Build a town - Content discussion

Here we discuss the town building project.
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AQuebman
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Re: Build a town - Content discussion

#21 Post by AQuebman »

Alethan wrote:I was picturing something more like the dwellings in the town were for the businesses in the town, with a few farms spread out in two or three directions from the town, along the roads. Or maybe along the river.

That is how it was done in a typical English settlement from the 1200s-1500s.

Doesn't at all seem feasible to have farms within the town walls. Honestly, I was thinking of something small enough that it didn't have town walls. Maybe they're under construction? Maybe it's a fairly new settlement?

Yeah I can see that but i'm not a historian so I wasn't sure how historically accurate it was. Generally they would just sound the alarm if attacked and the farmers hoped and prayed they could get behind the walls fast enough.
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Re: Build a town - Content discussion

#22 Post by AQuebman »

Alethan wrote:Well... I was thinking of the survey as more of a guideline. :) No walls was just one vote off from walls.

With very minor changes to the the map as drawn, I see four possible roads in/out of town. One by 8/32 exiting west, one by 31 exiting northwest, one by 1/10 exiting southeast, and one by 33 exiting east or northeast.

Well maybe the town isn't profitable enough to have roads built just well traveled dirt pathways. Then your exits are wherever there's not a building.
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Re: Build a town - Content discussion

#23 Post by Alethan »

AQuebman wrote:
Alethan wrote:Well... I was thinking of the survey as more of a guideline. :) No walls was just one vote off from walls.

With very minor changes to the the map as drawn, I see four possible roads in/out of town. One by 8/32 exiting west, one by 31 exiting northwest, one by 1/10 exiting southeast, and one by 33 exiting east or northeast.

Well maybe the town isn't profitable enough to have roads built just well traveled dirt pathways. Then your exits are wherever there's not a building.
Sorry, I didn't mean literal "roads" that were paved in stone. Just standardized methods of getting into or out of the general vicinity of the area commonly referred to as the village.
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Re: Build a town - Content discussion

#24 Post by AQuebman »

Alethan wrote:
AQuebman wrote:
Alethan wrote:Well... I was thinking of the survey as more of a guideline. :) No walls was just one vote off from walls.

With very minor changes to the the map as drawn, I see four possible roads in/out of town. One by 8/32 exiting west, one by 31 exiting northwest, one by 1/10 exiting southeast, and one by 33 exiting east or northeast.

Well maybe the town isn't profitable enough to have roads built just well traveled dirt pathways. Then your exits are wherever there's not a building.
Sorry, I didn't mean literal "roads" that were paved in stone. Just standardized methods of getting into or out of the general vicinity of the area commonly referred to as the village.
Oh don't call it 'the village' it causes painful flashbacks of terrible M. Night Shyamalan movies.
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Re: Build a town - Content discussion

#25 Post by wolfpack »

I marked 8 as a guard barrack and 7 as a jail/dungeon. I added the dungeion part incase there is a desire for us to build a small dungeon to go along wiht the town.
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Re: Build a town - Content discussion

#26 Post by Scythius Equinus »

Reading the descriptions of the existing businesses, you also need a fish monger, and a market of sorts... I will come up with anfish monger if that is ok...
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Re: Build a town - Content discussion

#27 Post by Alethan »

Scythius Equinus wrote:Reading the descriptions of the existing businesses, you also need a fish monger, and a market of sorts... I will come up with anfish monger if that is ok...
By all means! Have at it!
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Re: Build a town - Content discussion

#28 Post by GreyWolfVT »

only thing I can suggest if my 2 submissions are approved is that the brothel is a kind of more off to it's own as it is not something the townsfolk would want right in plain sight to all the world to see. The mining company can go anywhere it would fit best closer to a hilly or mountain area but the idea was that they own a mine just not directly in the town. so maybe closer to the road of major travel.
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Algrim Tirion Dwarf - HarnMaser
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Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
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Re: Build a town - Content discussion

#29 Post by GreyWolfVT »

Hmm I wounder has anything been processed with my two submissions? Just purely curious. :)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Svendt Gnome Bard - Wrath of the Righteous
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Lars, Torben & Wil - The Would-Be Heroes of Clearwater
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Build a town - Content discussion

#30 Post by Baramoor »

Towns were constructed near fresh water sources. This allowed villages to grow and gave them the use of a mill later on. Look at most of your initial cities such as London, Jamestown, Rus (Kiev) and the like.

Also, villages grew their food for the year. Granaries, warehouses, curing barns, and other trade good places arose and attracted settlement.

Animal husbandry (raising mules, horses, cows, sheep and the like) occurred changing hunter/gathering culture to a communal action and provided for ensured food.

I would work on that basis building a town, then add the feudal concepts of Lords, Knights and the like with a keep or early Motte and Bailey...so the town might shift to a nearby defensive hill with well concept, base of a mountain, something with protection in mind, but not so much the loss of fresh water and planting fields.

Then, in the feel of D&D....dragons were always a worry and tunnels or underground caverns with passages only wide enough for man...and perhaps a small animal like cows or horses would be constructed for protection. Like a bomb shelter

I'd be happy to do any of the granaries or outlying buildings, wharf and the like
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Re: Build a town - Content discussion

#31 Post by GreyWolfVT »

I'm still curious if my submissions were approved or not.... :?
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Svendt Gnome Bard - Wrath of the Righteous
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Lars, Torben & Wil - The Would-Be Heroes of Clearwater
DM - GreyWolf's Mystara Adventures - AD&D 2e
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ToniXX
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Re: Build a town - Content discussion

#32 Post by ToniXX »

GreyWolfVT wrote:I'm still curious if my submissions were approved or not.... :?
All submissions were accepted/approved... we just seem to be lacking the time to edit and clean them up. But let it be known that we have not given up on this project.
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Re: Build a town - Content discussion

#33 Post by GreyWolfVT »

ToniXX wrote:
GreyWolfVT wrote:I'm still curious if my submissions were approved or not.... :?
All submissions were accepted/approved... we just seem to be lacking the time to edit and clean them up. But let it be known that we have not given up on this project.
Cool good to know ToniXX sounds like ya got other folks with some good ideas if they create and submit them ;)
“All men did have darkness. Some wore it in the form of horns. Some bore it invisibly as rot in their souls.”
― Paul S. Kemp, Shadowbred
"If good people won’t do the hard things, evil people will always win, because evil people will do anything."
― Paul S. Kemp, Twilight Falling

Algrim Tirion Dwarf - HarnMaser
Boffin (Boff) Stonegirdle Dwarf Thief - Earthquakes in the Jotens
Dalin Silverhand Dwarf Thief - Barrowmaze
Elwood 'Dug' The Bounty Hunter Dwarf Swashbuckler - Hedge's Adventures in the World of Golarion
Pimlan 'Pim' Greenstride Halfling Fighter/Thief - Revisiting the Classics: Mod 1 “Return to Kendall Keep”
Roan Gravelbeard Dwarf Fighter - Hedge's Greyhawk Adventures
Svendt Gnome Bard - Wrath of the Righteous
Torvik Shadowhood Dwarf Fighter/Thief - Nocturne
Lars, Torben & Wil - The Would-Be Heroes of Clearwater
DM - GreyWolf's Mystara Adventures - AD&D 2e
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Re: Build a town - Content discussion

#34 Post by wolfpack »

Its a shame this died
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Re: Build a town - Content discussion

#35 Post by ToniXX »

wolfpack wrote:Its a shame this died
Yes, I was looking at this a couple weeks ago... there's nothing that says we can't pick it back up, but someone else if going to have to take the lead. If there's any interest, I can get all the submissions to whoever wants to pick this back up.
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Re: Build a town - Content discussion

#36 Post by wolfpack »

ToniXX wrote:
wolfpack wrote:Its a shame this died
Yes, I was looking at this a couple weeks ago... there's nothing that says we can't pick it back up, but someone else if going to have to take the lead. If there's any interest, I can get all the submissions to whoever wants to pick this back up.

do you have the city map image/ looks like wherever I hosted it from originally died
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Re: Build a town - Content discussion

#37 Post by ToniXX »

wolfpack wrote: do you have the city map image/ looks like wherever I hosted it from originally died
are you talking about the missing image in the first post? I don't think I have it.
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Re: Build a town - Content discussion

#38 Post by wolfpack »

ToniXX wrote:
wolfpack wrote: do you have the city map image/ looks like wherever I hosted it from originally died
are you talking about the missing image in the first post? I don't think I have it.
yes it looks like a broken link
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Re: Build a town - Content discussion

#39 Post by Leitz »

ToniXX wrote: Mon May 18, 2020 2:30 am
wolfpack wrote:Its a shame this died
Yes, I was looking at this a couple weeks ago... there's nothing that says we can't pick it back up, but someone else if going to have to take the lead. If there's any interest, I can get all the submissions to whoever wants to pick this back up.
I had thought this was dead. Let me go read up.
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