OOC Discussion

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ffilz
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Re: OOC Discussion

#41 Post by ffilz »

jmacatty wrote: Sat Apr 24, 2021 11:16 pm Okay, these two games are my first attempt at this kind of role playing. I could use some help getting into the narrative.
Start by having your character approach the camp and introduce himself, or retcon him into already being there if it makes sense he is in the company of one of the other PCs.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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Re: OOC Discussion

#42 Post by Marullus »

My suggestion is you retcon and join the scene retroactively, that you are traveling with Ito Namguchi. If the two high ranking Samurai are associated together, it makes things simpler.
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Re: OOC Discussion

#43 Post by ffilz »

Marullus wrote: Sat Apr 24, 2021 11:50 pm My suggestion is you retcon and join the scene retroactively, that you are traveling with Ito Namguchi. If the two high ranking Samurai are associated together, it makes things simpler.
Yea, that makes sense.
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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Re: OOC Discussion

#44 Post by jmacatty »

Okay. Thanks.
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Re: OOC Discussion

#45 Post by jemmus »

Yep, that does make sense.

BTW, the film "Akira Kurosawa's Dreams" also has some good old Japan stuff. It's like "Kwaidan," with different short stories. One of them is a variation of the Snow Woman folk tale in Kwaidan. And a great movie, no matter the theme, IMO. Especially the visuals. $1.99 to rent on Amazon Prime. Kurosawa's old 1950s black and white film "Rashomon" is also set in Heian Era Japan, and with samurai, a bandit, and peasants. It's considered a classic. If you've seen "Seven Samurai," "Yojimbo," or "Ran," you already know Kurosawa.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: OOC Discussion

#46 Post by jemmus »

A TL;DR about how to pronounce Japanese words and names, of all things. So Japanese words have a lot of syllables, so sounding out the word may help with remembering and spelling it later.

Syllables in Japanese are not accented. No syllable is more stressed or louder than any other. So katana is "kah-tah-nah," rather than "kah-TAH-nah." Another example is anime, which English speakers pronounce the same way as Japanese speaker.

A, as in Osaka - Always an "ah" sound.
I, as in ichigo ("strawberry") - A long e as in "me."
U, as in tsunami - A u sound as in "loose."
E, as in Edo - An e sound as in "red."
O, as in o-sake ("rice wine") - Like the o sound in "loan."

Ei, as in Eigo ("the English language") - Like the a in "say."
Ai, as in aiguchi - Like the i in "high."

Ky, as in Kyoto- Pronounced like the ky sound in "cute."
Ry, as in ryu ("dragon") - Pronounced as a blend of a soft r and a y, rather than as two syllables. Ryu sounds almost like "dyoo, rather than "ri oo."
Ts, as in tsunami - A blend of t and s.

Sometimes vowels are held twice as long (the length of two full syllables).
Ii, as in torii (the vermilion gate outside a Shinto shrine) - A longer long e, as in "key" (compared to the short e in "me").
Uu, as in kyuuri ("cucumber")
Oh (or an o with a dash over it, which I can't find out how to type on US forums), as in ohkami ("wolf").

(You can see that I have quite a bit of extra time at work today).
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: OOC Discussion

#47 Post by jemmus »

FYI, we're not into the Honor Bound module yet. We may or may not play it, depending on what the PCs do along the way.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: OOC Discussion

#48 Post by jemmus »

O-bakemono literally means "honorable monster person." Just bake is "monster." I asked someone in Japan why monsters get the honorific o- and mono. He said, "Because people are afraid of them, they don't want to be rude."
Last edited by jemmus on Mon May 10, 2021 8:07 pm, edited 1 time in total.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: OOC Discussion

#49 Post by Marullus »

jemmus wrote: Mon May 10, 2021 7:33 pm O-bakemono literally means "honorable monster person." Just bake is monster. I asked someone in Japan why monsters get the honorific o- and mono. He said, "Because people are afraid of them, they don't want to be rude."
...that is the best thing I learned today. :-D
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Re: OOC Discussion

#50 Post by Marullus »

jemmus wrote: Mon May 10, 2021 10:35 pm Everybody-- remember to add your level to your BCS for your Bonus Skills. [/ooc]
...that should be built in on most sheets. :)
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Re: OOC Discussion

#51 Post by jemmus »

Good. Marullus, if you've got a definitive sheet, would you mind linking it? We should be all be working with the latest and best version. For posterity! :) Who knows when somebody else might need a Bushido sheet? I hope many do. :)
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: OOC Discussion

#52 Post by Marullus »

This is the one I have for Kentaro:
https://drive.google.com/file/d/1BjKuQA ... p=drivesdk

And Omi:
https://drive.google.com/file/d/1m0-aWV ... p=drivesdk

And Taisho:
https://drive.google.com/file/d/1wkeX_6 ... p=drivesdk

But I think they took them and modified them further. At the least they all are standard with level integrated into BCS and with a toggle option for the effects of encumbrance.
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Re: OOC Discussion

#53 Post by ffilz »

Marullus wrote: Tue May 11, 2021 12:02 am This is the one I have for Kentaro:
https://drive.google.com/file/d/1BjKuQA ... p=drivesdk

And Omi:
https://drive.google.com/file/d/1m0-aWV ... p=drivesdk

And Taisho:
https://drive.google.com/file/d/1wkeX_6 ... p=drivesdk

But I think they took them and modified them further. At the least they all are standard with level integrated into BCS and with a toggle option for the effects of encumbrance.
Yea, I don't think I did anything to bust mine...
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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Re: OOC Discussion

#54 Post by Marullus »

ffilz wrote: Tue May 11, 2021 11:00 pm Hmm, is there any way I can aid Ito? A blessing takes 1d10 detailed turns, so unlikely to help...
A blessing might be good - you could roll a 1 on turns, after all.

You can get to touch range behind Ito and then Heal him. He just took 8hp of damage, so can use it.

If he drops, perhaps you can parry to defend him until we arrive.
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Re: OOC Discussion

#55 Post by ffilz »

Marullus wrote: Wed May 12, 2021 1:04 am
ffilz wrote: Tue May 11, 2021 11:00 pm Hmm, is there any way I can aid Ito? A blessing takes 1d10 detailed turns, so unlikely to help...
A blessing might be good - you could roll a 1 on turns, after all.

You can get to touch range behind Ito and then Heal him. He just took 8hp of damage, so can use it.

If he drops, perhaps you can parry to defend him until we arrive.
Healing is one minute to take effect. I don't see much for Shinto magic to do in this situation...
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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Re: OOC Discussion

#56 Post by Marullus »

I understand taking an action-by-action approach as we start out and troubleshoot... for the long-term, though, are we okay posting a round at a time asynchronously to speed up the play-by-post process, with the GM sorting initiative order? (At a day per action phase, I expect we'll get to my Round 9 arrival sometime in July. :lol: )
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Re: OOC Discussion

#57 Post by jemmus »

That sounds like a good plan. I have an Excel sheet to track PC's and NPC's Action Phases and their actions. So sorting out the sequence of events will be easy. If something changes along the way (e.g. a PC rolled to hit an NPC, but it was killed in a previous phase), the player could revise their action.
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: OOC Discussion

#58 Post by jemmus »

I'm thinking of starting a Wild West game. Anyone know anything about these RPGs? I used to play Boot Hill 1st Ed., and it was great. But after what WotC did with D&D, I'm not sure. (I last played D&D 2E, and 5E is... kind of cartoony(?) in comparison? PCs are so powerful, they're kind of superheroes. Which isn't bad, 5E's a lot of fun I think. But I'm thinking of running a more historical Wild West game. More "Unforgiven" and "Lonesome Dove" than "Gunfight at the OK Corral" or "The Good, the Bad, and the Ugly." (That kind of campaign could be great too!))

I suppose I'm looking for something pretty OSR, but not as crunchy as Bushido. One extra-crunchy game at a time. :)

Edit: Gunslingers uses the Action! game system. This my first time hearing of it.

Boot Hill 3rd Ed. https://www.drivethrurpg.com/product/24 ... rd-Edition
Gunslingers: Wild West Action! https://www.drivethrurpg.com/product/17 ... est-Action[/img]
PCs
PCs
Big Shiny Island (AD&D 1E) - Theo, unappealing human ranger
Horror at Briargate (AD&D 1E) - Faron, droll human thief
Lost City of Eternity (AD&D 1E) - Torix, proud Pictish barbarian
Ghostal (Dungeon Goons) - Delx, canny musical wanderer
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Re: OOC Discussion

#59 Post by ffilz »

jemmus wrote: Mon May 17, 2021 11:02 pm I'm thinking of starting a Wild West game. Anyone know anything about these RPGs? I used to play Boot Hill 1st Ed., and it was great. But after what WotC did with D&D, I'm not sure. (I last played D&D 2E, and 5E is... kind of cartoony(?) in comparison? PCs are so powerful, they're kind of superheroes. Which isn't bad, 5E's a lot of fun I think. But I'm thinking of running a more historical Wild West game. More "Unforgiven" and "Lonesome Dove" than "Gunfight at the OK Corral" or "The Good, the Bad, and the Ugly." (That kind of campaign could be great too!))

I suppose I'm looking for something pretty OSR, but not as crunchy as Bushido. One extra-crunchy game at a time. :)

Edit: Gunslingers uses the Action! game system. This my first time hearing of it.

Boot Hill 3rd Ed. https://www.drivethrurpg.com/product/24 ... rd-Edition
Gunslingers: Wild West Action! https://www.drivethrurpg.com/product/17 ... est-Action[/img]
I fiddled with Boot Hill 1st edition (well, not quite - the yellow boxed set) but don't really have much on the system. It doesn't have much weight beyond the combat rules if I recall. I do have it...

I used to have a collection of Western games, including at least one other edition of Boot Hill, but other than Avalon Hill's Gunslinger (which wasn't exactly an RPG) I have little experience with them. I also had FGU's Wild West for sure. I'm not sure I'd be up for it, but let's see what your pitch is...
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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Re: OOC Discussion

#60 Post by ffilz »

BTW, since we have a pretty friendly group here... After failing to gain interest in a live play of the system I REALLY want to run, I'm launching an effort to start a 2nd RuneQuest 1st ed. (1978) Roill20 campaign, but instead if setting it in Glorantha, I will be using Gamelords Haven/Thieves Guild to run a thief campaign. If you're interested (and can deal with later evening Pacific Timezone play) check out https://app.roll20.net/lfg/listing/2917 ... eves-guild
Dr. Samuel Linkletter 6AAB83, Age 30, Doctor, 3 Terms. Medical-3, Blade Cbt-1, Streetwise-1, Mechanical (Cloth)-1, Scholar-2, Mechanical (Metal)-0, Mechanical (Wood)-0, Mechanical (Stone)-0, Mechanical (Machinery)-0, Admin-0, Pistol-0
Matsumoto Senichi Iuichi Unicorn Shugenja, Rank 1, Glory: 2;0, Honor: 3;6, XP: 5, FIRE 3 // Agility 3 / Intelligence 3, AIR 2 // Reflexes 2 / Aware 3, WATER 3 // Strength 3 / Perc 3, EARTH 2 // Stamina 2 / Will 2, VOID 2,
Calligraphy (Per) 1, Defense (Agil) 1, Herbalism (Int) 1, Horsemanship (Awar/Agil) 1, Hunting (Per) 1, Meditation (Void) 1, Kenjitsu (Agil) 1
Giotto Lombardi 856994 Age 26 (2 Terms) Electonics-1, Vacc Suit-0, Computer-1, Bribery-1, Shotgun-0, Cr 1000, Shotgun
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