Arms and Equipment

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shaidar
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Re: Arms and Equipment

#21 Post by shaidar »

Sounds like the tac missile system is the way to go.
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The Bindoner
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Re: Arms and Equipment

#22 Post by The Bindoner »

just remembered, that 100k from the G-Belt, it should go to getting the Flight Ops up and running, generate some income.
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Re: Arms and Equipment

#23 Post by shaidar »

I think the 40k refurb includes a new radar and getting flight-ops up, so the refurb and workshop from the 100k still sounds good.

The 10k left would cover half of the missile system and we draw the rest from reserve.
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Re: Arms and Equipment

#24 Post by The Bindoner »

Lietz makes a good point about basic ammo. We should probably spend a chunk of that 10k on increasing the ammo/grenade buy. I'd budgeted for 10x DS, 5x HE per weapon on the ACR and 10 mags each on the Gauss ( which, because it has a full auto option and a big mag, is the Squad Support Weapon ). Probably double the ACR, quintruple the Gauss, would be better.

There was 5.4k left of the initial budget, that buys either the basic ammo for both weapons again or another 150 mags Gauss.
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Re: Arms and Equipment

#25 Post by joertexas »

The Bindoner wrote:Lietz makes a good point about basic ammo. We should probably spend a chunk of that 10k on increasing the ammo/grenade buy. I'd budgeted for 10x DS, 5x HE per weapon on the ACR and 10 mags each on the Gauss ( which, because it has a full auto option and a big mag, is the Squad Support Weapon ). Probably double the ACR, quintruple the Gauss, would be better.

There was 5.4k left of the initial budget, that buys either the basic ammo for both weapons again or another 150 mags Gauss.
Let's calculate what ammo and munitions the unit is carrying at any one time, and then say that we will use all of that in a single engagement. After that, we can estimate how many engagements we may fight, whether it's one per day, or one per week. Once we have those numbers, then we can add a safety margin to get a reasonable loadout for the deployment.

Attached is a revised OOB, based on the fact that we will have 20 people besides the five of us. I've set up a chart with preliminary ammo loadouts for each position, including our basic loads. We can modify things from there.
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Merc Company Org Chart.pptx
(77.18 KiB) Downloaded 26 times
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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The Bindoner
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Re: Arms and Equipment

#26 Post by The Bindoner »

Bearing in mind the document above I've assigned bodies. Still don't know what to do with Beau...
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Merc Company Org Chart (2).pptx
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Leitz
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Re: Arms and Equipment

#27 Post by Leitz »

Err...you do know you could put that on the Google spreadsheet and not have to pass it around, right? The spreadhseet would also give you columns for weapons, Morale, etc.
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Re: Arms and Equipment

#28 Post by The Bindoner »

Err...you do know you could put that on the Google spreadsheet and not have to pass it around, right? The spreadhseet would also give you columns for weapons, Morale, etc.

Nope, never used the things before, don't really want to now. Old dog and all that :D
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Re: Arms and Equipment

#29 Post by joertexas »

The Bindoner wrote:Bearing in mind the document above I've assigned bodies. Still don't know what to do with Beau...
This is the older version, not the two-page one.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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The Bindoner
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Re: Arms and Equipment

#30 Post by The Bindoner »

We have several support weapons, don't we?

RAM GL, PGMP, HMG...

But only a couple of people rated in Heavy Weapons. Caxton on Auto, Jess on Missiles and.. well, Autocannon at present but perhaps that's Maingun... Anyone got Launcher or MPA?
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shaidar
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Re: Arms and Equipment

#31 Post by shaidar »

Good work on the spreadsheets, thanks.

I have a few questions:
When I open The Bindoner's spreadsheet I don't see any names assigned? Is this just me.

With Joe's spreadsheet, I think we need to keep Dubs and Voss separate from the standard troop positions as they are specialist and likely to have their own weapon loadouts. Dubs is our comns/tech guy, and Voss doesn't use rifles, he only uses pistols so will need his own specific ammo (that's why I suggested he gets the 2 navy gauss pistols, they're better than his current machine pistols)
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Re: Arms and Equipment

#32 Post by The Bindoner »

Eh, spreadsheets, never used 'em. Work in the arts.

I suggest:

Skip with Able as Corporal, Dog. Ink and Love as troopers

Prerna with Corporal Baker and Trooper Easy

Frank with Voss as Adjutant and Dubbs on Comms and EW as HQ with Caxton's Technical ( assisted by Freddie and Oscar ) attached

Jakob with Corporal Route One and troopers George, Jonny and Nuts

Jess with Corporal Charlie and 'arry, King and Nuts as troopers.

One Guass in each squad.
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Re: Arms and Equipment

#33 Post by shaidar »

Sounds good to me, althou Nurs appears twice.
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Leitz
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Re: Arms and Equipment

#34 Post by Leitz »

shaidar wrote:Sounds good to me, althou Nurs appears twice.
"Artistic license". :lol:
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Re: Arms and Equipment

#35 Post by joertexas »

The Bindoner wrote:One Guass in each squad.
For the gauss, do you mean a rifle, or a VRF Gauss heavy weapon?
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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joertexas
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Re: Arms and Equipment

#36 Post by joertexas »

Updated OOB and Ammo loadouts. We still need two people.
Attachments
Merc Company Org Chart v3.pptx
(77.66 KiB) Downloaded 20 times
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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The Bindoner
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Re: Arms and Equipment

#37 Post by The Bindoner »

Sounds good to me, althou Nuts appears twice.
First one should be Mike. :oops:

Takes time to tell the new guys apart.

*grumble* Reading across tables instead of nice untidy lists on scrap paper, d'they think I'm an accountant?
For the gauss, do you mean a rifle, or a VRF Gauss heavy weapon?
Rifle. It's the squad support weapon. Can't afford VRF, and they're emplaced/mounted systems anyway.
Updated OOB and Ammo loadouts. We still need two people.
Jess' squad doesn't need a missileer, Jess can fill that role. When we deploy the system, that's the squad that operates it. Saves one body.
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Re: Arms and Equipment

#38 Post by joertexas »

The Bindoner wrote:
Sounds good to me, althou Nuts appears twice.
First one should be Mike. :oops:

Takes time to tell the new guys apart.

*grumble* Reading across tables instead of nice untidy lists on scrap paper, d'they think I'm an accountant?
For the gauss, do you mean a rifle, or a VRF Gauss heavy weapon?
Rifle. It's the squad support weapon. Can't afford VRF, and they're emplaced/mounted systems anyway.
Updated OOB and Ammo loadouts. We still need two people.
Jess' squad doesn't need a missileer, Jess can fill that role. When we deploy the system, that's the squad that operates it. Saves one body.

If we're using the gauss for support, then we don't need the HMGs (beyond the vehicle mounted ones), right? I'd still like to keep the PGMP.
Joe Roberts (JR)
District 268
Prerna Nayar, 7C8A97
Slug Rifle- 3, Medicine-2, Tactics-2, Zero-G-2, Streetwise- 2

In the Marches
Zaki Shursiia, 486B97
Admin-1, Air/Raft-1, Computer-1, Gambling-1, Medic-2, Rifle-1, SMG-1, Streetwise-1.

Billion Credit Bounty
Her Excellency Jaelah Shugilamar, Countess Vincenzo, EFHGHE-RR2
Investigate-5, Ancients Tech-2, Psi Devices-2, Gun Cbt-2, Streetwise-2, Interpret-2, Omni-Science-2, Persuade 1, ZeroG-1, Athletics-1, JOT-1, Computers-1, Medic-1, Telepathy-1, Persuade-1, Drive-0, , Recon-0, Vacc Suit-0

The Western Lands
Tinu, Ranger 1
Longbow, longsword

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shaidar
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Re: Arms and Equipment

#39 Post by shaidar »

Looking good!

So, are we keeping Caxton as SGT and making Dubs and Voss 1LT?

I was wondering about shares. As joint founders it feels right to me that Frank, Jess and Prerna get equal shares. Currently, based on rank, Frank gets 10, Prerna 8 and Jess 7. I would be happy for Frank to take a cut to 8 to match Prerna and then we boost Jess to 8 so we match up. I may be worrying about this too much.
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Re: Arms and Equipment

#40 Post by Leitz »

shaidar wrote:Looking good!

So, are we keeping Caxton as SGT and making Dubs and Voss 1LT?

I was wondering about shares. As joint founders it feels right to me that Frank, Jess and Prerna get equal shares. Currently, based on rank, Frank gets 10, Prerna 8 and Jess 7. I would be happy for Frank to take a cut to 8 to match Prerna and then we boost Jess to 8 so we match up. I may be worrying about this too much.
Or keep the "by rank" shares, but give the founders an extra share or three. Also, if money is loaned, need to figure out the repayment plan.
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