Adventure #001 - Grakhirt's Lair
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra will get ready to cover whoever tries to open the door.
Slatra will get ready to cover whoever tries to open the door.
- Odin One Eye
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Re: Adventure #001 - Grakhirt's Lair
Do you guys want to attempt to break in the door or explore more?
- GreyWolfVT
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Re: Adventure #001 - Grakhirt's Lair
Yes lets go that route I suppose. What would you like for rolls?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Adventure #001 - Grakhirt's Lair
Anyone attempting to open the locked door must give me a open doors roll on a six sided dice.
- Darklin2
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Re: Adventure #001 - Grakhirt's Lair
Artemus
Steps to the door with his 18 strength and shoulders the door. 18(16) (1-3) chance
[1d6] = 3 Door Shouldering
Shoulders the door in and keeps pushing it open.
Steps to the door with his 18 strength and shoulders the door. 18(16) (1-3) chance
[1d6] = 3 Door Shouldering
Shoulders the door in and keeps pushing it open.
All things are possible through Magic.
Re: Adventure #001 - Grakhirt's Lair
Slatra
Once the door is open Slatra will move in behind Artemus to back him up.
Once the door is open Slatra will move in behind Artemus to back him up.
Re: Adventure #001 - Grakhirt's Lair
Hex Stays outside in the hall hidden from view by whatever may lurk within whilst the others investigate.
Greys Campaign.
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Re: Adventure #001 - Grakhirt's Lair
Artemus succeeds pushes with all his might, and the door breaks open with a loud screeching sound. A few seconds later some you hear some norkers shouting from behind one of the doors. Suddenly two norkers with hand axes erupt from the northeastern door!
Everyone give me initiative rolls please.
Everyone give me initiative rolls please.
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra turns and engages the first Norker to come in range of her staff.
Initiative, Staff, Closing [1d6+2] = 5+2 = 7
Quarter Staff (2-handed) [1d20] = 19 to hit [1d6+1] = 5+1 = 6 damage
Slatra turns and engages the first Norker to come in range of her staff.
Initiative, Staff, Closing [1d6+2] = 5+2 = 7
Quarter Staff (2-handed) [1d20] = 19 to hit [1d6+1] = 5+1 = 6 damage
- GreyWolfVT
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Re: Adventure #001 - Grakhirt's Lair
Kelben pulls out his sling and fires at the first Norker he sees.
Init [1d6] = 1
Sling w/Bullet [1d20] = 16 to hit, [1d4+1] = 1+1 = 2 s/m dmg, [1d6+1] = 5+1 = 6 lrg dmg
Init [1d6] = 1
Sling w/Bullet [1d20] = 16 to hit, [1d4+1] = 1+1 = 2 s/m dmg, [1d6+1] = 5+1 = 6 lrg dmg
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Adventure #001 - Grakhirt's Lair
Artemus
Hearing the noises behind him turns to make sure his companions are handling business. But he draws long sword and hand ax and protects the doorway so no one comes in from behind in the room from the door he just broke down..
[1d6+1] = 1+1 = 2 Init
Hearing the noises behind him turns to make sure his companions are handling business. But he draws long sword and hand ax and protects the doorway so no one comes in from behind in the room from the door he just broke down..
[1d6+1] = 1+1 = 2 Init
Last edited by Darklin2 on Mon Jun 29, 2020 12:35 pm, edited 1 time in total.
All things are possible through Magic.
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Re: Adventure #001 - Grakhirt's Lair
Just waiting on wolfpack to roll his initiative.
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Re: Adventure #001 - Grakhirt's Lair
As always, Parn will voluntarily go last so that he isn't in harm's way.
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Re: Adventure #001 - Grakhirt's Lair
If you haven't given me a to hit roll, go ahead and do so now.
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Re: Adventure #001 - Grakhirt's Lair
Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.
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Re: Adventure #001 - Grakhirt's Lair
Instead of an attack, I'll light as many norkers as I can with faerie fire; make them easier to hit and hopefully spook them out.Odin One Eye wrote:Still waiting on to hit rolls for ken-do-nim, wolfpack, and darklin2.
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Re: Adventure #001 - Grakhirt's Lair
Artemus
Artemus is watching the room he just opened the door to. No action Guarding.
Artemus is watching the room he just opened the door to. No action Guarding.
All things are possible through Magic.