Awesome you'll have to tell me how your FtF game goes. I haven't had the opportunity to run a FtF DCC game and currently just work off of a PDF. The more I get into it the more I really love the system but it is definitely a shift from other systems and it can be brutal at times, i'm really glad you have been enjoying yourself.ragnboneshopper wrote:Posted my characters on the background thread. Thanks for the prompting on that, Aquebman, had fun doing it!
On the idea of a second group playing in the same campaign world, I'm fine with that as long as, like Vargr said, you make sure you have time to keep our game going at least at the same pace it is now. As far as the second group having the advantage of starting out at 1st level, it kinda sucks but I can see why you'd do it that way on pbp. As long as we're already at 1st, I'm cool with it. I'm a pragmatist most of the time, when I'm not being an idealist...
Besides, if they run across us, we'll kick their a$$e$...![]()
Just ordered a physical copy of DCC, as I only had a pdf before. I've found it too difficult to run a ftf game off a pdf, and going to convert a campaign with my kids that started out 4e (that was a mistake, let me tell you) and that's been using DnD Next (hard to run a campaign with a truly wonky ruleset that keeps changing) to DCC. DCC is a beautiful book and a very fun ruleset once you get used to it!
EDIT:
BTW, thought I'd add that I really don't want Heltel to kill Aengus but I'm going to play it like he's truly lost it. I'm fine with you all doing whatever has to be done. It's DCC! Pull no punches!
If the level of a second party was a concern I am willing to start at 0th. I got the impression folks were chomping at the bit to get the hell past 0th level because of the slow pace of a PbP campaign so I didn't want to make a second group suffer if that was the consensus. Maybe in the future i'll have it start at 0th level but actually give EXP rather than just giving first level at the conclusion of the module. Sailors on the Starless Sea is rather huge for a 0th level module which has kept you guys at 0th for a long time.
In the mean time I think I am going to, with the help of many of the guys on the DCC forums grow the features I think that will help this game out and fill out some additions I want to add to the campaign. Don't sweat another group being added that's probably not happening any time soon I just wanted to get some general feelers out there. To let you know here are some things I want to start putting in the works and you may see posts from me about:
1.) Additions to the spellburn tables. Currently they are rather small and there's a few posters on the forums with some really cool charts they've churned up to add to what is already there. I will likely have a much larger spellburn table with all kinds of goodies in it.
2.) I want to gather a list of several deities/patrons some from released books and others public creations I like. DCC is so open i'm not worried about some specific pantheon but as you reach class levels the deities become much more important especially for the clerical and wizardly inclined characters. Also PLEASE if there is an idea of a god/deity etc.. that you are really pushing for with a character or you would like to see in existence let me know. I'd be happy to throw together something and it can be added to my list of existing patron's deities.
To show you all an example here is a DCC Writeup I did of Demogorgon when I was considering just using Forgotten Realms as a setting. He will likely exist in this campaign and I don't give a rip what his background/connections are in FR in DCC he's mine to mold as I wish

3.) Additional Spells for both clerics/wizards
4.) Additional Classes including new races as classes. (Once these are implemented and I open them up i'll likely just add them to the occupations chart roll for more additional variety upon character creation)
I love the character images by the way I love putting an image and sort of lining it up with what I pictured the character as.