Remember, guys, backstab your companions in the middle of combat, so the survivors get more XP
![Laughing :lol:](./images/smilies/icon_lol.gif)
I'll keep my eyes peeled!Paladin wrote:We've lost a couple of players and the ranks are getting somewhat thin. I've had little luck recruiting new talent lately, and the ones I've gotten haven't lasted long.![]()
So if any of you come across a likely candidate, be sure to send them over.
If you get the urge, feel free. I'm always willing to fit in new characters. My intent was to gather in as many players as possible and have several parties active on various (and possibly entertwining) pursuits. I'd still like to make that happen, but the type of player who can successfully navigate a completely open world and write an action-packed story is rare. Recruiting is tough.beniliusbob wrote: ↑Thu Jul 02, 2020 4:24 pmI'll keep my eyes peeled!Paladin wrote:We've lost a couple of players and the ranks are getting somewhat thin. I've had little luck recruiting new talent lately, and the ones I've gotten haven't lasted long.![]()
So if any of you come across a likely candidate, be sure to send them over.
I don't mind rolling a Vamstar replacement if we need another pound of flesh, haha.
I endorse what beliniusbob just said. I really like the concept, the freshness of it all. It's the only game I've seen on these boards that really ressembles the kind of sword & sorcery feel that inspired D&D and that I prefer to the more high fantasy atmosphere that quickly developped from the beginning.beniliusbob wrote: ↑Mon Aug 10, 2020 1:18 pm Although we didn't get too far, this is a fantastic campaign concept, and I think it's worth holding onto for the future. I really felt like you moulded some of the traditional tropes into something that made this a very unique world. All of the encounters blew my mind and felt fresh, surprising and scary. It really did feel like we were setting out in an alternate 1974 into lands unknown.![]()