Table #1: Warlocks & Warriors (TSR, 1977)
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Boris turns to the wretched warlock, “Ha! It seems you haven’t learned your lesson, witchman!” The mighty warrior shoves Sampson back to the east and continues westward.
Boris vs. Sampson: [2d6] = 11
Boris vs. Sampson: [2d6] = 11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
The crystal ball reveals Turn 12 rolls
DadsAngry #1 - 10, 7 escape Ruins move 2, 7 vs Boris duel, loses -1 space east. Red Warlock Samson
Rex #2 - 7 defeats Elemental and escapes Lost Dungeon! +2 spaces. Green Warrior Rex
Norjax #3 - 5 White Warrior Throll
Grog #4 - 5. Blue Warrior Kothar
Mant #5 - 3, 11 vs. Samson for win, +1 space west. Yellow Warrior Boris the Brave
OgreMage #6 - 9, defeats giant lizard in Ancient Ruins! Black Warlock SnakeEyes
The warrior Boris vanquishes warlock Samson! Rex slays the elemental, and SnakeEyes the giant lizard! The quest continues.
The board at end of Turn 12:

How I keep track:

Turn 13
Roll the bones 2d6.
WW T13 Kothar [2d6] = 7.
Kothar rides through the thick forest of the midlands. He knows he’ll eventually come upon the others.
DadsAngry #1 - 10, 7 escape Ruins move 2, 7 vs Boris duel, loses -1 space east. Red Warlock Samson
Rex #2 - 7 defeats Elemental and escapes Lost Dungeon! +2 spaces. Green Warrior Rex
Norjax #3 - 5 White Warrior Throll
Grog #4 - 5. Blue Warrior Kothar
Mant #5 - 3, 11 vs. Samson for win, +1 space west. Yellow Warrior Boris the Brave
OgreMage #6 - 9, defeats giant lizard in Ancient Ruins! Black Warlock SnakeEyes
The warrior Boris vanquishes warlock Samson! Rex slays the elemental, and SnakeEyes the giant lizard! The quest continues.
The board at end of Turn 12:

How I keep track:

Turn 13
Roll the bones 2d6.
WW T13 Kothar [2d6] = 7.
Kothar rides through the thick forest of the midlands. He knows he’ll eventually come upon the others.
Re: Table #1: Warlocks & Warriors (TSR, 1977)
Throll:
W&W T13 Throll: [2d6] = 11
Takes a right (west) at the first fork and then left (south) at the second fork towards Ancient Ruins.
W&W T13 Throll: [2d6] = 11
Takes a right (west) at the first fork and then left (south) at the second fork towards Ancient Ruins.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
The tea leaves reveal Turn 13 rolls:
DadsAngry #1 - 8. Red Warlock Samson
Rex #2 - 9. Green Warrior Rex
Norjax #3 - 11 White Warrior Throll
Grog #4 - 7 Blue Warrior Kothar
Mant #5 - 8. Yellow Warrior Boris the Brave
OgreMage #6 - 4. Black Warlock SnakeEyes
Warriors and warlocks traverse the dark woods in search of the dragon’s lair and ancient ruins.
The sage unfurls the map at end of Turn 13:


Turn 14
Ride on for 2d6. Throll, if you enter the Ancient Ruins roll 2d6 for that chart.

DadsAngry #1 - 8. Red Warlock Samson
Rex #2 - 9. Green Warrior Rex
Norjax #3 - 11 White Warrior Throll
Grog #4 - 7 Blue Warrior Kothar
Mant #5 - 8. Yellow Warrior Boris the Brave
OgreMage #6 - 4. Black Warlock SnakeEyes
Warriors and warlocks traverse the dark woods in search of the dragon’s lair and ancient ruins.
The sage unfurls the map at end of Turn 13:


Turn 14
Ride on for 2d6. Throll, if you enter the Ancient Ruins roll 2d6 for that chart.

Re: Table #1: Warlocks & Warriors (TSR, 1977)
Throll:
W&W T14 Throll: [2d6] = 5
W&W T14 Throll, Ancient Ruins: [2d6] = 11
Throll enters the Ancient Ruins but discovers he is short on water (Lose 1 turn)!
W&W T14 Throll: [2d6] = 5
W&W T14 Throll, Ancient Ruins: [2d6] = 11
Throll enters the Ancient Ruins but discovers he is short on water (Lose 1 turn)!
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
WW T14 Kothar [2d6]=5
The entrails spell out Turn 14 rolls:
DadsAngry #1 - 8 Red Warlock Samson
Rex #2 - 8. Green Warrior Rex
Norjax #3 - 5, 11 Ancient Ruins roll lose 1 turn. White Warrior Throll
Grog #4 - 5. Blue Warrior Kothar
Mant #5 - 11. Yellow Warrior Boris the Brave
OgreMage #6 - 9. Black Warlock SnakeEyes
The men trudge on through the dark wood. Shadows loom. The air grows colder. The forest grows quiet. Boris smells sulphur in the air; the dragon’s lair is near!
The realm at the end of Turn 14:

Turn 15
Lash the horses for 2d6!
Boris will also roll 2d6 on the Dragon chart.

The entrails spell out Turn 14 rolls:
DadsAngry #1 - 8 Red Warlock Samson
Rex #2 - 8. Green Warrior Rex
Norjax #3 - 5, 11 Ancient Ruins roll lose 1 turn. White Warrior Throll
Grog #4 - 5. Blue Warrior Kothar
Mant #5 - 11. Yellow Warrior Boris the Brave
OgreMage #6 - 9. Black Warlock SnakeEyes
The men trudge on through the dark wood. Shadows loom. The air grows colder. The forest grows quiet. Boris smells sulphur in the air; the dragon’s lair is near!
The realm at the end of Turn 14:

Turn 15
Lash the horses for 2d6!
Boris will also roll 2d6 on the Dragon chart.

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Re: Table #1: Warlocks & Warriors (TSR, 1977)
Snake rushes ahead, feeling the mana building up inside him once he stops.
WW15 [2d6]=7
Spell question: Does it make more sense to wait till the end of the turn to cast the spell, since I am the last player to act, and I don't know where some of the players will end up yet?
Or does that need to be announced right away?
WW15 [2d6]=7
Spell question: Does it make more sense to wait till the end of the turn to cast the spell, since I am the last player to act, and I don't know where some of the players will end up yet?
Or does that need to be announced right away?
Re: Table #1: Warlocks & Warriors (TSR, 1977)
The gods frown on Boris the Brave! Perhaps his hubris has led to his punishment.
Dragon’s Lair Exploration: [2d6]=11
Dragon’s Lair Exploration: [2d6]=11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
In an in-person, you’d be last and see where everyone is, so yes you can decide when all player rolls are in.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)
WW T15 Kothar [2d6]=8
Korthar enters the dragon's lair!
WW T15 Kothar Dragon's Lair [2d6]=7

They clash. Kothar is a blinding blur of steel, his sword singing death, as he cleaves, hacks, hews, skewers in a harvest of blood and entrails! He drives the wounded reptilian devil-beast deeper into the earth, scoops up some treasure and exits the lair by the northwest trail.
Turn 15 rolls are in (Norjax lost the turn), so SnakeEyes can decide his spell. Then I'll summarize the full turn.
Korthar enters the dragon's lair!
WW T15 Kothar Dragon's Lair [2d6]=7


They clash. Kothar is a blinding blur of steel, his sword singing death, as he cleaves, hacks, hews, skewers in a harvest of blood and entrails! He drives the wounded reptilian devil-beast deeper into the earth, scoops up some treasure and exits the lair by the northwest trail.
Turn 15 rolls are in (Norjax lost the turn), so SnakeEyes can decide his spell. Then I'll summarize the full turn.