner levels and secret doors can be seen. Level colors: gold (1), green (2), orange (3), purple (4), red (5), blue (6)

Image

Image

Image

Image

Turn Four

Declare movement and, if necessary, rolls! Guru is out this turn.

Grog’s Erekose exits the room by the south door, proceeding 5 spaces east. No rolls needed.

Treasure Count
As of end of Turn Three:
Greywolf - L1 500, L1 750 = 1,250 gp / 10,000gp
Guru - 0 (L1 250 dropped in L4 troll room) / 20,000
Grog - L4 2,000 / 20,000
DadsAngry - L4 2,000 / 30,000
Rex - L1 500, L1 Magic Sword (500) = 1,000 / 10,000
Last edited by Grognardsw on Fri Feb 18, 2022 5:04 pm, edited 1 time in total.
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Re: Table #9: Dungeon! (TSR, 1981)

#39 Post by GreyWolfVT »

Moes moves south 5 spaces heading towards a green room in the south past the turn that leads to the guard room.for clarity I put an X on the square I was aiming for.
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Last edited by GreyWolfVT on Fri Feb 18, 2022 2:17 pm, edited 1 time in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Razillin Tinkerboot Gnome Cleric - Hedge's Forgotten Realms Adventures (2e)
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Table #9: Dungeon! (TSR, 1981)

#40 Post by Rex »

Rex

Rex moves down the passage and enters the SW room (the first he comes to).

Do you want to just use my previous rolls?
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