The engineer is one of the most unsung heroes of medieval fantasy. Without engineers, there would not be any castles, bridges, cathedrals, or architectural wonders of any kind. Elven and dwarven engineers also figure importantly in many fantasy settings. These demihuman builders are responsible for fantastic tree-cities and vast subterranean realms.
From a game point of view, military engineers occupy a rather important role, as Well. Without their skills, invading armies would have a very difficult time breaching fortified gates and surmounting castle walls. Such edifices would stand nearly impervious to an unprepared army, but the engineer's knowledge can break even yard-thick walls.
Most adventurers will not need to hire an engineers services util they reach higher levels. Experienced generals may con tract engineers to build and operate siege equipment during the course of a battle, and high-level heroes often contract engineers to build a solidly fortified keep or base of operations. It is doubtful, however, that beginning adventurers will find themselves commanding vast forces or building their own castles.
Engineers are learned people who aren’t afraid to get their hands dirty. They like planning out buildings, roads, contraptions, and all sorts of construction projects. In addition, they like to personally supervise the construction of their projects from beginning to end.
Engineers also spend a lot of their time building models and testing new, innovative ideas. Many of these skilled men and women believe that the infrastructure of the world would fall apart without them.
Engineer Stats
THAC0: as Priest
Saving throws: as Priest
Hit points: 8 plus hp adjustment
Minimum ability scores: Intelligence 12 and Wisdom 10
Adventuring class - recommended: Fighter or Wizard, possibly Priest.
Armor: Any, but cannot where anything heavier than chain while performing as an engineer.
Weapon Proficiency: 3, selection as per rogue
Non proficient weapon penalty: -3
Non Weapon Proficiencies: 4 plus intelligence bonus.
Non Weapon Proficiencies - Required: Engineering and either carpentry, mining or stone masonry.
Non Weapon Proficiencies - Recommended: Artistic ability, heraldry and modern languages
Non Weapon Proficiencies Groups: General, Warrior and Wizard
Languages: Common, intelligence bonus plus one more (slots may also be used for reading/writing).