Table #1: Warlocks & Warriors (TSR, 1977)

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Mant72
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#101 Post by Mant72 »

Boris turns to the wretched warlock, “Ha! It seems you haven’t learned your lesson, witchman!” The mighty warrior shoves Sampson back to the east and continues westward.

Boris vs. Sampson: [2d6] = 11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#102 Post by Grognardsw »

The crystal ball reveals Turn 12 rolls

DadsAngry #1 - 10, 7 escape Ruins move 2, 7 vs Boris duel, loses -1 space east. Red Warlock Samson
Rex #2 - 7 defeats Elemental and escapes Lost Dungeon! +2 spaces. Green Warrior Rex
Norjax #3 - 5 White Warrior Throll
Grog #4 - 5. Blue Warrior Kothar
Mant #5 - 3, 11 vs. Samson for win, +1 space west. Yellow Warrior Boris the Brave
OgreMage #6 - 9, defeats giant lizard in Ancient Ruins! Black Warlock SnakeEyes

The warrior Boris vanquishes warlock Samson! Rex slays the elemental, and SnakeEyes the giant lizard! The quest continues.

The board at end of Turn 12:

Image

How I keep track:

Image

Turn 13

Roll the bones 2d6.

WW T13 Kothar [2d6] = 7.

Kothar rides through the thick forest of the midlands. He knows he’ll eventually come upon the others.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#103 Post by Rex »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#104 Post by Norjax »

Throll:

W&W T13 Throll: [2d6] = 11

Takes a right (west) at the first fork and then left (south) at the second fork towards Ancient Ruins.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#105 Post by DadsAngry »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#106 Post by Mant72 »

Boris presses on toward The Dragon’s Lair.

W&W Turn 13: [2d6] = 8
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#107 Post by OGRE MAGE »

Snake heads west, slowly.

WW13 [2d6] = 4
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#108 Post by Grognardsw »

The tea leaves reveal Turn 13 rolls:

DadsAngry #1 - 8. Red Warlock Samson
Rex #2 - 9. Green Warrior Rex
Norjax #3 - 11 White Warrior Throll
Grog #4 - 7 Blue Warrior Kothar
Mant #5 - 8. Yellow Warrior Boris the Brave
OgreMage #6 - 4. Black Warlock SnakeEyes

Warriors and warlocks traverse the dark woods in search of the dragon’s lair and ancient ruins.

The sage unfurls the map at end of Turn 13:

Image

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Turn 14

Ride on for 2d6. Throll, if you enter the Ancient Ruins roll 2d6 for that chart.

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#109 Post by Norjax »

Throll:

W&W T14 Throll: [2d6] = 5

W&W T14 Throll, Ancient Ruins: [2d6] = 11

Throll enters the Ancient Ruins but discovers he is short on water (Lose 1 turn)!
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#110 Post by Rex »

Rex

W&W turn 14 [2d6] = 8

Heading east towards the ancient ruins.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#111 Post by OGRE MAGE »

SnakeEyes chases after the princess on his way to the dreaded dragons lair.

WW14 [2d6]=9
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#112 Post by DadsAngry »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#113 Post by Mant72 »

Boris hastily navigates the dark forest.

W&W Turn 14: [2d6]=11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#114 Post by Grognardsw »

WW T14 Kothar [2d6]=5

The entrails spell out Turn 14 rolls:

DadsAngry #1 - 8 Red Warlock Samson
Rex #2 - 8. Green Warrior Rex
Norjax #3 - 5, 11 Ancient Ruins roll lose 1 turn. White Warrior Throll
Grog #4 - 5. Blue Warrior Kothar
Mant #5 - 11. Yellow Warrior Boris the Brave
OgreMage #6 - 9. Black Warlock SnakeEyes

The men trudge on through the dark wood. Shadows loom. The air grows colder. The forest grows quiet. Boris smells sulphur in the air; the dragon’s lair is near!

The realm at the end of Turn 14:

Image

Turn 15

Lash the horses for 2d6!

Boris will also roll 2d6 on the Dragon chart.

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#115 Post by DadsAngry »

Samson

Samson takes six steps forward and two steps back. :(
W&W Turn 14: [2d6]=6
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#116 Post by Rex »

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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#117 Post by OGRE MAGE »

Snake rushes ahead, feeling the mana building up inside him once he stops.

WW15 [2d6]=7

Spell question: Does it make more sense to wait till the end of the turn to cast the spell, since I am the last player to act, and I don't know where some of the players will end up yet?

Or does that need to be announced right away?
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#118 Post by Mant72 »

The gods frown on Boris the Brave! Perhaps his hubris has led to his punishment.

Dragon’s Lair Exploration: [2d6]=11
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#119 Post by Grognardsw »

OGRE MAGE wrote: Thu Feb 04, 2021 7:41 pm Spell question: Does it make more sense to wait till the end of the turn to cast the spell, since I am the last player to act, and I don't know where some of the players will end up yet?

Or does that need to be announced right away?
In an in-person, you’d be last and see where everyone is, so yes you can decide when all player rolls are in.
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Re: Table #1: Warlocks & Warriors (TSR, 1977)

#120 Post by Grognardsw »

WW T15 Kothar [2d6]=8

Korthar enters the dragon's lair!

WW T15 Kothar Dragon's Lair [2d6]=7 :D

Image

They clash. Kothar is a blinding blur of steel, his sword singing death, as he cleaves, hacks, hews, skewers in a harvest of blood and entrails! He drives the wounded reptilian devil-beast deeper into the earth, scoops up some treasure and exits the lair by the northwest trail.

Turn 15 rolls are in (Norjax lost the turn), so SnakeEyes can decide his spell. Then I'll summarize the full turn.
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