Character sheets ...
Character sheets ...
... they go here.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: Character sheets ...
Wraith Human Male
Description
Wraith is six feet tall, lean and muscular, with the sharp features of a hungry wolf. His hair is jet black and gathered into a short ponytail at the base of his neck. Fierce blue eyes stare out from a sun-browned face. A few days of black beard stubble roughen his neck and cheeks. His voice is deep and gravelly, and he rarely employs it unless he has something important to say.
Background
Wraith believes that no secret is too small to merit his curiosity. He will put the puzzle together and he will discover what you think is safely hidden.
His family trade is retrieval. His father retrieved people as a bounty hunter. Wraith retrieves objects.
Weapons
Light Melee - Rapier
Other equipment
Adventurer’s Kit (bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak.)
Traits
Perceptive - You gain Advantage when Testing to gain information about your surroundings or find things which may be hidden. You gain this even while asleep.
Sneaky - You gain Advantage when Testing to hide or sneak around without others noticing you.
Nimble Fingers - You gain Advantage when Testing to pick locks, steal, or do slight-of-hand.
Trapmaster - You gain Advantage when Testing to create, locate, and disarm traps. You also gain Advantage on Save Tests against traps.
Description
Wraith is six feet tall, lean and muscular, with the sharp features of a hungry wolf. His hair is jet black and gathered into a short ponytail at the base of his neck. Fierce blue eyes stare out from a sun-browned face. A few days of black beard stubble roughen his neck and cheeks. His voice is deep and gravelly, and he rarely employs it unless he has something important to say.
Background
Wraith believes that no secret is too small to merit his curiosity. He will put the puzzle together and he will discover what you think is safely hidden.
His family trade is retrieval. His father retrieved people as a bounty hunter. Wraith retrieves objects.
Weapons
Light Melee - Rapier
Other equipment
Adventurer’s Kit (bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak.)
Traits
Perceptive - You gain Advantage when Testing to gain information about your surroundings or find things which may be hidden. You gain this even while asleep.
Sneaky - You gain Advantage when Testing to hide or sneak around without others noticing you.
Nimble Fingers - You gain Advantage when Testing to pick locks, steal, or do slight-of-hand.
Trapmaster - You gain Advantage when Testing to create, locate, and disarm traps. You also gain Advantage on Save Tests against traps.
Last edited by Paladin on Wed May 13, 2020 3:33 pm, edited 1 time in total.
Re: Character sheets ...
Wraith's character sheet is not too difficult to read. You could do yours that way, or you could do it as a text block like this:
Either way is fine.
Code: Select all
[size=120]Name[/size] Heritage Gender
[b]Description[/b]
[b]Background[/b] (feel free to invent parts of the world)
[b]Weapons[/b]
[b]Other equipment[/b]
[b]Traits[/b]
Last edited by tibbius on Wed May 13, 2020 4:58 pm, edited 1 time in total.
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
- GreyWolfVT
- Wants a special title like Scott
- Posts: 33236
- Joined: Wed Oct 30, 2013 10:02 pm
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Re: Character sheets ...
Grax Greybeard Dwarf Male HP 5/10
Description
Background
Flaws
Talks loud, is very boisterous (gets worse with ale.)
Belief
That ale can solve the world's problems.
Weapons Axes: War Axe
War Axe & Hand Axe
Other equipment
7 Gold
Adventurer’s Kit (bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak.)
Traits
Dark Vision: You are able to see in total darkness. However, if you are exposed to sudden bursts of light (spells, alchemist’s flash bombs), you suffer Disadvantage on your next turn.
Diehard: I’m not going down that easy. When an attack would reduce you to 0 Hit Points, it instead reduces you to 2 Hit Point. You can do this once per day.
Tough: I have not journeyed all this way because I am made of sugar candy. You gain 2 additional Hit Points.
Vigilant: Better to stay ready than to get ready. You gain Advantage on Initiative Tests.
Description
Background
Flaws
Talks loud, is very boisterous (gets worse with ale.)
Belief
That ale can solve the world's problems.
Weapons Axes: War Axe
War Axe & Hand Axe
Other equipment
7 Gold
Adventurer’s Kit (bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak.)
Traits
Dark Vision: You are able to see in total darkness. However, if you are exposed to sudden bursts of light (spells, alchemist’s flash bombs), you suffer Disadvantage on your next turn.
Diehard: I’m not going down that easy. When an attack would reduce you to 0 Hit Points, it instead reduces you to 2 Hit Point. You can do this once per day.
Tough: I have not journeyed all this way because I am made of sugar candy. You gain 2 additional Hit Points.
Vigilant: Better to stay ready than to get ready. You gain Advantage on Initiative Tests.
Last edited by GreyWolfVT on Tue Nov 03, 2020 5:55 pm, edited 8 times in total.
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
DM - GreyWolf's Mystara Adventures - AD&D 2e
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling
Re: Character sheets ...
I just noticed that the rules use "Heritage" instead of "Race." The two terms have somewhat different connotations though they used to be near synonymous generations ago. I think Heritage is a bit better to express how the characters' backgrounds are affected. Let's go with that!
Neil Gaiman: "I started imagining a world in which we replaced the phrase 'politically correct' wherever we could with 'treating other people with respect', and it made me smile."..."I know what you’re thinking now. You’re thinking 'Oh my god, that’s treating other people with respect gone mad!'"
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Fail States RPG
Mythistorical Bundle
माया | Gratitude
Re: Character sheets ...
Sealgair Karhu Female HP 10/10
Background
Weapons
Unarmed, Powerful Claws
Flaws
Cannot use ranged weapons & near sighted
Belief
To aid those in need.
Equipment
10 Gold
Adventurer’s Kit (bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak.)
Traits
Beastspeaker - Able to communicate with Animals
Brawler - When fighting unarmed Evade actions test with 2d6
Diehard - Once per day when reduced to 0 HP you are instead reduced to 2 HP
Healer - As an action can test 2d6 to heal 2 HP on others, can also heal/cure non-magical poison, ailments and disease
Background
Weapons
Unarmed, Powerful Claws
Flaws
Cannot use ranged weapons & near sighted
Belief
To aid those in need.
Equipment
10 Gold
Adventurer’s Kit (bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak.)
Traits
Beastspeaker - Able to communicate with Animals
Brawler - When fighting unarmed Evade actions test with 2d6
Diehard - Once per day when reduced to 0 HP you are instead reduced to 2 HP
Healer - As an action can test 2d6 to heal 2 HP on others, can also heal/cure non-magical poison, ailments and disease
- Attachments
-
- Bear folk.jpg (130.85 KiB) Viewed 2486 times
Last edited by Rex on Fri Oct 02, 2020 3:31 pm, edited 1 time in total.
Re: Character sheets ...
Elzarune Human Male HP 6/4
Description Background (feel free to invent parts of the world) Weapons Proficient: Light Melee Mastered: Staff Carries: Staff & Rapier Scrolls
10GP bedroll flint & steel belt pouch rucksack lantern empty waterskin oil rope (50 feet) rations torch cloak traveling clothes Traits Educated Perceptive Resolute Spell Reader Spell-Touched |
Last edited by ybn1197 on Tue Dec 01, 2020 12:14 pm, edited 6 times in total.
Re: Character sheets ...
Wraith Human Male - HP 7/8
Description
Wraith is six feet tall, lean and muscular, with the sharp features of a hungry wolf. His hair is jet black and gathered into a short ponytail at the base of his neck. Fierce blue eyes stare out from a sun-browned face. A few days of black beard stubble roughen his neck and cheeks. His voice is deep and gravelly, and he rarely employs it unless he has something important to say.
Background
Wraith believes that no secret is too small to merit his curiosity. He will put the puzzle together and he will discover what you think is safely hidden.
His family trade is retrieval. His father retrieved people as a bounty hunter. Wraith retrieves objects.
Weapons
Light Melee - Rapier, Obsidian Blade
Other equipment
Adventurer’s Kit (bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak.)
Traits
Perceptive - You gain Advantage when Testing to gain information about your surroundings or find things which may be hidden. You gain this even while asleep.
Sneaky - You gain Advantage when Testing to hide or sneak around without others noticing you.
Nimble Fingers - You gain Advantage when Testing to pick locks, steal, or do slight-of-hand.
Trapmaster - You gain Advantage when Testing to create, locate, and disarm traps. You also gain Advantage on Save Tests against traps.
Description
Wraith is six feet tall, lean and muscular, with the sharp features of a hungry wolf. His hair is jet black and gathered into a short ponytail at the base of his neck. Fierce blue eyes stare out from a sun-browned face. A few days of black beard stubble roughen his neck and cheeks. His voice is deep and gravelly, and he rarely employs it unless he has something important to say.
Background
Wraith believes that no secret is too small to merit his curiosity. He will put the puzzle together and he will discover what you think is safely hidden.
His family trade is retrieval. His father retrieved people as a bounty hunter. Wraith retrieves objects.
Weapons
Light Melee - Rapier, Obsidian Blade
Other equipment
Adventurer’s Kit (bedroll, flint & steel, a belt pouch, a rucksack, a lantern, an empty waterskin, oil, a rope (50 feet), rations, a torch, and a cloak.)
Traits
Perceptive - You gain Advantage when Testing to gain information about your surroundings or find things which may be hidden. You gain this even while asleep.
Sneaky - You gain Advantage when Testing to hide or sneak around without others noticing you.
Nimble Fingers - You gain Advantage when Testing to pick locks, steal, or do slight-of-hand.
Trapmaster - You gain Advantage when Testing to create, locate, and disarm traps. You also gain Advantage on Save Tests against traps.