I will add more facilities and merchants as the need arises.
Map of Helix
1. Village Square. This is the central meeting point and marketplace in the village. The market runs weekdays.
Several merchants hawk local farm produce from canvas covered stalls. Barrow boys shout out their wares. 'Burger chariots' grill 'rat-on-a-stick' local delicacies. A local butcher may purchase carcasses of fresh quality game and deer.
The town crier makes announcements each day at noon from a dais in the center of the square. The square also contains a pillory and a pulpit for wannabe preachers to test their oratory skills.
2. Turgen's Trade Goods.
The merchant Cirwyr Turgen has provided basic equipment and trade goods to the villagers of Helix for decades. He also serves as the local agent for the Silver Standard Caravan Company and facilitates shipments back and forth between Helix and Ironguard Motte. Turgen also hires men-at-arms, mostly through the mercenary guild (q.v.) but occasionally from unaffiliated adventurers, to serve as protection for his caravans.
3 The Axe and Anvil
Karg Barrelgut is the lead hammer at the Axe and Anvil. Barrelgut is a fine craftsman and serves the village in the varied roles of blacksmith, armorer and priest of Moradin, as needed. His young cousin Gern works as his apprentice. Barrelgut was originally from the Stone Mountains far across the plains to the east but fled decades ago for an unknown reason. He has befriended the other dwarves in Helix and his smithy now serves as the de facto dwarven meeting place (social and religious).
He can provide all the weapons (except bows and arrows) and most armor types (plate must be ordered from Ironguard Motte on a cash up-front basis and will take one week). In addition, adventurers can also purchase a broadsword from the Axe and Anvil for 8 gp. (The broadsword is the favored weapon of warriors in the duchy.) If given sufficient time, Barrelgut can make unique non-magical dungeoneering items and equipment.
4. Mercenary Guild.
This building serves as the home of the mercenary guild in Helix. Osen, the Guildmaster, created a business for himself recruiting men-at-arms, porters, torch-bearers, guides, and so on to serve adventurers and expeditions into the Barrowmoor and the surrounding region. In the spring and summer months, when the population of Helix swells with the influx of lowly adventurers, scoundrels, and rogues, Osen and his guild manage to bring order to the village. Osen is disliked by the villagers due to his friendly relationship with Krothos.
5. The Silver Standard Merchant Company. This building serves as the supply depot for the Silver Standard Merchant Caravan Company in Helix. Trade goods are both delivered and loaded at this location. Cirwyr Turgen oversees each shipment personally and normally has a small crew of men to load and unload the caravans. The building is locked at night. It may also be protected by several guards, subject to the situation. The Caravans follow a route tat exchanges goods between Helix, Ironguard Motte, and Bogtown. The road between these locations is little more than a perilous dirty trail and caravans are forced to move slowly. Moreover, travellers are often attacked by brigands and monsters: froglings, lizardmen, and worse.
6. Chapel of St Ygg.
The is a stone chapel complete with tiled floor, wooden ores and stained glass windows. It occupies a large plot with an overgrown graveyard extending to the fields behind. Brother Othar and his underclerics Cella and Gamdar oversee the shrine and tend to the needs of the villagers.
7. The Rosy Quartz Jeweler and Money Lender. This is the shop of Gir Huwen, the village's jeweler and money-lender. Huwen provides several services for adventurers, including the appraisal of gemstones and other precious treasures, exchange of these items into gold pieces, banking services, and lending.
8. The Brazen Strumpet.
The tavern is the heart and soul of the village. Bollo the Barkeep owns the tavern. The tavern is usually quiet in the mornings and early afternoons. Patrons normally start arriving in late afternoon and the music and merriment continue until Bollo closes the tavern in the wee hours of the morning. The tavern is a hub for adventurers as well as locals.
9. The Foul Pheasant.
This is the only gambling house in Helix, run by the halfling Perni. Perni is a fount of information (of unclear accuracy), which she dispenses to adventurers for the right price. Krothos Ironguard, a high-stakes gambler, makes regular appearances late at night.
10. Wizard's Spire.
This decaying spire is the home of Mazzahs the Magnificent, the local wizard. The structure is in disrepair and the sides are covered in green moss. Mazzahs is a grouchy man, with a penchant for turning irritating people into small animals; Krothos has suffered him to continue living in the village out of sheer terror. However, he does have a great interest in the secrets of Barrowmaze and is reported to pay good money for interesting lore.
11. Valeron the Fletcher.
This is the home of Valeron the elf, the finest bowyer and fletcher in the Duchy (and beyond). Valeron is also said to possess the ability to weave cloth of giant spider silk.
12. The Old Mill.
The mill grinds grain brought from Ironguard Motte into flour for the villagers. The miller, Hendon, is a capable man and occasionally walks the moor in defense of the village.
13. Barrowmaze.
Barrowmaze lies at least four hours' march south of Helix, though new arrivals have no hope of getting there without the aid of a guide. A permanent fog dwells over the moor in thick misty clouds that make visibility poor.
14. Statue of Herne.
Surrounded by a ring of stones, a statue of Herne stands in a secluded grove three miles west of Helix. Some villagers travel there to worship.
15. Ancient Ruins.
An ancient white marble ruin, perhaps once a temple, can be found in the Blackened Forest about five miles north of Helix. The ruins are covered in the same giant spiderwebs that dominate the wood.
16. Ironguard Motte.
principal city and seat of the Duke. It is more than 15 miles away and the trail is little more than a pot holed cart track in places.
