Table #1: Warlocks & Warriors (TSR, 1977)
- OGRE MAGE
- First Gentleman
- Posts: 37741
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Snake stays put, and somehow gets even more lost.
Lost turn
Lost turn
- Grognardsw
- Rider of Rohan
- Posts: 12363
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Turn 25 Continued
Once done, I'll summarize the completed Turn 25 and we'll start Turn 26.
Having entered the Demon Maze, as part of this turn Boris can roll 2d6 on the Demon Maze chart.Mant72 wrote: ↑Sun Feb 28, 2021 2:11 pm Boris spies the entrance to the Demon’s Maze, consoles Penelope, and steps forward.
W&W Turn 25: [2d6]=7
Once done, I'll summarize the completed Turn 25 and we'll start Turn 26.
- Grognardsw
- Rider of Rohan
- Posts: 12363
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #1: Warlocks & Warriors (TSR, 1977)
While we wait for Mant/Boris’ roll... Spending some time with the game now I grew curious about the designer and got this book.
His TSR game work and Dragon Magazine contributions were a small part of his impressive output in comics, pulps and paperbacks.
His TSR game work and Dragon Magazine contributions were a small part of his impressive output in comics, pulps and paperbacks.
- Grognardsw
- Rider of Rohan
- Posts: 12363
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #1: Warlocks & Warriors (TSR, 1977)
The action resumes in Turn 25:
DadsAngry #1 - 10 Red Warlock Samson
Rex #2 - had lose turn (25). Green Warrior Rex
Norjax #3 - 7. White Warrior Throll
Grog #4 - Lost turn in camp. Blue Warrior Kothar
Mant #5 - 7, Maze roll 7 lose turn (26). Yellow Warrior Boris the Brave
OgreMage #6 - lost in Maze, lose 2 turns (25,26). Black Warlock SnakeEye
Boris and Princess Penelope brave the demon Maze and get turned-about (lose turn.) SnakeEyes continues to search for a way out of the Maze. Samson and Throll journey south. Kothar enjoys the camp wenches. Rex girds to face the dragon again. There, no alliteration.
The demon
The board at end of Turn 25:
Turn 26
Boris and SnakeEyes have lost this turn, others roll 2d6!
DadsAngry #1 - 10 Red Warlock Samson
Rex #2 - had lose turn (25). Green Warrior Rex
Norjax #3 - 7. White Warrior Throll
Grog #4 - Lost turn in camp. Blue Warrior Kothar
Mant #5 - 7, Maze roll 7 lose turn (26). Yellow Warrior Boris the Brave
OgreMage #6 - lost in Maze, lose 2 turns (25,26). Black Warlock SnakeEye
Boris and Princess Penelope brave the demon Maze and get turned-about (lose turn.) SnakeEyes continues to search for a way out of the Maze. Samson and Throll journey south. Kothar enjoys the camp wenches. Rex girds to face the dragon again. There, no alliteration.
The demon
Turn 26
Boris and SnakeEyes have lost this turn, others roll 2d6!
- OGRE MAGE
- First Gentleman
- Posts: 37741
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Table #1: Warlocks & Warriors (TSR, 1977)
SnakeEyes hears a female voice in the distance, but looking around only makes him more lost.
"Borris? Is that you?"
"Borris? Is that you?"
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Throll:
W&W T26 Throll: [2d6]=12
Throll reaches and enters the Dragon's Lair.
W&W T26 Throll, Dragon's Lair: [2d6]=7
Exhilarated by victory, Throll moves out to the west.
Inspiration sources:
1 Flash of the Blade - Iron Maiden
2 The Duelist - Iron Maiden
3 The Way of Vikings - Amon Amarth
W&W T26 Throll: [2d6]=12
Throll reaches and enters the Dragon's Lair.
W&W T26 Throll, Dragon's Lair: [2d6]=7
Throll inhales the smell of resined leather, peers through the steely iron mask as he cuts and thrusts and parries the master dragon's paw.1
The fighting resumes, a silence looms, the opponents move against each other. A cut and a thrust, a blow to the maw! A stab to the neck, the beast tries to claw!2
In this fight of iron will, the dragon takes its leave. Throll makes his withdrawal, hail victory!3
The fighting resumes, a silence looms, the opponents move against each other. A cut and a thrust, a blow to the maw! A stab to the neck, the beast tries to claw!2
In this fight of iron will, the dragon takes its leave. Throll makes his withdrawal, hail victory!3
Exhilarated by victory, Throll moves out to the west.
Inspiration sources:
1 Flash of the Blade - Iron Maiden
2 The Duelist - Iron Maiden
3 The Way of Vikings - Amon Amarth
- Grognardsw
- Rider of Rohan
- Posts: 12363
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Nice post Norjax!
Kothar: WW T26 [2d6]=9
The wheels of Fate roll in Turn 26:
DadsAngry #1 - 2. Red Warlock Samson
Rex #2 - 9 vs dragon, lose 2 turns (27, 28). Green Warrior Rex
Norjax #3 - 12, 7 vs dragon, +2 spaces. White Warrior Throll
Grog #4 - 9. Blue Warrior Kothar
Mant #5 - 7, Lost this turn. Yellow Warrior Boris the Brave
OgreMage #6 - lost this turn. Black Warlock SnakeEye
Samson trudges through forest while inside the lair of the dragon, Rex recovers from grievous wounds (lose 2 turns). Throll the mighty enters the lair and with swinging sword and stirring battlesongs bests the reptilian menace! Kothar leaves camp while Boris and Samson meander in the Demon Maze.
The Fates’ playground at end of Turn 26:
Turn 27
While Rex recovers, the other heroes press on for 2d6!
Kothar: WW T26 [2d6]=9
The wheels of Fate roll in Turn 26:
DadsAngry #1 - 2. Red Warlock Samson
Rex #2 - 9 vs dragon, lose 2 turns (27, 28). Green Warrior Rex
Norjax #3 - 12, 7 vs dragon, +2 spaces. White Warrior Throll
Grog #4 - 9. Blue Warrior Kothar
Mant #5 - 7, Lost this turn. Yellow Warrior Boris the Brave
OgreMage #6 - lost this turn. Black Warlock SnakeEye
Samson trudges through forest while inside the lair of the dragon, Rex recovers from grievous wounds (lose 2 turns). Throll the mighty enters the lair and with swinging sword and stirring battlesongs bests the reptilian menace! Kothar leaves camp while Boris and Samson meander in the Demon Maze.
The Fates’ playground at end of Turn 26:
Turn 27
While Rex recovers, the other heroes press on for 2d6!
- OGRE MAGE
- First Gentleman
- Posts: 37741
- Joined: Tue Mar 04, 2014 3:16 pm
- Location: The Birthplace of RPG's
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Demon Maze Exploration [2d6]=6
Do we roll again on the chart after losing the 2 turns?
If not, Snake will head south.
Do we roll again on the chart after losing the 2 turns?
If not, Snake will head south.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Samson:
W&W Turn 27: [2d6]=8
Samson carefully heads into the Dragons Lair.
Dragon’s Lair: [2d6]=5
Coming around a corner Samson is confronted with the beast! A large fireball engulfs him. Samson retreats with burns on his body. He finds a quiet spot and treats his wounds. (lose turn)
W&W Turn 27: [2d6]=8
Samson carefully heads into the Dragons Lair.
Dragon’s Lair: [2d6]=5
Coming around a corner Samson is confronted with the beast! A large fireball engulfs him. Samson retreats with burns on his body. He finds a quiet spot and treats his wounds. (lose turn)
- Grognardsw
- Rider of Rohan
- Posts: 12363
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #1: Warlocks & Warriors (TSR, 1977)
WW T27 Kothar [2d6]=6
Warriors and warlocks at Turn 27:
DadsAngry #1 - 8, 5 vs dragon lose turn (28). Red Warlock Samson
Rex #2 - Lost turn (27, 28). Green Warrior Rex
Norjax #3 - 12, 7 vs dragon, +2 spaces. White Warrior Throll
Grog #4 - 6. Blue Warrior Kothar
Mant #5 - Lost turn. Yellow Warrior Boris the Brave
OgreMage #6 - 6 in Maze, lose turn (28). Black Warlock SnakeEye
Samson and Rex struggle against the dragon, while Boris and SnakeEyes wander lost in the Maze. (SnakeEyes roll of 6 was on the dragon chart, so it’s wander lost for 2 turns )Throll and Kothar traverse mountains.
The kingdom at end of Turn 27:
Turn 28
Samson, Rex and SnakeEyes lose this turn. Others please roll 2d6!
Warriors and warlocks at Turn 27:
DadsAngry #1 - 8, 5 vs dragon lose turn (28). Red Warlock Samson
Rex #2 - Lost turn (27, 28). Green Warrior Rex
Norjax #3 - 12, 7 vs dragon, +2 spaces. White Warrior Throll
Grog #4 - 6. Blue Warrior Kothar
Mant #5 - Lost turn. Yellow Warrior Boris the Brave
OgreMage #6 - 6 in Maze, lose turn (28). Black Warlock SnakeEye
Samson and Rex struggle against the dragon, while Boris and SnakeEyes wander lost in the Maze. (SnakeEyes roll of 6 was on the dragon chart, so it’s wander lost for 2 turns )Throll and Kothar traverse mountains.
The kingdom at end of Turn 27:
Turn 28
Samson, Rex and SnakeEyes lose this turn. Others please roll 2d6!
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Boris breaks The Demon’s mesmerizing gaze and heads south on the closest route to The Castle.
Demon Maze: [2d6]=8
Demon Maze: [2d6]=8
- Grognardsw
- Rider of Rohan
- Posts: 12363
- Joined: Wed Jun 26, 2013 12:30 pm
- Location: ImagiNation
Re: Table #1: Warlocks & Warriors (TSR, 1977)
WW T28 Kothar [2d6]=10
Wanderings at Turn 28:
DadsAngry #1 - Lost turn (28). Red Warlock Samson
Rex #2 - Lost turn (28). Green Warrior Rex
Norjax #3 - 9. White Warrior Throll
Grog #4 - 10. Blue Warrior Kothar
Mant #5 - 8. Yellow Warrior Boris the Brave
OgreMage #6 - Lost turns (28, 29). Black Warlock SnakeEye
Samson and Rex recover from the dragon in its cavernous lair. They are ready to face it again. SnakeEyes thinks the corridor he is in looks familiar; can he escape the Demon's Maze? Kothar and Throll wander the mountains, waiting for the inevitable arrival of Boris and the princess. Those two make their way south having escaped the Demon's Maze.
The board at end of Turn 28:
Turn 29
Rex and Samson roll 2d6 on your charts. SnakeEyes lost 29. Others roll 2d6 for movement!
Wanderings at Turn 28:
DadsAngry #1 - Lost turn (28). Red Warlock Samson
Rex #2 - Lost turn (28). Green Warrior Rex
Norjax #3 - 9. White Warrior Throll
Grog #4 - 10. Blue Warrior Kothar
Mant #5 - 8. Yellow Warrior Boris the Brave
OgreMage #6 - Lost turns (28, 29). Black Warlock SnakeEye
Samson and Rex recover from the dragon in its cavernous lair. They are ready to face it again. SnakeEyes thinks the corridor he is in looks familiar; can he escape the Demon's Maze? Kothar and Throll wander the mountains, waiting for the inevitable arrival of Boris and the princess. Those two make their way south having escaped the Demon's Maze.
The board at end of Turn 28:
Turn 29
Rex and Samson roll 2d6 on your charts. SnakeEyes lost 29. Others roll 2d6 for movement!
Last edited by Grognardsw on Sun Mar 14, 2021 8:18 pm, edited 2 times in total.