Adventure #001 - Grakhirt's Lair
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra will search the room.
Slatra will search the room.
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Re: Adventure #001 - Grakhirt's Lair
Kelben will assist with searching the room.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
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Re: Adventure #001 - Grakhirt's Lair
You find 2 pp, 12 gp, 7 ep, a sling with 12 bullets, and a gem.Storm11 wrote:Hex will search him for goodies.
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Re: Adventure #001 - Grakhirt's Lair
Besides what you found on the norker there isn't anything else of value in the room.
There is a cave directly to the north, a door to the northeast, a cave to the east, and a door to the southwest and a door to the south.
Please note that I have updated the experience point section for killing the sleeping norker and also have updated the map section.
There is a cave directly to the north, a door to the northeast, a cave to the east, and a door to the southwest and a door to the south.
Please note that I have updated the experience point section for killing the sleeping norker and also have updated the map section.
Re: Adventure #001 - Grakhirt's Lair
Hex Takes the sling and bullets and redistributes the coins between the group. He will check each of the doors for traps and then listen behind each one for any sounds that might give away what lies behind them.
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Re: Adventure #001 - Grakhirt's Lair
Are we in the room marked '12' on the map the norker prisoner drew for us?Odin One Eye wrote:Besides what you found on the norker there isn't anything else of value in the room.
There is a cave directly to the north, a door to the northeast, a cave to the east, and a door to the southwest and a door to the south.
Please note that I have updated the experience point section for killing the sleeping norker and also have updated the map section.
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Re: Adventure #001 - Grakhirt's Lair
Yes you are. From what you can see the map isn't complete.ken-do-nim wrote:Are we in the room marked '12' on the map the norker prisoner drew for us?Odin One Eye wrote:Besides what you found on the norker there isn't anything else of value in the room.
There is a cave directly to the north, a door to the northeast, a cave to the east, and a door to the southwest and a door to the south.
Please note that I have updated the experience point section for killing the sleeping norker and also have updated the map section.
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Re: Adventure #001 - Grakhirt's Lair
Gorash stands ready. "Which way do ya think?"
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Re: Adventure #001 - Grakhirt's Lair
There aren't any sounds coming from the caves or the doors, but the door to room 13 is locked.Storm11 wrote:Hex Takes the sling and bullets and redistributes the coins between the group. He will check each of the doors for traps and then listen behind each one for any sounds that might give away what lies behind them.
Re: Adventure #001 - Grakhirt's Lair
Hex Will check the locked door for traps. If he doesn’t find any he will attempt to
Pick open the lock.
Find traps : 30%
Open Lock: 40%
Pick open the lock.
Find traps : 30%
Open Lock: 40%
Greys Campaign.
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Re: Adventure #001 - Grakhirt's Lair
Okay make me a find traps roll.Storm11 wrote:Hex Will check the locked door for traps. If he doesn’t find any he will attempt to
Pick open the lock.
Find traps : 30%
Open Lock: 40%
Re: Adventure #001 - Grakhirt's Lair
Slatra
Slatra will stand by ready in case Hex needs her.
Slatra will stand by ready in case Hex needs her.
Re: Adventure #001 - Grakhirt's Lair
Won’t that tip me off that A there is a trap and B that if I can see I failed the roll I won’t wanna touch the door?Odin One Eye wrote:Okay make me a find traps roll.Storm11 wrote:Hex Will check the locked door for traps. If he doesn’t find any he will attempt to
Pick open the lock.
Find traps : 30%
Open Lock: 40%
Greys Campaign.
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Re: Adventure #001 - Grakhirt's Lair
Kelben cracks his knuckles and pushes Hex out of the way "Lemme have a shot at that Hex." the gnome gives the door a trap check and lock pick attempt. Then shakes his head "Guess I didn't warm my fingers up well enough."
F/R T (30%) Percentile [1d100] = 58
OL (30%) Percentile [1d100] = 61
F/R T (30%) Percentile [1d100] = 58
OL (30%) Percentile [1d100] = 61
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Odin One Eye
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Re: Adventure #001 - Grakhirt's Lair
You are unable to detect any traps on the door, and when you pick the lock it doesn't unlock.GreyWolfVT wrote:Kelben cracks his knuckles and pushes Hex out of the way "Lemme have a shot at that Hex." the gnome gives the door a trap check and lock pick attempt. Then shakes his head "Guess I didn't warm my fingers up well enough."
F/R T (30%) Percentile [1d100] = 58
OL (30%) Percentile [1d100] = 61
Re: Adventure #001 - Grakhirt's Lair
Greys Campaign.
- GreyWolfVT
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Re: Adventure #001 - Grakhirt's Lair
Kelben steps aside for Hex to give it a shot "Perhaps I was a bit hasty I hope you do better than I did Hex, sorry for rudely shoving you aside."
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
- Odin One Eye
- Pathfinder
- Posts: 353
- Joined: Mon Dec 01, 2014 4:33 am
Re: Adventure #001 - Grakhirt's Lair
You determine that there are no traps on the door, but fail at picking the lock.
Re: Adventure #001 - Grakhirt's Lair
Hex sighs. It’s definitely not trapped, but if we are going through here, the brutes of the group are gonna have to kick the door in!
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