Barrowmaze IV: Delving for Power and Glory

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redwarrior
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Re: Barrowmaze IV: Delving for Power and Glory

#341 Post by redwarrior »

Isvand, seeing Orgoth still in the room and Sven returning, will turn around right after the explosion and toss his boomerang at the Wight, A bit off balance from the sudden turns, but recovering before snagging it out of the air on its return.

Boomerang attack [1d20+2]=5+2=7 Damage [1d4+1]=3+1=4
Bommerang recovery target 16 [3d6]=5
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Re: Barrowmaze IV: Delving for Power and Glory

#342 Post by sastaz »

Gerdal, now drained of offensive spells, keeps in the back, covered by Drew and watches intensly.
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Re: Barrowmaze IV: Delving for Power and Glory

#343 Post by Spearmint »

Exploring the Corridors

One gargoyle shattered into pieces, one undead at his Wight's end, the other comes into the room, catching the explosion of stone pieces, -5hp

Gerdal, Drew & Isvand shelter in the small room. The attack on the statue inflicts vandalism but illicits no response from the shrouded creature. Several of the skulls still shriek and chatter aimless nonsense. It seems they find a restful place, at least a quiet place on the plinth and once placed there stop any animations. They can of course be silenced in more conventional manners with a pickaxe through the cranium.

The boomerang wings around the room, skittling off three walls to be nimbly caught by the halfling.

Orgoth impales the wight, finally hitting something with his spear. -6hp. The creature is further staggered by a hefty blow to knock him unbalanced. The 'shield bash' penalises the Wight's defence and allows Sven's vial of holy water to impact upon it with more accuracy and the blessed liquid begins to burn and melt the creature physically and spiritually.
-4hp

Wights holy water vulnerability [2d4]=4

Truro adds insults but not injury to the undead creature but the damage done is enough to see it wither and die on the floor.

Truro melee mace vs undead (+1 vs undead) [1d20+1]=4+1=5 [1d6+2]=4+2=6

Amos and Gnimish return from the western corridor exploring. The greater barrow Wight has remained in the hallway rather than following the undead acolytes, so they can shut the door as you regroup to consider next moves.
Orgoth fails in his Dex save so takes the -4 rather than -2 damage from the exploding gargoyle. He is down a total of -6hp from the encounter.

Orgoth Dex save against sticky bomb gargoyle vs 5 [4d6-1]=15-1=14
Truro ministers to the wounded Orgoth but in this evil place, prayers of supplication are hardly heard. +2hp

Truro casts Cure Wounds[1d8]=2

next actions please.
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Re: Barrowmaze IV: Delving for Power and Glory

#344 Post by Rex »

Is there still another wight in the room?
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Re: Barrowmaze IV: Delving for Power and Glory

#345 Post by Spearmint »

no, one was melted in the west passage, the second is dead in the room.
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Re: Barrowmaze IV: Delving for Power and Glory

#346 Post by Spearmint »

sorry I should have noted, Sven's attempt to parlay with the wight did not get any response from it but melee was ongoing at the time. It did not seem to recognise your words anyway.
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Re: Barrowmaze IV: Delving for Power and Glory

#347 Post by Rex »

Orgoth

"Room cleared, I think it is save for now. I think there is another, bigger one still in the hallway."

Can I get Orgoth's current hp's, I lost track.
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Re: Barrowmaze IV: Delving for Power and Glory

#348 Post by OGRE MAGE »

Now might be a good time for a quick plan of attack and maybe a discussion about remaining resources.

Sven can try to Levitate the wight, but with limited weapons in the group it might not do much good. At least it should prevent it from being able to attack us, but it would get a saving throw against the spell.


Sven looks around to make sure everyone is still hale.

"Okay, everyone gather round for a sec. I know that Truro isnt going to leave that last undead abomination in there, so neither am I. Besides, how are we going to find the treasure unless we eliminate the dangers?"

"I would like some opinions or suggestions before we try though. Lets make a plan and see what happens. I hate to suggest this since I know it isn't always worth the trouble, but Isvand and Gnimish have those powers they got from the card game, if it needs to come to that."

"I am out of holy water, so I have limited means to hurt the beast. How about the rest of you? How many ways to hurt the thing can we come up with yet?"


I cant find the list of fun stuff the gnomes were carrying, so NPC's included please.
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Re: Barrowmaze IV: Delving for Power and Glory

#349 Post by OGRE MAGE »

Can you also verify what spells the clerics have remaining please?

A: CLW, Shield, Bless, Read Magic?

T: CLW, Light?
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Re: Barrowmaze IV: Delving for Power and Glory

#350 Post by Spearmint »

Can I get Orgoth's current hp's, I lost track.
Current status:

Orgoth is minus 9 hp (-5 from fossilized skeletons, -2 from gargoyle, -4 from explosion, +2 from cure spell). Your current Dex is 5, you recover +1 dex point per hour.

Drew is minus 3hp from gargoyle.

Amos has cast one (of two) CLW and -1 holy water.
Truro has cast one (of two) CLW and also -1 holy water.
Gnim is -1/4 vials of acid.
Treyvor is -1/4 'sticky socks'.

I will check archive to edit this note.

Amos: 4 x daily 1st level spells plus Read Magic. As a cleric of Arcantryl, he has learned the Mage spell Shield. Usual loadout is CLW x2, Bless, Shield, RM.

He carries a scroll of Protection from Evil. He wields a long Quarterstaff and a mace. He may cast any 'touch spell' via a melee weapon such as adding a cause light wounds to an attack roll.

Truro: Usually loaded out with 2 x CLW'S & Remove Fear with Light from his Ygg domain.
He has a bonus +1 to hit vs undead, uses a mace.
Last edited by Spearmint on Thu Feb 10, 2022 5:45 pm, edited 1 time in total.
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Re: Barrowmaze IV: Delving for Power and Glory

#351 Post by OGRE MAGE »

Thanks!

Those awesome gnome concoctions both worked to damage the wights, correct?

I think another CLW should be used on Orgoth before we try anything else.

I would like to retain the Light spell to use on the Sunstone, but if it will work to blind the wight instead, that might be a good use for it as well.
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Re: Barrowmaze IV: Delving for Power and Glory

#352 Post by Spearmint »

Yes, I wanted to add some superior crafting to the game and with passing their 'create rolls', the acid and sticky socks bombs are effective vs creatures needing a +1 or silvered weapon though the acid or bomb are not magical per se.

Gnomes info from NPC thread:
Gnimish & Treyvor, two artificer apprentice gnomes working with Konrad as the 'Innovative Connoisseurs'.

Offered to accompany Sven's group on expedition. They have a portion of Barrowmaze mapped on a parchment though the location is unknown.

They are cast as:
Gnimish AC 4, chainmail, Dex +1AC,
hp 8,
Saves as F1.
Wields a light crossbow/military pick combo and a dagger.
Carries a 'mechanic's toolkit' and four vials of acid. (Has the Huckster manitou from Schmo Joe)

Treyvor
AC 6, Studded leather, Dex +1AC
hp 6,
Saves as T1

Bears a light crossbow/military pick combo and dagger. Carries an artisan thieves toolkit, +10% on lockpicks & f/r traps and a bag of 'sticky socks' (Greek firebombs x4)
Truro casts Cure Wounds[1d8]=7 Amos casts CLW [1d8]=2

Using the two remaining cure spells, you can heal up Orgoth (or add the +2 to Drew?).
Last edited by Spearmint on Thu Feb 10, 2022 6:08 pm, edited 1 time in total.
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Re: Barrowmaze IV: Delving for Power and Glory

#353 Post by Rex »

Orgoth has the +1 Spear, a potion of invisibility (not sure if that works on Undead), Cinders Ointment, A Cudgel and skull bank that we haven't checked for magic yet and a first aid kit.
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Re: Barrowmaze IV: Delving for Power and Glory

#354 Post by OGRE MAGE »

Sweet!

This is actually looking doable now at this point.

Lets save the spells unless we really need them then.

Sven is willing to try speaking with this leader type, attempting to get a little information before we waste it. :lol:

If the gnomes want to try firing their acid/boom combo at it once Sven questions it, and the clerics stand by with their holy water attacks next, maybe we can take it down before it gets close enough to hurt any of us?

If this idea is cool with everyone, and we are all ready to give it a try, Sven will initiate the encounter.

I am good with that healing suggestion.
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Re: Barrowmaze IV: Delving for Power and Glory

#355 Post by redwarrior »

Isvand has the magic boomerangs, which are effective, as well as the score of +1 sling stones (prize from the scarecrow contest), which he could give to another sling user. Since, crikey, he loves his boomerangs
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Re: Barrowmaze IV: Delving for Power and Glory

#356 Post by Spearmint »

You still have the 'slingstone of unknown power' taken from the buried halfling's legs as well.
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Re: Barrowmaze IV: Delving for Power and Glory

#357 Post by redwarrior »

Spearmint wrote: Thu Feb 10, 2022 7:17 pm You still have the 'slingstone of unknown power' taken from the buried halfling's legs as well.
Yup, but want save that until it's identified or we are desperate. If the group thinks this is the time, I'm good with it.
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Re: Barrowmaze IV: Delving for Power and Glory

#358 Post by OGRE MAGE »

I like the "emergency use" approach to the unknown sling stone.
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Re: Barrowmaze IV: Delving for Power and Glory

#359 Post by Spearmint »

ok I will go forward with the suggested plans.

The clerics minister +7hp to Orgoth and +2hp to Drew.

Truro only has a Light spell remaining for this day, Amos can invoke the Bless spell prior to any melee starting which will give a to hit bonus to those around him.

Here is the previous description of the hallway:

Glancing around the corner, the scouting cleric sees a long hallway with many side naves. At the southern end, a huge statue and before it, brightly pulsating, a broadsword on the floor. Three figures, dark and grim kneel in front of the statue intoning unholy utterances. As the noise is heard, two of them, seemingly minor thralls to a higher priest of darkness are waved away to go investigate.


Exploring the Corridors

Sven, shadowed by Amos, Isvand and Orgoth enter the passage and check out the hall. The others follow a few feet behind.

The hallway is 20'ft wide and proceeds south 100'ft. The bottom twenty feet square is taken up by the huge statue and stone edifices. Lining the east and west hallway sides are six passages, three opposite each other. They are just a few feet wide (5'ft). The only light comes from the pulsating blade which lies on the floor before the statue. The greater Barrow Wight, is standing before the statue in prayer but seems to shy away from being close to the sword, the brilliance shining from it having a celestial quality.

The Wight turns in expectation. Fell cackles of negative energy flick from his hands, a chill touch to drain the soul of the living.

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Re: Barrowmaze IV: Delving for Power and Glory

#360 Post by sastaz »

Gerdal has a CLW as well! SM, remind me, Gerdal cannot roll to retain CLW once cast since it's originally a cleric spell i.e. from the druid list?

Unfortunately, she's out of offensive spells and has no magic weapon...


So, Gerdal stands back, trying to get a good look on the shining dagger. Is it broken? Moving? Pulsating?

SInce the corridor is 20' wide, she will look for an oportunity to sneak by the wight (at a safe distance) once it is in involved in melee to get hold of the blade. She will bring her bodyguard Drew along so that he can shield her as well, should it come for her.

She gestures and a semi visible barrier forms in front of her. casting shield

Retain lv 1 spell vs 15 [4d6+1]=10+1=11
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