"Endgame: OOC Planning Discussion"

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Tiglath
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Re: "Endgame: OOC Planning Discussion"

#561 Post by Tiglath »

OK, sophonts. Fortunately the "it's a warzone" suspension of legislation applies...

Actually, it might be a two Hiver warbot job... ;) :)
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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shaidar
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Re: "Endgame: OOC Planning Discussion"

#562 Post by shaidar »

I'm glad Mrs Mopp survived, and also glad I wasn't the one who saw her dancing.
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Tiglath
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Re: "Endgame: OOC Planning Discussion"

#563 Post by Tiglath »

One for the medical debrief - everyone was fine with the killing and maiming side.

It was the other things they saw that did the damage... :SAN:
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Leitz
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Re: "Endgame: OOC Planning Discussion"

#564 Post by Leitz »

Jakob's time will be consumed for a while, I think. Not a lot of high adventure, but really what he does best; build a dynamic unit with high morale. While not as much will get done in the short time available, I think he'll be able to turn the corner from "More bodes, what do we do?" to sending recovery teams and having an "ER" facility that's moving patients through.

Gotta think big some times! :)
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Tiglath
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Re: "Endgame: OOC Planning Discussion"

#565 Post by Tiglath »

All of Jakob's "training and otherwise" actions are duly seen and noted. ;)

They are building and cementing the unit's cohesion and morale.
Player: Jonathan/Tiglath
Sigrun Volsung, 9B7886, Lt Commander, 3 terms, age 31
Gun Cbt 3 (Rifle 2, Pistol 1), Melee Cbt 1 (Axe), Pilot 1,
Gunnery 1, Vacc Suit 1, Zero G 1, Streetwise 1, Recon 1,
Electronics 0, Grav Vehicle 0
Enemy: Imperial Navy (Lunion) Ine Givar(?)
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Leitz
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Re: "Endgame: OOC Planning Discussion"

#566 Post by Leitz »

As a person who has sat through way too many military and business meetings, I suggest we press on. Assume the officer meeting went well and that people gave honest and detailed briefings.

Addendum: Contrary to what Liv said, I think we have a few of big wins. The Baron's military directives caused a lot of damage, but we were able to provide a "voice of reason" the BigDip can talk about once he realizes he's alive. We protected him and his staff when the Baron's defenses were overrun, and we hopefully gained a few brownie points from the other delegations. We're adding to our kit, the ship salvage, and recruiting is up. SEMC and Erica's unit have a stronger bond, and there'll be tales of "Jigglin' Jess" for years. :lol:

There's also something to be said for our kill ratio. Word will get out that SEMC can hit hard and fast.
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shaidar
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Re: "Endgame: OOC Planning Discussion"

#567 Post by shaidar »

Yeah, it's not all bad, we did OK and I'll be happy if we come out of this with no deaths (fingers-crossed for Johnny). As players it was our first outing as a unit and a learning experience for all of us, well it was for me.

Inchin really isn't defensible. In this kind of situation the usual protocol is for the mercs to give us the opportunity to leave. The SEMC primary goal is to protect the delegation, and the Big Dip has finally decided that he's had enough, so if this is offered then I suggest we take it, including taking the ex-guards with us.

Of course the devil is in the detail, and they may have demands to our leaving that we find unacceptable.

With SuSAG now in charge the legal status of the salvage rights is a big question, the mercs might demand that as payment for our safe passage, or SuSAG now believe it is theirs.

They may demand Gudrun's body, it is possible he could be revived with some high tech. It would be nice to retain one of those, the salvage or the bounty. Although I have no idea what the bounty of Gundrun is, also I worry that the SEMC might be seen as pro-imperial if we claim that bounty, but we do need the money.

It will be interesting to see if they have any demands regarding the baron and the remaining guards. This is where it gets a bit grey. I'm quite happy for the baron to sleep in the bed he made, but I do have some sympathy for the remaining guards.
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Re: "Endgame: OOC Planning Discussion"

#568 Post by shaidar »

With the speed at which SuSAG took over the admin systems, plus the fact that they (and The Shore) came armed makes we wonder if they had an inkling of what was going to happen.
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Re: "Endgame: OOC Planning Discussion"

#569 Post by The Bindoner »

re The Shore coming armed: I rather think those girls are never knowingly unarmed, and always dangerous :D
Last edited by The Bindoner on Mon Apr 05, 2021 9:59 am, edited 2 times in total.
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Re: "Endgame: OOC Planning Discussion"

#570 Post by BackworldTraveller »

Dangerous Girls...Right up Freya's street!
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Re: "Endgame: OOC Planning Discussion"

#571 Post by The Bindoner »

When Jess directed her lads to police up weapons she neglected to exclude ex-guard equipment. Any dropped weapon in the combat area is a potential hazard after all. ;)
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Re: "Endgame: OOC Planning Discussion"

#572 Post by BackworldTraveller »

Freya was sadly deficient on funds and was unable to purchase either a handgun, knife, adequate Gauss Rifle Ammo (I've expended 20% of mine) or Grenades...any chance of some of these items being found in the cache recovered?
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Re: "Endgame: OOC Planning Discussion"

#573 Post by The Bindoner »

There are a lot of big knives lying around :D

Other than that there's a bayonet, and Jess can issue a sidearm and some standard Gauss ammo. With the Stores inventory getting healthier she's feeling generous. ;)

EDIT

I like the idea of loading the Baron's missiles onto the shuttle, we must definitely do that. I doubt we have time or need to jury rig a luancher for the palace though, and I'm not sure there's any utility in the remaing vehicles of the Guard. The insurgents took them out easily, for a unit on a par with us they're just Big Slow-moving Targets.

Their munitions would make excellent IEDs to punish any forced entry though. Now all we need is a few men with hammers prepared to die gloriously for the Emperor Baron.
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Re: "Endgame: OOC Planning Discussion"

#574 Post by BackworldTraveller »

You don't need men with hammers when electrical actuators are available!

I've taken 5 clips of Gauss Rifle Ammo, a Pistol and 10 Clips and the Bayonet and Scabbard - and three of the Grenadier's grenades.
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Re: "Endgame: OOC Planning Discussion"

#575 Post by shaidar »

Five clips! You haven't even used one!

Frank wants a receipt for that. ;)
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Re: "Endgame: OOC Planning Discussion"

#576 Post by shaidar »

They took out the ramps, so I doubt the vehicles could go anywhere, and when they got fighters like that I doubt it's be much effort to take them out. If we going to fire missiles at their ships we'd probably only get one chance before they had a chance to shoot back.
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Re: "Endgame: OOC Planning Discussion"

#577 Post by BackworldTraveller »

1) I've used exactly one.
2) One surprise chance from a one-shot launcher is better than none!
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Re: "Endgame: OOC Planning Discussion"

#578 Post by shaidar »

We've got Jess's TAC system, so I guess if it did go south we'd get a shot off at each fighter (let's hope they don't have more).

Still depends on if we can get the pirate gig up and running in time, unless you mean to use the working shuttle from The Spinward Star? I missed that.

Did the pirate gig have any missiles. I don't think it did, but if it did we could point it out the open garage door ;)
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Re: "Endgame: OOC Planning Discussion"

#579 Post by shaidar »

Gone back over and the pirate gig only has rotary barrel guns. Oh well.
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Re: "Endgame: OOC Planning Discussion"

#580 Post by Leitz »

I would think that whatever profit Inchin represents dwarfs what little SEMC has claim to. How the SuSAG representatives initially present themselves will have an impact on their financial bottom line. Businesslike treatment will wrap things up quickly (less cost) and tell the locals that SuSAG can be interacted with. Otherwise SuSAG has a wonderful hole to pour money into, with less hope of a good ROI.

So, it really depends on the SuSAG lead. If Keening is the lead, then he's seen SEMC in action. I think we've given him a lot of good reasons to deal with us corp-to-corp, and to deal well. Pretty sure he realizes we're more interested in taking problems off his hands by recruiting the guard and removing explosives from potential disgruntled locals.

And, um, if there's a question of "can the Ine Givar be revived", there are ways to make it more difficult. Usually an "air gap" between the head and the body can do it. However, with high tech maybe some scrambled brains might be an additional plan.
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